trompetin17
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Posts posted by trompetin17
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16 minutes ago, hyperion said:
Depends on what you call video support Currently there is exactly one user able to create videos, namely Stan, so this fails my definition of video recording support. While not critical I guess there would be users of this feature.
Don't know about vlc but a very simple sdl video player using ffmpeg is probably no more than 200 lines of code and a well featured one is available under lgpl 2.1 at https://github.com/FFmpeg/FFmpeg/blob/master/fftools/ffplay.c
I use the actor viewer as preview, so I currently need it. And I guess artist creating actors have use for it as well. Anyway the cost of "creating" it seems negligible to me.
That reminds me that animations seem to be buggy in actor viewer.
Hyperion, my concer is for people whom is only building map and place object.
I mean, there is a button to switch to actor viewer, so my suggestion is only create the actor viewer canvan until you click on. That button, if you click is becuase you want to use actor viewer, makes senses what im trying to say?
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I was testing different things in atlas, based on my WIP, and I was looking at if there any improvement that I can add in atlas without change "UI".
I would like to understand if you like a map maker, when you want to place entity object you always use Actor Viewer,
or it is more specific feature?
Im not super expert build maps but I was trying to understand the current workflow/process building a map from scratch or heigmap
- Import Heigthmap / create new map
- Use terrain tabs for configure your map
- Specify how many players, colors, etc configurations
- Place Object entities in map
- and finally save the map
we could have different workflow but base on that, Im not sure why I need to "Create" the Actor Viewer when I clicked in Object Entities button, or do I missing something?
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Can you show us witch error please?
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Are there any people still using Atlas? due that we are using wxWidget 3.0, I can work in some improveds without changing a lot of stuff in UI.
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Hello everyone,
I need some help, anyone is able to give me a youtube video about use atlasui?
Or is there any youtuber doing that?
If we could see what map maker is doing in the current atlas would be great and we can give you not only features but also QoL in atlas.
Thank you
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Hello Everyone, this is a old thread but,
I'm starting to be more active, and I'm working in atlasUI once again.
For now I'm going to fix some behaviors from atlasUI (like variations, osx, xcode, etc) and adding some QoL for map makers.
We hope to bring yours a better tool for map makers.
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53 minutes ago, AtlasMapper said:
@sanderd17: It looks nice. So the version presented in this link is available since a year for core devs ? Moreover, do you think trompetin17 would be open and interested by comments from an Atlas user like me ?
Of course I will open to hear comments, just remember is a hard path and Im trying to work on it
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Added terrain tab, Display settings, environment settings and Actor Viewer tool.
Now my WIP is done with current features, now is time to test in other os, and fix some bugs with the new UI.
Enjoy the video.
Please review the first post to watch the video
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i copied whole crashlog.txt file here:
The Atlas UI was not successfully loaded and therefore cannot be started as requested.Location: Atlas.cpp:46 (ATLAS_Run)Call stack:(error while dumping stack: No stack frames found)errno = 0 (No error reported here)OS error = 2 (The system cannot find the file specified.)====================================that s it. It crushes at the moment of opening after I doubleclick icon.Hi,
Looks like you are using svn and you are using linux or osx, and you missed to build the project atlasUI, please look up here to refer what to do
http://trac.wildfiregames.com/wiki/BuildInstructions#BuildingAtlas
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Im just wondering if you are using Public lobby or svn lobby, could you aswer me?
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I tried cmd+delete and control+delete
Unfortunately none of them worked...
