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edaq

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edaq last won the day on March 19 2016

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  1. The use of buildings and formations could be easier and help with lag while the engine is improved. The engine is very nice, just the lag is a little large on some games.
  2. I hope someone picks it up, the because of lag some cannot play, simple unit reduction could help. Thanks for the welcome.
  3. Reduce processing by having units move and work in small formations, like one unit to save processing for individual units. Five units upon leaving cc could be grouped in a formation. Resource buildings that take time and resources to build, that still look like quarries from the civs and exchange food or other resources for metal or rock harvesting, less worker units could reduce lag. Like the corral but for other resources. Replace tree entities with tree row entities. Tree harvesting building could harvest local trees. Worker units might be part of the lag. Such a mod could speed up games, and not require many changes. Hope that someone with more knowledge of the engine picks this up. As I do not know enough about the code to program it myself.
  4. A mode that can be made as an option for those with low bandwidth. Not really that different from the game as it is. A comparatively few modifications that could be made for those who cannot afford a better connection.
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