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About WhiteLion

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    programming, design, psicology,sociology,philosophy, history, strategy,art.

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  1. I do think that videogames are a form of art, for the complexity of knowledge that they require to be created and for the thing that they can bring inside all the existing forms of art. Some of the games that I consider masterpieces are for sure Monkey Island, Psychonauts, Amnesia, but I do like even Quake and Command and Conquer..good old school I think also that Video games, expecially mainstream, tends too easily to be propagandistic and prone to business, they could be much more than what they are now.
  2. I know how to google, I asked here because I'd like to have your point of view...
  3. Can a videogame be considered a piece of art or is it just a form of amusement? Which are the elements that makes a video game something more? Do you have some example of that? I'd like to know what you think.
  4. ops..my bad I left the files on my desktop and zipped the empty folder , I fix it and then I'll post it again.
  5. Sorry for the bad quality of the screenshots but I don't have a great Graphic Card
  6. I corrected the map of Carthage, I will try to fix the other adding waves of enemyes, let me know if you got other suggestions. map_The_Rebellion_Of__Mercenaries.zip
  7. I'd like to give more time to the defender, the problem is that if I put the attacker too far it doesn't attack, the best solution is for sure to organize the attack in waves, but I don't know how to do that.
  8. About the squares If you're talking about the squared port, I did it on purpose the real one is like that.
  9. OK, I will improve, thanks for the feedback... how can I garrison Troups in the editor?
  10. Two new maps incoming for the series of Carthaginians campaign... Hope you like it map_The_Fall_Of_Trapani.zip map_The_Rebellion_Of__Mercenaries.zip
  11. Better like that? In which folder must I copy the folder of the map to use it with the mod section? In which folder of your map is written the code of the AI? map_Siege_of_Sagunto.zip
  12. I don't agree, it's not about being boring. But that's a good point, here you're talking about realism, obviously a game can't be 100% real, because guess what...It's a game, a simulation. We need to define a domain, decide what variables can interfere with the game and others that can be neglected. To simulate a war there are a lot of things that must be neglected and the number of the arrows, or the sword destroying buildings are not the greatest. The realism of the simulation must deal with the codification of the game and with the habits of the players, depending on how war has been represented in the past RTS. For example a chess player do not complains about the fact that horses does not walk like L in real life. I found the same fact in map designing: in this game the most of the maps start with two mines of stone and metal on the side of the CC, that's not realistic, it would be better if the resources were spread randomly, but the players don't like that, the most of players tend to rehost when the maps don't have enough resources. There are some things that remains symbolic and can't become 100% realistic without screwing up all the balance of the game. Infinite Arrows and swords that can destroy buildings are just two of them, just like the horses in chess.
  13. I downloaded the map, but I got some questions... Why all those other folders? In my Scenario I included only the .xml and .pmp files , is that wrong? How does it work that trigger function? How can I set the tasks for the AI?
  14. Incoming... here is a real image of the city http://hannibalbarca.webspace.virginmedia.com/Graphics/sagunto-ruins.jpg TheSiegeOfSagunto.zip
  15. how can I upload? somebody told me I need reputation to do that
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