Jump to content

Petar Tasev

Community Members
  • Posts

    23
  • Joined

  • Last visited

Contact Methods

  • MSN
    tasevp@hotmail.com
  • Website URL
    http://petar.outer-heaven.net/downloads/

Profile Information

  • Gender
    Male

Petar Tasev's Achievements

Discens

Discens (2/14)

0

Reputation

  1. Hey guys, First off I want to say great job with the game so far, I'm a long time member, and its great to watch this progress. Seeing as there are some very talented, and skilled people here, I thought I could maybe find someone to help me real quick. Here's the info. Basically, I need someone who knows the Collada xml tags really well to give me an example, or start me off on which tags to use for the pssg file there, and how to format it. Maybe if someone can show me the format down to one "MATRIXPALETTEJOINT", and its linked "RENDERDATASOURCE", and "DATABLOCKS". I'd really appreciate it if someone can help me in any way. Thanks, Petar Tasev Oh, and here's my sample, while trying to figure this out, probably completely wrong: <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> <library_geometries> </library_geometries> <library_visual_scenes> <visual_scene id="Scene Root" name="Scene Root"> <!-- From ROOTNODE --> <matrix></matrix> <!-- ROOTNODE/TRANSFORM? --> <!-- How to do BOUDINGBOX?? --> <node name="LOD0_" id="LOD0_"> <!-- MATRIXPALETTEBUNDLENODE --> <matrix></matrix> <!-- TRANSFORM --> <!-- BOUNDINGBOX --> <node id="x0_frontspoiler_fm" name="x0_frontspoiler_fm"> <!-- MATRIXPALETTEJOINTNODE ~ what about matrixPallete attribute --> <matrix></matrix> <!-- TRANSFORM --> <!-- BOUNDINGBOX --> </node> <instance_geometry url="#Box001-lib"/> </node> </visual_scene> </library_visual_scenes> <scene> <instance_visual_scene url="#"></instance_visual_scene> </scene> </COLLADA>
  2. I saw this posted at another forum and I thought you guys may be interested:
  3. Mind putting up who made these guys?
  4. I know this topic is old but I have a question. Will you be able to make new special abilities and actions in 0 AD? Like making a teleport power that makes a unit go to the other side of walls or something like that.
  5. OMG! That was a nice movie! The units, the buildings, the trees, the water! Everything looks so realistic! Nice job on the movie only I expected it to be a little longer but meh
  6. Sorry guys, I just wanted to make sure its alright to use the icons and what font to use. Well everything is taken care of so I don't think there is any more use for this topic.
  7. Sorry for double post(doing it to alert you) but here are some group icons on my forums: Click!
  8. yeah that'd be nice. I put you on my msn. Maybe you can send it there.
  9. Thank you so much! Its for none of those projects. Anyway I'll make sure I put a link as soon as they're done.
  10. Hi, I wanted to use your group icons for my forum. If you dont know what I'm talking about its these: These! I hope I can and thx for your time. Oh, and I will edit them a little.
  11. Looks like this game is going pretty good. If only I could help. I'm bad at art and modeling. All I can do is probably learn how to make units stats and which models a unit uses etc.
  12. Hellenes! I would love to get phalanxes and those type of units and just poke my enemy to death with the spears
×
×
  • Create New...