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Odd vacuum

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  1. Please excuse my late reply. I had lots to do and just finished an other 3-day information stall like the one on the image I posted. Thank you for finding the original material. I will try to update at least the screenshots to reflect the development of the game since the poster was designed. Are there any screenshots you would want to include/replace? I work with Inkscape but was able to open the leaflet .ai file with it and it seems I can adapt it pretty well after having installed the font used.
  2. Some years back I received a great A2 poster from the 0ad community leader on a local Linux Weeks event when I had an information desk next to the one from 0ad. I have had many FSFE information desks since using this poster as part of my material. After so many years it has become worn out and I wonder if I can get a new poster to replace my old one. I didn't find any such thing on the 0ad web page yet. So I wonder if any of you around here do have a hint for me where I could get one. I am a graphic designer and could create my own, but I would prefer to use an official poster if there is one. I have attached an image of the poster I still use.
  3. This weekend I spread the big pile of black A6 leaflets which two of your team members left back in Vienna when they last visited our Linux weeks event. Our local Game City fair had it's 10th anniversary and about 80,000 people visited our city hall for this event. In about 3 hours all leaflets where gone. Many instantly where excited about how awesome the game looks like. In my opinion you should use one of your beautiful screen shots as the background with only little text on it as front page. Since you actually don't need to say much if people can just see the stunning beauty of the in-game graphics. The sliced screen shots from the present flyer obviously do show more about the variation you get, but it's to much and to small for a fast glimpse. Hopefully you can experience an unusual increase of new Austrian players recently.
  4. Thank you for your fast feedback, feneur. I guess we will use this folder later on as well and therefore we will have the opportunity to adapt it in the next edition. The actual one is already in print. So it's to late for that one ...
  5. Hi 0ad community, I just wanted to let you know, that this weekend we promote 0ad (as well as some other games) in a brand new German leaflet (attention: it's a 40 MB PDF file!) on the largest annual game fair in Vienna. It's taking place in the mayors house and about 70.000 people are expected. Some fellows of the Free Software Foundation Europe and a local free software businessman, who is educating children how to program with his company spielend-prorgammieren man a free software booth for three days. We took the liberty to use two of your screen shots in order to make the leaflet more appealing since 0ad is for sure one of the best looking free games right now. We mention a few details about the game and provide a link to your page. We are glad to share the source files, if someone is interested in it. We designed the folder with Scribus. The main text explains what free software is and why it enables users to do things they otherwise wouldn't be able to do. I hope you are fine with this. This only happens because earlier this year two of your colleagues visited Vienna in order to present your project a the annual "Linuxwochen" event. Otherwise I wouldn't have known 0ad exists ...
  6. Great. It didn't work instantly, because CMake was left out in the example apt-get command for Debian, but I finally managed to build the game with the linked guide after I installed it separately. Only my old notebook the textures get loaded very slowly. At first I saw just gray objects where the landscape and buildings later on appeared. So actually the much older version in Debian stable worked better for my system, but even if everything is very slow. I love all the details. If I only was a more dedicated and talented player. I refuse to slaughter or raise animals. They are just too cute. Further more I do not want to fight at all. Luckily I can leave out the enemy in single player mode and ignore military completely. Maybe I will come back to that if the rest gets boring, but I doubt I will be through with it before more new stuff will be available. Unfortunately my mouse-button got stuck after a few minutes and I couldn't stop the scrolling on the map any more without quitting the game. But that easily could have been caused by my hardware. Occasionally my left mouse (touchpad) button has this issue.
  7. Ok, thank you for mentioning the new release and the IRC channel. I fear I won't have much time in the next days anyway, but if I can find a reasonable guide for installing the game from source I will look into that as soon as I can manage...
  8. Oh, I didn't expect even the handling has changed. Therefore I agree with you. I hope the game doesn't have too many recently updated dependencies...
  9. Ok thanks for your advise. I'll try how far I get with the old version and will probably update to a newer version when I'm done with learning the basics...
  10. Wow, you are fast. The unassigned option might be the best for starters. I didn't see any adjustment for difficulty anyway. Was this feature added in a later version? I tend to stick to debian stable since I don't want to deal with manual adjustments if I do updates. My notebook is quite old anyway. Therefore the old version of the game runs probably better on my system. I own no 3d-acccelerated graphic card.
  11. Hi 0ADers, I just installed 0AD and unfortunately I'm quite unskilled. Therefore I didn't really figure out how do deal with all values and how to actually all controls work. (I red the in-game introduction but wasn't able to remember what I need in time.) Is there any way how I could adjust the game for kind of a sandbox trial for learning the controls without getting wiped from the map in a few minutes? I use debian stable (version r11863-1). Since the optiions menu is not included in my version I looked in the config file but couldn't find any trace of how I could for example level the difficulty way down or how I could get a trial map without any enemy at all. Is there any chance of getting any sandbox-like trial not causing any stress? The game looks like a real master piece. It would be great if even I could actually experience a little more than just a few minutes. Maybe with time I get better and can manage to play like normal gamers...
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