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Timbabwiani

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  1. Hi again! i get stuck again. This time i wanted for the iberian units some helmet variants. Can you give a unit in its actor file mutiple variants of helmets? Cause i tried to put iber_helmet_6 and iber_helmet_10 in one actor..>heads file. but it seems that the material of both helmetactors bite eachother. Is there away around? Thanks again! O i created an roman legion standard. an standard for one unit and a standard for cavalry. But i suck at texturing:) so i thought maybe someone wants to screw around abit with it:) PS: i was thinking how an hero can be more of an marker on the map. And then not with high stats but more as a sight. what if every hero, or as an sub-actor file for all units, a shieldbearer. But again i need someone that can make some flags and knows how to write dae files.
  2. O and lets say you want your horseman to have a cape only than as a variant. So if you create a imperial sword horseman 30% chance that he wares a cape. How do you do that? Sorry for the noobie question:)
  3. I did it. I @#$%ing did it! @#$% yea! Oke, well i have still some questionmarks with the lineup for example the archer units b,a,e How exactly do you guy set them up? Cause iam still doubting if i do it correctly:)
  4. Oke well. i get stuck again and this time with the cavalry. How do you get an imperial (champion4) riding a horse:)
  5. Haha your right, i am:P haha i guess this typing mistake happens more often:P But you were right. that was my problem!! thanks:) You people got me all psyched! Thanks all!
  6. Oke i did it!!! but it did it like what wowgetofyourcellphone said!! but iam still curious on how the archer tree (b,a,e) works. i cant seem to get it to work:( Well haha next question:) How can i have mutiple mods at the same time. Everytime i select the imperialarcher mod. I can select the gaulaxeman mod in the mod selector. But i wont see the gaulaxeman in the atlas editor:( and vice versa
  7. This is the zipfile containing all what i typed above:) testmod_1.zip
  8. AAAAAAhh yea haha oke "more replay option" awesome.. my bad! and thanks!
  9. And maybe. if its not to much to ask. can anybody maked it for me and then send it. so i can look at the difference:) Again I want to learn this!
  10. First!!! haha how do you upload an zipped folder on this platform? I copied it all except the json. file Structure of the mod Foldermap: Testmod_1 used: macedonian archer simulation and actor. Edit animation and probs from legionnaire(champion) 4 Simulation/ templates/ units/ rome/ rome_imperial_archer_a rome_imperial_archer_b rome_imperial_archer_e Simulation/ templates/ structures/ rome/ rome_fotress Art/ actors/ units/ rome/ imperial_archer_a imperial_archer_b imperial_archer_e rome_imperial_archer_a <?xml version="1.0" encoding="utf-8"?><actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <animations> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="102"/> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/> <animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/> <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/> <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/> </animations> <mesh>skeletal/m_tunic_short.dae</mesh> <props> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/> <prop actor="props/units/quiver_back.xml" attachpoint="back"/> <prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/> </props> </variant> </group> <textures><texture file="skeletal/rome_su4_imperial_legion.dds" name="baseTex"/></textures> <group> <variant frequency="100" name="Idle"/> <variant name="attack_ranged"> <props> <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> </props> </variant> <variant name="attack_slaughter"> <props> <prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/> </props> </variant> </group> <material>player_trans.xml</material></actor> rome_imperial_archer_b <?xml version="1.0" encoding="utf-8"?><actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <animations> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/> <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/> <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/> <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/> </animations> <mesh>skeletal/m_tunic_long.dae</mesh> <props> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/> <prop actor="props/units/quiver_back.xml" attachpoint="back"/> <prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/> </props> <textures><texture file="skeletal/rome_su4_imperial_legion.dds" name="baseTex"/></textures> </variant> </group> <group> <variant frequency="100" name="Idle"/> <variant name="attack_ranged"> <props> <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> </props> </variant> <variant name="attack_slaughter"> <props> <prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/> </props> </variant> </group> <material>player_trans.xml</material></actor>rome_imperial_archer_e <?xml version="1.0" encoding="utf-8"?><actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <animations> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/> <animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/> <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/> <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/> <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/> </animations> <mesh>skeletal/m_tunic_long.dae</mesh> <props> <prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/> <prop actor="props/units/quiver_back.xml" attachpoint="back"/> <prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/> </props> <textures><texture file="skeletal/rome_su4_imperial_legion.dds" name="baseTex"/></textures> </variant> </group> <group> <variant frequency="100" name="Idle"/> <variant name="attack_ranged"> <props> <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> </props> </variant> <variant name="attack_slaughter"> <props> <prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/> </props> </variant> </group> <material>player_trans.xml</material></actor> rome_fotress <?xml version="1.0" encoding="utf-8"?><Entity parent="template_structure_military_fortress"> <Identity> <Civ>rome</Civ> <SpecificName>Castellum</SpecificName> <History>Fortified auxillary camp.</History> </Identity> <ProductionQueue> <Entities datatype="tokens"> units/{civ}_hero_marcellus units/{civ}_hero_maximus units/{civ}_hero_scipio units/{civ}_champion_infantry units/{civ}_champion_cavalry units/{civ}_imperial_archer_b </Entities> <Technologies datatype="tokens"> siege_attack siege_armor siege_cost_metal siege_cost_wood </Technologies> </ProductionQueue> <VisualActor> <Actor>structures/romans/fortress.xml</Actor> </VisualActor></Entity> imperial_archer_a <?xml version="1.0" encoding="utf-8"?><Entity parent="units/rome_imperial_archer_b"> <Identity> <Rank>Advanced</Rank> </Identity> <Promotion> <Entity>units/rome_imperial_archer_e</Entity> </Promotion> <VisualActor> <Actor>units/rome/imperial_archer_a.xml</Actor> </VisualActor></Entity> imperial_archer_b <?xml version="1.0" encoding="utf-8"?><Entity parent="template_unit_infantry_ranged_archer"> <Builder> <Entities datatype="tokens"> structures/rome_barracks </Entities> </Builder> <Cost> <Resources> <food>25</food> <metal>25</metal> </Resources> </Cost> <Identity> <Civ>rome</Civ> <Lang>latin</Lang><SelectionGroupName>units/rome_imperial_archer_b</SelectionGroupName> <GenericName>Roman Legionnaire Archer</GenericName> <SpecificName>Roman Legionnaire Archer</SpecificName> <History></History> <Icon>units/rome_champion_legion_imperial.png</Icon> <RequiredTechnology>phase_town</RequiredTechnology> </Identity> <Promotion> <Entity>units/rome_imperial_archer_a</Entity> </Promotion> <VisualActor> <Actor>units/rome/imperial_archer_b.xml</Actor> </VisualActor></Entity> imperial_archer_e <?xml version="1.0" encoding="utf-8"?><Entity parent="units/rome_imperial_archer_a"> <Identity> <Rank>Elite</Rank> </Identity> <Promotion disable=""/> <VisualActor> <Actor>units/rome/imperial_archer_e.xml</Actor> </VisualActor></Entity> I hope this will give you a better image of what im doing wrong:)
  11. How can I upload my zipped folder to this forum? My workstructure is Testmod_1 Imperial_archer_b <?xml version="1.0" encoding="utf-8"?><Entity parent="template_unit_infantry_ranged_archer"> <Builder> <Entities datatype="tokens"> structures/rome_barracks </Entities> </Builder> <Cost> <Resources> <food>25</food> <metal>25</metal> </Resources> </Cost> <Identity> <Civ>rome</Civ> <Lang>latin</Lang><SelectionGroupName>units/rome_imperial_archer_b</SelectionGroupName> <GenericName>Roman Legionnaire Archer</GenericName> <SpecificName>Imperial Archer</SpecificName> <History></History> <Icon>units/rome_champion_legion_imperial.png</Icon> <RequiredTechnology>phase_town</RequiredTechnology> </Identity> <Promotion> <Entity>units/rome_imperial_archer_a</Entity> </Promotion> <VisualActor> <Actor>units/rome/imperial_archer_b.xml</Actor> </VisualActor></Entity> aahh @#&#036;% my bad. entered it to soon:)
  12. I manage to make it into a mod. i can see the mod in the mod selection. i even see imperial archer in the list of the atlas editor. but then i get. Oke it say's CCasheloader failed to find source file for art/actors/units/roman and CObjectmanager: Findobjectbase cannot find object: units/romans/roman_imperial_archer. thanks for the tips to all:) thanks for the tips to all:)
  13. in the tutorial it says " add -mod=testmod" if you create another mod. lets say its called "another mod" should i type -mod=another mod???
  14. Thanks i did it! I appreciate the quick answers! Still i suck at making an roman imperial archer haha
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