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Everything posted by Leyto
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So I'm on the texturing for this one. First step, optimize the UVs (after removing some hidden overlapped faces), so i kept only half the animal to work in symetry:
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Ok stan, I'll see what I can do for them!
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... you mean I should do textures for the savage boar, or this domestic-cute-adorable pig?
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Hey thanks, yes I could help for this; but what exactly is needed ? I already see some variations with different textures, so should I try something with the objectcolor material?
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===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok thanks again stanislas! -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Thanks for the commit @stanislas69 , please add my real name to the credits too (Valentin Levalet) -
Reading this thread, I wondered if that "falling" animation could be achieved with a physical simulation (ragdoll ?) in Blender?
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I tried this technique, but not quite satisfied with it: the color was to plain for my taste. So I oriented my efforts to multiple textures:
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Hey! I'm currently working on the goat retexturing (with variations?) I'll smooth the texture transitions after. I wondered if I keep the white spot or not? It's 'cute' but with several individuals it could look like clones...
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===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
So now the zip with corrected texture, fewww ! : CC BY SA 3.0 and 4.0 musk_ox-v2_2.zip -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Thanks Enrique, you're right about the licences, I used some CC-BY-SA 2.0 images (didn't thought the version was important) ... I think I prefer to rework my texture rather than contacting the author, otherwise it could be long to have an answer. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok, I go(a)t it! -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Of course! especially animals, I'd like to texture (and model) them. In a previous thread, there were several requests about some of Micket's models... -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Hello! sooorry for the late update, so inside this package (musk_ox-v2.zip), you have all: game assets, source model, source images and unflatened texture. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok stanislas69, I leave it in peace Bye -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Thanks for your comments guys, I just wanted to say I'll be away for more than a week, due to holidays ! After that (still in holidays, but with internet access :P), I'll finish this animal, then start another, maybe the horse as you wrote. There is a lot to do, but I guess the best is to ask because some threads seem old but are still relevant. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Yeah @stanislas69 it's an idea, I could effectively make a tutorial, to share some tips Progress of the texture: It's previewed with 512 texture, and yes I used alphatest.xml for crispier alpha. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok so here is the reworked texture, nearly ok for me (I think I'll change the horns texture again, it looks *weird*): Feel free to comment and suggest -
Thanks stanislas69, here's the zip: gorilla_diffuse.zip Now I move to the musk ox texture rework (if nobod catch me before! ) => https://wildfiregames.com/forum/index.php?/topic/20583-musk-ox-model-texture-enhancement/
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Here is a better version, with 128² texture : The photoshop 3d module helped me to clean texture seam (it's not very accurate, but for this resolution it works pretty well ) P.S.: on the left is 256 texture map, not the one used in game...
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...So here is the new version, entirely made from well licensed pictures, now come the refining: colors and lights match and blendings the seams:
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Ok, I didn't pay attention to that, since it's one of the first open source project I contribute. Is it allowed to use photoshop in a not really clear way? if not I'll have to switch to Gimp.
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Thanks Enrique, here are the images used for the texture http://www.ad.nl/ad/nl/5596/Planet/article/detail/3257387/2012/05/18/Yvonne-ondergaat-nog-steeds-operaties-na-aanval-Bokito.dhtml http://mlbpark.donga.com/mlbpark/b.php?&b=bullpen&id=646494&m=search&query=%ED%98%B8%EB%9E%91%EC%9D%B4 http://www.animalpicturesociety.com/pics-of-gorillas-a853/1-154c12/ https://i.ytimg.com/vi/Bwih2J9h71k/maxresdefault.jpg http://img01.deviantart.net/45cf/i/2013/191/1/7/silverback_gorilla_by_deadnotsleeping5876-d6cxida.jpg http://www.gettyimages.co.u
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Hello, I launched Atlas recently to see existing animals, and I noticed one who looked a bit "weird" to me : the musk ox. In fact I found the texture a bit too "hand-painted" (sorry for the random English <:) ). I think I can put the accent on the fur aspect of this animal (so the texture will be totally new, and seamless of course). I also though it could improve the silhouette to add extra tris on its belly with some fur texture with alpha...
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By the way, I just discovered this thread https://wildfiregames.com/forum/index.php?/topic/15562-maps-and-biome-guide/ and it mentions a variety of animals to make, if it is always up to date.