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franco95

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  1. I will write my discussion in italian and i put the version translate with google: In questi ultimi mesi ho cercato nuovi modi per giocare questo gioco, ho visto opinioni di altri giocatori italiani e visto video constatando che non sono l'unico a pensare determinate cose su questo gioco che al momento potrebbe avere un potenziale mostruoso se non fosse per delle vere e proprie rogne nel gameplay che mi fanno passare la voglia di giocarlo. https://www.youtube.com/watch?v=QEAx1Ndjspg proprio ieri ho giocato questa mappa che si vede in questo video di questo youtuber. Anche guardando lui ho verificato ancor di più le mie osservazioni: 1) se giochi a FACILE da solo contro il nemico senza impostare limiti alla popolazione massima. . quasi sicuramente il nemico devasterà con un esercito grande, il tipo nel video infatti dice di usare sempre un alleato comandato dalla IA perchè altrimenti sarebbe molto difficile (nonostante lui stia giocando alla difficoltà più facile). 2) il nemico a facile costruisce tante strutture e centri città in breve tempo e a casaccio. il giocatore per poterlo fare deve andare avanti di fasi città e deve essere attento pure a difendere sto secondo villaggio da attacchi costanti del nemico che non si capisce cosa abbia per riuscirsi a fare tutti quei soldati in poco tempo. 3) i portoni a volte sono buggati facendo entrare i nemici nella città, questo se per caso ci passa un abitante o un alleato che fa aprire il portone, oppure anche un soldato che in automatico va per combattere il nemico.. e gli spalanca la via per entrare -.- 4) il sistema di conquista introdotto da non mi ricordo quale numero dell' Alpha fa proprio schifo, perché le torri nemiche ritornano al nemico se il centro citta non è conquistato.. in più per conquistarlo servono tantissimi soldati e ti viene annullata tutta la conquista che hai fatto non appena ci passa un gruppetto di nemici vicino. A tal proposito io ieri mi sono molto arrabbiato quando con 50 soldati stavo per prendere il centro città e mi sono visto un gruppo di una ventina di nemici passarmi vicino e annullarmi in un lampo tutta la conquista che avevo fatto con fatica colpito dalle frecce del centro città. Quindi a questo punto o si velocizza la velocità di conquista altrimenti RIMETTETE IL SISTEMA DI DISTRUZIONE perchè almeno è più neutrale e non bisogna stare a vedere una barra del cavolo riempirsi per tre ore sotto attacchi che fanno i soldati per conquistarlo. Io per riuscire a giocare sto gioco decentemente. imposto una popolazione massima a 150.. probabilmente a 100 è anche meglio visto che anche a 150 il nemico fa schifo per quanto è forte. A facile ovviamente.. che non è affatto facile. spero che questo gioco risolva tutti questi problemi perché per essere gratis ha parecchie cose carine.. forse troppe strutture che possono fare la stessa cosa.. e questo è un male per il gioco. dovrebbero ridurre anche per un fatto di spazio e gestione che non sempre è possibile in ogni posto della mappa dato anche il confine di cui tenere conto. After translation: In recent months I've been looking for new ways to play this game, I have seen other Italian players' views and seen videos as I'm not the only one to think of certain things about this game that at the moment could have a monstrous potential if it were not for some True rogues in gameplay that make me don't want to play it. https://www.youtube.com/watch?v=QEAx1Ndjspg Just yesterday I played this map that you see in this video of this youtuber. Even looking at him I've even more checked my observations: 1) If you play EASY alone against the enemy without setting limits to the maximum population. . Almost certainly the enemy devastates with a big army, the guy in the video says he always uses an ally commanded by the IA because otherwise it would be very difficult (although he is playing the easiest difficulty). 2) The enemy easily builds many structures and city centers in a short time and casual. The player in order to do this must go ahead of city stages and must also be careful to defend myself in the village by the constant attacks of the enemy who can not understand what he has to do to make all those soldiers in no time. 3) The doors are sometimes bugged by entering the enemies in the city, if by chance a populist or an ally who opens the door, or even a soldier who automatically goes to fight the enemy .. and unlocks it Way to enter -.- 4) The conquest system introduced by I can not remember which Alpha number is disgusting because the enemy towers return to the enemy if the city center is not conquered. In addition, to win it, many soldiers are needed and all the conquest is canceled That you did as soon as a small group of nearby enemies pass. To this end yesterday I was very angry when with 50 soldiers I was going to take the city center and saw a group of about twenty enemies passing by and knocking me in a flash all the conquest that I had done with hard work hit by the arrows of the center city. So at this point or speed up the conquest speed, otherwise PUT THE DISTRUCTION SYSTEM because at least it is more neutral and you do not have to be seeing a cabbage bar fill for three hours under the attacks that the soldiers make to conquer it. I play fairly enough to play. I imposed a maximum population of 150. probably 100 is even better since even the enemy is ashamed for as long as it is strong. Obviously easy .. that is not easy at all. I hope this game solves all these problems because to be free there are several pretty things .. maybe too many structures that can do the same thing .. and this is a bad thing for the game. They should also be reduced for a fact of space and management that is not always possible in every location of the map given also the boundary to be taken into account.
  2. see the last minute of the video to see the bug.
  3. The Egyptian gates hadn't an animation, and yes i don't know why the armies enter if the gate was closed O.o
  4. Hello, i'm italian and i made a video wich shows a bug at the gates of the egyptian faction. You can see this here: https://youtu.be/7SZMO70GL2Q Another thing, how can i play a map for 4 players only with 2 players? (me and one IA) Because i don't know what i do wrong, see in the video.
  5. Here my video See at 19:10 the wheat fields of the enemy were not built, they have only one life point
  6. I noticed something strange, the first 2 games I played I made against the Romans, while another I made on the same map against the Britons, and I noticed that they were much slower to create the troops and the their village compared to the Romans in the previous game (with the same difficulty), it is possible that on the basis of civilization will also change the difficulty? I made a video and I'm uploading it right now on my you tube channel, in the video you will also see that when I arrive in the village I see that British cultivated their fields with life at 1, and therefore not active. It 'a bug? P.S: why the workers are only women xD?
  7. Hi guys, I noticed that often the units are locked when leaving and entering the village, they stop in front of the fences or walls. And when the bell rings alarm some people get stuck in the same way. I hope you fix that. One other thing, I played against Petra on medium difficulty and massacred me in a short time, I had just 30 men and 200 her, when I tried the easy difficulty was always very disadvantageous situation, I hope you to lower the difficulty of artificial intelligence.
  8. no but i think that Egyptians think is the name most suitable and known to the people
  9. Hello guys, i'm italian, I do not know if my question has already been made, there will be the Egyptian civilization in this game? I think it's almost obligatory to insert between the ancient civilizations, is one of those who made more history and one of the most fascinating, I noticed that the structures of persia resemble the ancient Egyptian civilization but it is not the same thing. I hope that you will put, partly because it's my favorite !! another question is about the destruction of the structures, I think you should improve the animation of when a structure falls apart, and not simply as a sink when it was raised, it is the only thing I did not like the game, the rest bug is acceptable ;)
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