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pogisanpolo

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Posts posted by pogisanpolo

  1. I'm not a programmer so I can't help you anyway, but to make it easier for them to help you, could you please list the following:

    What exact changes have you made?

    In what files?

    That would make it a lot easier to help you as they'd have a chance to see what it actually is you have/haven't done :)

    Never mind. I was using a different machine when I tried those changes. When I tried making those same changes on my machine, it worked fine. More specifically, I made changes to the pregame.xml file, changing the tooltip for the single player campaigns, changing the "[NOT IMPLEMENTED YET]" to "Test successful". The only real purpose of that was a simple sanity check if my changes would reflect in the game itself.

    I think that machine had two different copies of the game in different locations. The changes I made affected only the copy I was working on while the shortcut to the executable links to the other copy, thus making it appear that my changes never happened.

    I'm trying to get into the multiplayer lobby so I get the feel on how the GUI flows to multiplayer game setup. For some reason, I couldn't register for multiplayer, getting me an "Authentication Failed" error message each time. Already enabled UPnP on my router and used port forwarding. Based on the code, however, it appears that gamesetup_mp is mainly for processing while gamesetup handles both offline and online games. Put the GUI options for unranked/ranked games there maybe?

  2. In that case, I wouldn't advise you to program for 0 A.D. without upgrading or cleaning your computer first. 0 A.D. takes a lot of HHD space on its own.

    If you want to work on the gameplay, you can also start with working on the JS part we have, and then switch to the C++ part. The code structure is very alike, the JS gives you less side problems.

    I'll do just that. I'm thinking of working on that ticket involving some issues on the developer overlay (http://trac.wildfiregames.com/ticket/2276). Is that part in the c++ code? Also, taking a look in the xml files for the gui. Are those coded by hand or is there an IDE used for that?

    Also managed to reclaim roughly 20 GB from the hard drive which I think would be more than enough.

  3. I'm new to the forums... and game programming so before anything, hello everyone.

    I'm an IT student and our current curriculum requires us to do some work on an open source project of our choice. I've done some work mainly on java, python and c# but I'm rather new to C++ so it might be a bit slow going.

    I'm looking at the tutorials on the site, C++ tutorials and the simple tickets in trac. The tutorial for setting up the build environment says to use Microsoft visual studio. The software appears to be a bit bloated for my taste and the machine I'm using is a bit old and running out of hard drive space compared to the company machine I used when I worked on c# before so I've decided to use dev c++ for it. Would it work well though? Or are there any better lightweight C++ ides?

    Also, forgive my english. It is not my native language.

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