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trompetin17

WFG Programming Team
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Posts posted by trompetin17

  1. Hola, como estas?

    Una duda, a ti te gusta hacer tus propios mods?, ya qee hay una forma de crear tu propio mod donde puedas organizar este comportamiento a tu gusto inicialmente, esta es una de las magias del juego en cuanto poder hacer mods.

    Esto lo menciono ya que el cambio de como se promociona las unidades es una discucion que se puede demorar mas que haciendo tu propio mod.

    Muchísimas gracias por tu sugerencia :D

    Summary: he want to change the way how units its promotes, he want to promote his unit only from build, and he try to find at least an option to choose how we want to promote units in a game

     

    • Like 2
  2. 16 minutes ago, hyperion said:

    Depends on what you call video support :P Currently there is exactly one user able to create videos, namely Stan, so this fails my definition of video recording support. While not critical I guess there would be users of this feature.

     

    Don't know about vlc but a very simple sdl video player using ffmpeg is probably no more than 200 lines of code and a well featured one is available under lgpl 2.1 at https://github.com/FFmpeg/FFmpeg/blob/master/fftools/ffplay.c

     

    I use the actor viewer as preview, so I currently need it. And I guess artist creating actors have use for it as well. Anyway the cost of "creating" it seems negligible to me.

    That reminds me that animations seem to be buggy in actor viewer.

    Hyperion, my concer is for people whom is only building map and place object. 

    I mean, there is a button to switch to actor viewer, so my suggestion is only create the actor viewer canvan until you click on. That button, if you click is becuase you want to use actor viewer, makes senses what im trying to say? 

    • Like 1
  3. I was testing different things in atlas, based on my WIP, and I was looking at if there any improvement that I can add in atlas without change "UI".

    I would like to understand if you like a map maker, when you want to place entity object you always use Actor Viewer,

    or it is more specific feature?

    Im not super expert build maps but I was trying to understand the current workflow/process building a map from scratch or heigmap

    - Import Heigthmap / create new map

    - Use terrain tabs for configure your map

    - Specify how many players, colors, etc configurations

    - Place Object entities in map

    - and finally save the map

     

    we could have different workflow but base on that, Im not sure why I need to "Create" the Actor Viewer when I clicked in Object Entities button, or do I missing something?

  4. 53 minutes ago, AtlasMapper said:

    @sanderd17: It looks nice. So the version presented in this link is available since a year for core devs ? Moreover, do you think trompetin17 would be open and interested by comments from an Atlas user like me ?

    Of course I will open to hear comments, just remember is a hard path and Im trying to work on it :)

  5. i copied whole crashlog.txt file here:

    The Atlas UI was not successfully loaded and therefore cannot be started as requested.
    Location: Atlas.cpp:46 (ATLAS_Run)
    Call stack:
    (error while dumping stack: No stack frames found)
    errno = 0 (No error reported here)
    OS error = 2 (The system cannot find the file specified.)
    ====================================
    that s it. It crushes at the moment of opening after I doubleclick icon.

    Hi,

    Looks like you are using svn and you are using linux or osx, and you missed to build the project atlasUI, please look up here to refer what to do

    http://trac.wildfiregames.com/wiki/BuildInstructions#BuildingAtlas

  6. I tried cmd+delete and control+delete

    Unfortunately none of them worked...

    Any other suggestions?

    ps: look up a mac keyboard

    You can delete a object with "fn + backspace" in mac :),

    btw Im in osx and develop must over atlas if you need something let me know :)

    • Like 2
  7. Pero vosotros soys el equipo oficial del juego o entran mas personas? y de ser asi me podrias dar un tiempo aproximado de lo que duraran las alphas del juego hasta llegar a la beta / jueg completo, saludos

    Hola, esto es un proyecto opensource, y hacemos lo mejor que podemos en nuestros tiempos libres, todos pueden colaborar, haciendo algún ticket, haciendo algo que contribuya al juego, el tiempo de cuando sera beta no se, por que depende de varios factores y tambien de la contribución de las personas. Normalmente ayudas, metes ganas, tiempo y esfuerzo(de lo que tengas), es por eso que esto ha avanzado, lento pero seguro.

    :D

    • Like 1
  8. That happens when a texture are missing

    ---- pareciera que le falta una textura, se lo pregunté ( si tenía alguna modificación) y lo negó pero la imagen dice otra cosa----

    Yeah some texture is missing but looking inside the source I didnt see anything with this name, thats why I ask about if he had mods.

  9. Today I tested the latest SVN16491, and when I enter the game main interface, an error appears.
    BTW: I cleared out all game caches (previous-version 0 A.D. Caching)
    <!DOCTYPE html>

    <meta charset="utf-8">

    <title>Pyrogenesis Log</title>

    <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>

    <h2>0 A.D. Main log (warnings and errors only)</h2>

    <p class="error">ERROR: Texture failed to load; "art/textures/ui/global/border/line_horiz.png"</p>

    <p class="error">ERROR: Texture failed to load; "art/textures/ui/global/button/button_stone_selected_right_trim.png"</p>

    <p class="error">ERROR: Texture failed to load; "art/textures/ui/global/button/button_stone_selected.png"</p>

    <p>Engine exited successfully on 2015-04-03 at 13:00:32 with 269 message(s), 4 error(s) and 0 warning(s).</p>

    Do you have any mod distinct than public?, looks like you have another mod, and it is getting this error.

    Why has the picture a ugly color? (like pink or something else)

  10. hmmm, I like persistent panels more but this approach very very intriguing. Did you know you can increase space already with Alt-Enter?

    One thing that is badly missing from Atlas is minimap. Also, would be nice to be able to put units in nice formations so they are spaced nicelyy on the map and these are what they are in at start of match.

    about minimap what do you think about this image :P

    abmZIBj.jpg

    • Like 2
    • Thanks 1
  11. Nice work :)

    I think the heightmap texture should be selected in the main "new map" dialog, not after you select "Apply". Apply should be consistent in simply creating the new map. Also, are the player settings necessary for empty and heightmap? (I can't think of why someone would set them there) These are just UI issues, I have ideas for other features and changes, but I don't think we should try to do everything at once.

    I was asking me the same question about player settings when we are using empty map, so Im guessing this button only will be show when you select "random" maps, am i right?

    and about your suggestion It is fine(about heighmap), i will change in this way :). So let me know your ideas, we are in the time to break some stuff and improve atlas.

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