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Leyto

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Posts posted by Leyto

  1. On 15/01/2023 at 11:43 AM, vladislavbelov said:

    You might attach errors about a "model_solid_tex" material.

    Did notice any difference with OpenGL?

    Hello, here are my errors attached when i create buildings (with the last update).

    Big performance boost with Vulkan on a GTX 1060 6gb (windows 10, 4k screen). For example a general view of my "campsite" in Opengl oscillates between 35-55 fps, with Vulkan it's more 50-70 fps, nice!

    interestinglog.html

    • Like 2
  2. On 13/01/2023 at 8:08 AM, vladislavbelov said:

    Not yet.

    The first step is to reduce the number of driver dependent bugs and crashes and to have a more predictable performance.

    Thanks for your answer. Apart some errors about a "model_solid_tex" material, it works quit well! even when I reach the population limit (with cheat codes :P), nice job. (in 4k with nvidia 1060 gtx 6gb)
    Should I report here some logs, or the automatic data upload system is enough for you?

  3. On 1/23/2019 at 12:06 AM, stanislas69 said:

    Let's get this over with. Now if I had an icon... and a few texture variations...

    Hey thanks, yes I could help for this; but what exactly is needed ? I already see some variations with different textures, so should I try something with the objectcolor material?

  4. Here is a better version, with 128² texture :

    wip2.jpg

    The photoshop 3d module helped me to clean texture seam (it's not very accurate, but for this resolution it works pretty well ^_^)

    P.S.: on the left is 256 texture map, not the one used in game...

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