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Radagast. last won the day on September 6 2014

Radagast. had the most liked content!

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About Radagast.

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    Primus Pilus

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  1. I might port Hyrule Total War to 0AD

    True. It is very smart. And I try to maintain this when merging it with the other open source engines out there. At first though, there will be no more JavaScript. Sorry. But I guess many won't mind. Epic! I have some good news for HannibalAI too. Actually I managed to compile old versions of 0AD which makes upgrading Hannibal a much nicer experience.
  2. [IDEA] Through the ages mod

    Sorry for not answering properly: You can simply stop playing when reaching gunpower era. ;-). As said one can also start in any point of time one wants to.
  3. [IDEA] Through the ages mod

    Wise words! We can make this world an even more epic place. I am certain. I am a strange man because my princesses made me that way. They taught me what really matters. And I stand to what I am doing. That I am trying to make this world sustainable, repairable and epic (LotR & HP tech). We can live self-sustained. We are not in the middle ages. There is the internet. And there is free tech to replace the internet should the need arise. The recipe is open, green tech. No more paying 1000$ for replacing an entire PCB (that costs much less in production!) like I encounter so often at work. Instead simply fix the error yourself following open online schematics. The worlddevelopment eco system (machines set et alia) is designed to be modular and yet green. And DIY. Actually in the recent years we - the independent free tech guys and gals - have made so much progress. Every day I am amazed at how wonderful this world could be. The free world looks into a bright future. If only the right, good hearted beings would know about all this open tech and trust it. Knowledge is key. Once worlddevelopment club manages to finish the robotic manipulator project, then we will be able to produce green food freely and fully automated. I hope the whole world will replicate it. I will throw all that I learned about software, hardware chaos over the years into these projects. IMO complexity is just entropy. If one manages to get it in order, then it suddenly no longer seems as complex. This is why we often think "oh man, what did I do back then .. me noob!" Because we learn, get new knowledge about the how and suddenly it all looks so obvious. Because it organizes well in our brain (experience, know how). So I do support the good. But I certainly do not feed the sharks of this world. Which is why I release openly but develop closed source. Not having versioning and changesets makes it much more difficult to do harm with the tech (code) I develop. I don't want to be responsible for providing an autonomous robotic manipulator that costs 1000$ to terrorists. I may not be smart enough to make us explore the universe, but I am not a fool either. At a later point I will create a worlddevelopment tavern for LotR and HP enthusiasts - a safe haven for open tech contributors. Something like these roleplay gatherings but not so strictly planned. Free green food and drinks for those that contribute - authenticated using some virtual signature key system. It's time that evolution takes selflessness into account. It's time to give the good people an edge.
  4. I might port Hyrule Total War to 0AD

    But I will be honest, I share your fear that your backers might have issues with your decision. I listened to your vid on Patreon and read the comments. If I were better then we could straight out convince them that pyrogenesis or derivatives (like the new 0B.C.E. engine) can even be more epic than Total War due to the freedom that is possible in free, open engines. (OK, again, our engine will be free. But the world has made me a lone wolf, I am over suspect, critical ... people critizing my dreams always hits me hard as has been shown since my active times in 0A.D.. @LordGood was right with his being iron theory. Unfortunately when it comes to my dreams I am soft like plumpudding. Ah, how great, this reminds me of Hogwarts. haha). Extrapolating 0A.D. development should give your backers enough reason to second your move. At least I hope, because I like some of the nice creatures you create. Just like Lord's ponies, unicorns. Caught me forever. Unfortunately never had time to play it ... sad priority list. I wish you to not have to regret your decision to switch over. It is a very honorable move IMO. It definitively helps me reshuffle my list. Getting HannibalAI back to SVN has just risen. The AI controlling workers is what HybridAI does. Maybe I can adapt the concept to HannibalAI but I'm not so sure. I had no such big updates planned for the 0AD.AI worlddevelopment club declared to maintain. The grand strategy map may at some point be taken from 0B.C.E. Currently I can not say anything about the possible entity counts. It will feature LOD, bullet though. And weather. As long as worlddevelopment not dies out before I can finish it all. haha. (it's not so unlikely currently, but it'd hit me hard because worlddevelopment club is the glue for the overall concept, it's my only credibility that I am really serious about the open, free nature of my activities)
  5. [IDEA] Through the ages mod

