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Beorn

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  1. Thank you, Jonathan. Suggestion: Perhaps in some future release of Atlas the skirmish default buildings could represent the largest possible space required by the civ.-specific buildings, for example by some wireframe, to make sure you don't get overlapping structures by mistake? Well, a minor issue...
  2. Based on above Scenario I also created a Skirmish map now, where you can easily change the civilizations, teams, pop. limits and starting resources ingame. I kept the Roman siege walls for the outer perimeter but changed the inside facing parts of the wall to the default walls of the player, so they can be easily extended. Consequently, the Spartans will have no inner perimeter walls. No champion units here on start. Civitas Taunensium (1v2) (Skirmish).zip
  3. Good morning. Sorry, if I did not put my question right. The default_house_10 is Hellenic indeed, the default_house_5 looks more Ptolemeic to me. However, my question is if I can use for both types the same space, since only one of both is actually appearing in the game? Example: If I place these houses in Atlas editor (note that both types are placed over each other), then I will get in the game for the Ptolemies this setting with two houses supporting 5 population and for the Spartans this setting with one house supp. 10 pop. Is this how it is supposed to work or am I screwing something up here? Thx again.
  4. Short question concerning houses: Am I right to assume that one should place both the default_house_10 and default_house_5 for a Skirmish map (if houses are required)? It appears the game chooses according to the civilization the right house, so I can safely place two default_house_5 over one default_house_10 to use more or less the same space, right? Thx in advance.
  5. After making my first steps with the Atlas editor by simply converting one of my old favourite Scenarios into a Skirmish map (see also attached, credit should remain to the original author), I have now created my first map from scratch, named "Civitas Taunensium". This is a Scenario featuring the Romans against two Germanic tribes (represented by the Gauls here). Description: "The fertile plains between the Taunus mountains in the west and the Vogelsberg vulcanic ridge in the east were vital to the ambition of the Roman Empire to expand on the right bank of the Rhine. Secured by the Limes Germanicus, many settlements, forts and farms were situated in an area which finally fell to invading Germanic tribes around 250 AD when Rome retreated to the Rhine river again." The map has some reference to the real world geographically (actually only a few milia passuum from were I live) but does not aim to be historically correct. It is loaded with resources, not very well balanced and far from being professional, but maybe it's fun for you to play and explore. EDIT: Moved the screenshots to external links to reduce size of attachments. - watching the border - the stone circle - of wolf and man - repairs at the gate - farmland - mountain range Civitas Taunensium (Scenario).zip Mediterranean Coves (3) (Skirmish).zip
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