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yahia

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  • First Name
    Juan Manuel
  • Last Name
    Barreiro Arater

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  • Gender
    Male
  • Location
    Argentina
  • Interests
    history, literature, lenguages, computers

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  1. I just buy a Nvidia Geforce 7600 Gt Chipset Gv-nx76t256d-rh, I hope get it in 3 days, then I told you how works all, really thanks.
  2. Yes Ben I have 3 free PCI slots, two PCI Express ×16 and one PCI Express ×4, I see. Must I burn my computer Ben?
  3. of course if you have in mind some specific vodeo card to advice me I'll be glad, he same any recomendation about software, thanks Ben.
  4. Hi Ben, in fact I was looking for a better driver in openchrome when I had the problem in Mint with cinnamon, and later to improve the performance of video in Debian, but just as you said, it have a lot of bugs (the instalations of some packages of opencrome broken Xfce i.e) I think the better solution will be to buy a NVidia card, Im almost sure I can get one (oldie) . the output of lspci is: yahia@yahia:~$ lspci 00:00.0 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge 00:00.1 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge 00:00.2 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge 00:00.3 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge 00:00.4 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge 00:00.5 PIC: VIA Technologies, Inc. P4M890 I/O APIC Interrupt Controller 00:00.6 Host bridge: VIA Technologies, Inc. P4M890 Security Device 00:00.7 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge 00:01.0 PCI bridge: VIA Technologies, Inc. VT8237/VX700 PCI Bridge 00:02.0 PCI bridge: VIA Technologies, Inc. P4M890 PCI to PCI Bridge Controller 00:03.0 PCI bridge: VIA Technologies, Inc. P4M890 PCI to PCI Bridge Controller 00:0f.0 IDE interface: VIA Technologies, Inc. Device 5337 (rev 80) 00:0f.1 IDE interface: VIA Technologies, Inc. VT82C586A/B/VT82C686/A/B/VT823x/A/C PIPC Bus Master IDE (rev 07) 00:10.0 USB controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev a0) 00:10.1 USB controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev a0) 00:10.2 USB controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev a0) 00:10.3 USB controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev a0) 00:10.4 USB controller: VIA Technologies, Inc. USB 2.0 (rev 86) 00:11.0 ISA bridge: VIA Technologies, Inc. VT8237A PCI to ISA Bridge 00:11.7 Host bridge: VIA Technologies, Inc. VT8237/8251 Ultra VLINK Controller 00:12.0 Ethernet controller: VIA Technologies, Inc. VT6102 [Rhine-II] (rev 7c) 00:13.0 Host bridge: VIA Technologies, Inc. VT8237A Host Bridge 00:13.1 PCI bridge: VIA Technologies, Inc. VT8237A PCI to PCI Bridge 01:00.0 VGA compatible controller: VIA Technologies, Inc. P4M890 [s3 UniChrome Pro] (rev 01) 80:01.0 Audio device: VIA Technologies, Inc. VT8237A/VT8251 HDA Controller (rev 10) I think it have no solution or at least a simple solution in the way of configuration, but Im very outdated about Linux, (for 10 years I left linux and I reinstall it 6 monts ago), my previous linux was a Slackware 8, in 2003 more or less, in other computer of course Im very intrested in 0AD, it looks very the best strategic game anytime, I'm very impressed with the civilizations, is magnific, you can imagine Im teacher in history, a non good in history game can be so bored, but the work in 0AD is good, the shields of civilizations i.e. I know some simbols, and are, in fact simbols from the right people, the eagleof the Visigoths is that eagle, fantastic, I spect when I'll play the game I'll be very happy, congratullations your work in programing it is wonderfull.
  5. Dear Ben: I dont install any virtual machine. On the software rendering, it may be a problem, when in the past I tried cinnamon, it shows an alert: "without hardware graphic aceleleration,,,,,"; it was in a previous instalation of Linux Mint, and in that configuration, the probles was obviously, specially in video, (i.e. youtube) now I have Debian with Xfce, and I see a good work in the video speed. The output of lspci | grep VGA is : 01:00.0 VGA compatible controller: VIA Technologies, Inc. P4M890 [s3 UniChrome Pro] (rev 01) do you think is possible to play the game with this hardware?
  6. My friend Ben: perhaps you know, the imports in Argentine are closed, so, we can buy hardware, except wich are in stocks of vendors here, if I have any solution to can play 0ad it will be great. By the other side, I understand you are developer of 0ad, I wish to colaborate, with translation and I'm teacher in history, I can write historical information on all civilizations of the game, if it is requiered. Thanks, Juan M. Barreiro Arater
  7. Hello Ben, yes here is the file: (generated 2015-06-01 09:18:12 UTC) OS : Linux 3.16.0-4-686-pae (#1 SMP Debian 3.16.7-ckt11-1 (2015-05-2 4)) CPU : i686, Intel Pentium Dual E2140 @ 1.60GHz (1x2x1), 799.99 MHz Memory : 942 MiB; 109 MiB free Graphics Card : VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.5, 128 bits) OpenGL Drivers : 3.0 Mesa 10.4.2; OpenGL 3.0 Mesa 10.4.2 Video Mode : 1600x900:32 Sound Card : Unknown Sound Drivers : Unknown OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_KHR_context_flush_control SMBIOS: Thatś all, I dont understand this file... do you think is my hardware or my configuration? Very thanks.
  8. Hi Ben, I can not see the log file of the game, Im very newbie in Linux I think, the only two files of the game I found are in /usr/games, are 0ad and pyrogenesis: here this are: 0ad: ---------------------------------------------------- root@yahia:/usr/games# more 0ad #!/bin/sh pyrogenesis=$(which pyrogenesis 2> /dev/null) if [ -x "$pyrogenesis" ] ; then "$pyrogenesis" "$@" elif [ -x /usr/games/pyrogenesis ] ; then # Fallback in case /usr/games is not in $PATH; see #679033 and LP: #1380737 /usr/games/pyrogenesis "$@" else echo "Error: pyrogenesis not found in ($PATH)" exit 1 fi ------------------------------------------------- and pyrogenesis is a compilad file. in the game I dont see any message about graphics, simply runs almost frozen, any action is executed more or less 20 sec. later I do the order with the mouse, I think my video card is too old, it must be the reason, I was looking my system, but cant find any log file, when I have a new computer, or video card at least, may be I'll can play.
  9. My problem with 0AD is simple: is impossible to play because the game works very very slow, perhaps it is for my video card (VIA S3), previously I had problems with Cinnamon, currently Im working with Debian 8 and XFce, but in this configuration, with wine, AoE II runs perfect, so I think is possible to improve 0ad to run faster, or not?
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