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intipablo

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Everything posted by intipablo

  1. If the Scythians are added then the main infantry unit would be an axeman imo. (Just my little thought I'd put in here)
  2. Go around the edges of the players base and take out his units/workers? if he's garrisoning then keep a safe distance, he'll already be ruining his economy by doing that.
  3. I'd be more than happy to play a Delenda Est multiplayer match with someone!
  4. Ah I see. I thought it would be possible seeing as the women aren't able to build military buildings. Thankyou very much for answering all my questions!
  5. Ah, thankyou! Is there any way to do the opposite? As in only gathering not building? Also, is there any way to prevent a unit from being able to build a certain building, for example, I want a unit to be able to only build military based structures. Sorry to ask so many questions! I'm a complete noob!
  6. Hello again! I managed to fix the unit icon issue, must have been a typo or something as I decided to re-write all the files. Now I'm moving onto the next part of my mod and I'm wondering if there is a way to make units be able to build however not gather? If so, how?
  7. Yes, it was enabled and save what config? Everything is saved and everything works in the game perfectly, however, it doesn't show up in atlas. Help with the unit icon would also be appreciated!
  8. Sorry typo on my part! The icon is actually in the correct directory "\portraits\units\" sorry! (Still not working)
  9. Another problem! The icon for my custom unit doesn't seem to be working. This is the line of code for in the unit template file: <Icon>units/spartan_youth.png</Icon> The icon is located in this directory: \art\textures\ui\session\portraits Any problems with that? I have tried a 128x128 file, as well as a 256x256 file. The image is a .png file.
  10. Hello and thanks for replying! Fortunately, your last solution worked for me (The other did not however), I put the custom template in the public mod and now it shows up in the actor viewer. Is this a common problem or?
  11. Hello! Anyone know how to make your custom/new unit show up in the atlas scenario editor (I want to view my custom units in the actor viewer)? I couldn't find any tutorials online and am unsure of what to do...No matter what I do, the name does not want to show up in the list of entities/actors in the atlas editor. Thanks again!
  12. Hello, modders! I'm back and decided to just make a thread where I will post all my questions in one, so I don't "spam" this forum. Here's my question today. I'm adding a new unit to the game called a Spartan Youth. However, I keep getting this error when I launch a match as the Spartans. 'Expecting an element entity: got nothing' In my script for the unit, I'm using this template: template_unit_infantry_melee_spearman As my parent entity, however, when I change it to template_unit_champion_infantry_spearman It works? Thoughts? the problem with using the champion template is that the unit is meant to be available from the start, at the civic centre. MORE QUESTIONS DOWN BELOW
  13. I see...like I said I'm new to 0 A.D Modding so I was unaware of this, but thanks for the tip!
  14. That topic was made over 2 years ago. Is that upgrade coming out next alpha or? Not sure what you mean.
  15. Oh, I had no idea. Migrating to SVN version right now..!
  16. Thankyou! Topic Updated! Visit this page if you have an idea for a unit! Also, if everyone could. Please vote on the poll, it's currently in favour for reworking the unit roster entirely but only out of 1 vote... I would like to know how I'm going to make it before I start doing anything major.
  17. 0 A.D Mod Introduction to Antiquorum Antiquorum is a large-scale modification for the game focusing mainly on historical authenticity and completely reworking the games unit roster and balance throughout the phases. These additions add a whole new aspect to the game and would allow more variation in game battle compositions as well as overall strategies for certain civilisations. Currently, I'm working on this onerous task alone, but if you are interested in helping out you can contact me. Feedback and constructive criticism are welcome as well! Gameplay Changes The mod will focus on slower gameplay, adding a more diverse and strategical look on the game. Random maps will most likely be prominent in the mod seeing as I want scouting to stay important. Starting metal and stone mines will be placed much further away from the civic centre most likely. LOS will generally be much smaller than the base game. Unit Roster & Unit Creation Changes Overview Civic centres now only train women/villagers and the very basic unit of most factions. The Spearman. Certain civilisations might have exceptions. The barracks unlock several early units you would expect from a barracks and cc in the main game (not all!). The barracks cost has been increased. This gives players a more significant choice of economy or military. It also makes raiding with cavalry a much more viable strategy in the game. Light cavalry is much cheaper now. New Slaves fully implemented to all factions, created in the market (Have a finite life span). Numerous new units added to the game. Unit Class/Structure After reviewing the situation with my mod, I have decided to follow a Unit structure much like @wowgetoffyourcellphone's proposal in this thread (Did not quote here to save space): 1. Slave - Their sole use is for the economy, if possible, male and female versions. Possible short lifetime? (Can't build?) 2. Citizen/Villager - Much like the basic villager in the main game, a possible aura that gives nearby slaves a gathering bonus? 3. Citizen Soldiers - Normal barracks military units generally used for attacking, can also build military structures. Have the same aura as citizens. They do not gather materials. 4. Champions/Trained Soldiers - Trained from city phase buildings (<<<< There might be exceptions). Professional/Trained soldiers with a sole purpose of fighting/capturing. 5. Heroes - Very minor changes (balancing etc.). For the most part will stay the same as the main game. +. Extras - Mercenaries may vary, sometimes fitting in the citizen soldiers category (Maybe their own since they will not be proper citizens), Champions/Trained soldiers, and possibly even slaves? Quick Note: If you have any ideas for a new unit to be added to the game, please visit this google form and fill it out! This would be Hugely Appreciated, Thankyou. So hope you all enjoyed this little teaser! Look forward to heavy updates! Cheers,
  18. Thank you so much! And wow people on these forums reply so quickly!
  19. Hello! I'm back with another question. I'm trying to add a new cavalry unit to the game, and I want to change the props of my unit. But I can't find the props folder? <texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/> I want to replace that "ptol_round_a_bronze_player.png" file with my own texture. But I can't find it? Cheers!
  20. Quick question... I've just noticed that they are all dds files? Apparently, the only software I have installed that can run that is visual studio code (Which I don't have/haven't paid for). Any ideas?
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