Any other suggestions?
ps: look up a mac keyboard
You can delete a object with "fn + backspace" in mac ,
btw Im in osx and develop must over atlas if you need something let me know
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That bug was fixed before A18, or are you referring to another one?
yes this is the ticket http://trac.wildfiregames.com/ticket/2847
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Pero vosotros soys el equipo oficial del juego o entran mas personas? y de ser asi me podrias dar un tiempo aproximado de lo que duraran las alphas del juego hasta llegar a la beta / jueg completo, saludos
Hola, esto es un proyecto opensource, y hacemos lo mejor que podemos en nuestros tiempos libres, todos pueden colaborar, haciendo algún ticket, haciendo algo que contribuya al juego, el tiempo de cuando sera beta no se, por que depende de varios factores y tambien de la contribución de las personas. Normalmente ayudas, metes ganas, tiempo y esfuerzo(de lo que tengas), es por eso que esto ha avanzado, lento pero seguro.
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Is there any other reason besides "most people aren't using it anyway"? (like certain API Support etc)
Yes, because we are using now c++11 in the engine development, and "Apple has decided to only officially support libc++ on 10.7 or higher"
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Added Display Template and Entity Settings (Including variations panel and work)
(still missing save this information in the map file but Im working as fast as i can)
Please review the first post to watch the video
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That happens when a texture are missing
---- pareciera que le falta una textura, se lo pregunté ( si tenía alguna modificación) y lo negó pero la imagen dice otra cosa----
Yeah some texture is missing but looking inside the source I didnt see anything with this name, thats why I ask about if he had mods.
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Added Object List filter(Include inside template content).
Please Look at the first post about the video
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Today I tested the latest SVN16491, and when I enter the game main interface, an error appears.BTW: I cleared out all game caches (previous-version 0 A.D. Caching)<!DOCTYPE html>
<meta charset="utf-8">
<title>Pyrogenesis Log</title>
<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
<h2>0 A.D. Main log (warnings and errors only)</h2>
<p class="error">ERROR: Texture failed to load; "art/textures/ui/global/border/line_horiz.png"</p>
<p class="error">ERROR: Texture failed to load; "art/textures/ui/global/button/button_stone_selected_right_trim.png"</p>
<p class="error">ERROR: Texture failed to load; "art/textures/ui/global/button/button_stone_selected.png"</p>
<p>Engine exited successfully on 2015-04-03 at 13:00:32 with 269 message(s), 4 error(s) and 0 warning(s).</p>
Do you have any mod distinct than public?, looks like you have another mod, and it is getting this error.
Why has the picture a ugly color? (like pink or something else)
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Here is a ticket about a minimap in Atlas: #571 I think it describes the function well.
Must of this function is implementent, but maybe this "in one of the current UI panels? in a separate draggable window?" cant implement it right now
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hmmm, I like persistent panels more but this approach very very intriguing. Did you know you can increase space already with Alt-Enter?
One thing that is badly missing from Atlas is minimap. Also, would be nice to be able to put units in nice formations so they are spaced nicelyy on the map and these are what they are in at start of match.
about minimap what do you think about this image
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I will add this link to keep in mind while Im working over atlas
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Nice work
I think the heightmap texture should be selected in the main "new map" dialog, not after you select "Apply". Apply should be consistent in simply creating the new map. Also, are the player settings necessary for empty and heightmap? (I can't think of why someone would set them there) These are just UI issues, I have ideas for other features and changes, but I don't think we should try to do everything at once.
I was asking me the same question about player settings when we are using empty map, so Im guessing this button only will be show when you select "random" maps, am i right?
and about your suggestion It is fine(about heighmap), i will change in this way . So let me know your ideas, we are in the time to break some stuff and improve atlas.
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new map video added
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Could you tell me witch os do you have?
Rango y promoción de unidades
in Gameplay Discussion
Posted
Hola, como estas?
Una duda, a ti te gusta hacer tus propios mods?, ya qee hay una forma de crear tu propio mod donde puedas organizar este comportamiento a tu gusto inicialmente, esta es una de las magias del juego en cuanto poder hacer mods.
Esto lo menciono ya que el cambio de como se promociona las unidades es una discucion que se puede demorar mas que haciendo tu propio mod.
Muchísimas gracias por tu sugerencia
Summary: he want to change the way how units its promotes, he want to promote his unit only from build, and he try to find at least an option to choose how we want to promote units in a game