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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I'd bake some subtle shadows into the texture at least, give the illusion of a little more detail. Also remember that the stele we see today are very weathered. In their prime, their details woukd be easier to see. I wonder if there is evidence of paint.
  2. On the battlefield, the Seleucid cavalry arm was often the most successful in the army, often driving off the enemy cavalry in order to turn and make devastating flanking and rear charges into the enemy center.
  3. Yet, nearly always defeated on the battlefield in this era.
  4. Yeah, Scythed Chariots could be a melee suicide unit, basically. Brit and Maur chariots are basically missile platforms. We can figure something else out for those, like that old Briton video I posted a while back.
  5. @ChronA I agree it's difficult to create a role for chariots with the current game mechanics. So without having to add a bunch of features, I'd say turn them into some kind of melee glass cannon. Kind of like Petards in AOE2, but only against units, not buildings.
  6. Now you understand the anguish of design by vote. :*
  7. It's one of the reasons why I don't like ranged units firing so fast by default or being so accurate by default. We have no room for techs to increase firing rate or accuracy if they're already machine guns.
  8. Yeah, the feature would need some code and other logic. Like, there needs to be a min and max distance where they'll throw their pila, etc. But it would largely be automatic unless the player wants to use the APM to micro them a bit.
  9. For Romans, their swordsmen should throw a pilum before closing into melee combat range.
  10. I honestly think base game should do this. Yeah, I gotta get the bot to do this in DE
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