    Hey Lion, I already did. But I think I should terminate it. Even thinking of money makes me sick. And to take money from such noble beings like all the contributors and helpers (be it 0AD or other free tech)? No really what a @#$% guy I'd then be. Whatever you donate to me, I have to refund you to not die from morale defects. haha. Patreon would love it for sure as they'd maybe earn something. But this is wild guessing. I have a european bank account hidden in a picture on http://ciry.at but till the open bookkeeping (Treasury) is not set up I shall be embarassed to accept any support. You should not worry about me. It's my free decision to work at -2 deg Celsius during winter times. My priority list has fixing this temperature and water issue very low because it only affects me in my crazy under developed base in the wilderness (antithetics to high tech). I often ask me, what if I were the only loving being in the world? Oh what horror. What shudder! I do only live for others. So what benefits others and even if only in the long run is higher on my list. I do not see the temperature issue rise on priority. It will always be preempted. ;-) Like Dumbledore I have my reasons to know why. haha But I must say I am touched by your offer. The will matters. Very honorable. I will not take it, but that you even thought of it makes me live easier. I am always amazed when I am reminded that still many good souls are busy on this little blue planet next to nowhere in the universe. Just wow.
  6. [IDEA] Through the ages mod

    I respect and appreciate your both words. True, it will be an experiment: freedom. I don't say it will work. But generally the idea follows an overall concept that I have for the real world, too. Free, open source distributed technology and open economy. The simulation will be similar, because it is what the real world is like. Survive with what you have. (it's your choice. want to have the tree covered in many epic little lights, just do it. live your dream.) You can exploit and overpower others. Or you can play the defender that often just feels lost and not knows how to make the world a better place. There are few living beings that prefer feelings and avoiding material things. The real giants are those that have either really nothing or real power and yet do not abuse others only due to egoism (like the 18 years old king back then that wanted to become famous, took command and attacked the Turk sultan and easily died, turning the tide of the battle after it was actually virtually won - with far reaching consequences that can still be felt today; see the everyday news haha). As I am in the glass house, I can only reiterate that I am an open source guy top bottom. I may not have warm water, but I have not lost my heart and I rather die than doing harm to the still quite abundant goodhearted beings in this world. People call me a dreamer. And lack of progress is not to my advantage. But who wants advantage. I just want to tame that entropy to have a chance to get my dreams done. And my dream is a world of magic, harmony and colors. TL;DR Let's just all enjoy our lives peacefully, being busy with things that really matter: fulfilling dreams. Not just ours, rather those of others, make this world an epic place for those that we love. Because only what you give is what you really have. So we now have a new website in the works ciry.at and yes, no ads. You can use noScript ... no javascript is used - no hidden money traps or something. Because I may talk a lot but I hold my promises or I die - whatever comes first.
  7. I might port Hyrule Total War to 0AD

    The more functionality related code you have, the worse to open sources prior to release, because it will spin out of control if your manpower|time is low. Without version control (Git) powers I see no chance to survive such a project (if you were to implement the features you mention). As you have mostly data files (XML, JSON) and release often the opposite is true. Other devs will help you, likely directly fixing things in your repo using pull requests. (because your project is quite reputed) One of the early patches that added healing worked like that. So it depends on what abilities you'd want, and if actually having buttons for those is the best way (which it might be if there are a few). Reminds me _strongly_ of what mind bending code is still being worked on by worlddevelopment club. The capability system is exactly targetting this. It's a fluent redesign of how actions, commands and related are handled in 0AD (yes, UnitAI monster is basically recreated, the new code is dynamic, such that all the actions like teleporting, roundabout attack, mutli-target, magic spells, become a blaze). It's number 2 of 4 very big rocks on our way to release 0 B.C.E. What about hiding resources after they are 0 (or do not change) for a prolonged period of time? This simple GUI mod not restricts other functionality which can be good, because why not have other players|factions tribute something you do not directly gather? One can still trade it or tribute to others. I second @stanislas69 with the projectiles. Once upon a time when I reworked animations it did check props for the projectile. It's a bit hacky (to use leper's words, and it's not a mod, thus not only mods are "hacky") In 0B.C.E. pyrogenesis props no longer exist. Every object is equal. As are structures and units. Simplicity rules. Why artifical separation? It is positive that leper says you should not follow 0A.D. naming conventions. Though a lot has improved in 0A.D. over the recent years to be honest thanks to a lot of great devs.
  8. ==Task== Order move indicator[Visual]

    @stanislas69 Please excuse the wording which sounds little friendly! I am aware of the fact you know GuiInterface as shown in the Diff you took over. My proposal serves to show that no hide,show is required and targets specially the target click thingy as "project leader" now prefers - which is different to waypoint of your https://code.wildfiregames.com/D557.
  9. Great, Lion, comrade. If it really helps, maybe provide the .blend and I'll debug edge cases. I might be good for finding weird new model|actor|template errors - even if I'm pretty useless as always. Edit: But please first try the proposal in my previous post. For the learning effect. If that fails, too, then I'll debug it.
  10. ==Task== Order move indicator[Visual]

    OK. IMO duplicate waypoint (rally point) XML. Allows to create variants as needed e.g. when interacting with the mouse with walls or if supplement info like context (e.g. rotating exclamation|question mark 3D model should be shown [as prop to be explicit as we both like :)]). This then'd only be a matter of selecting the correct variant using a GuiInterface call. It may be wise to allow more such graphical-only (unselectable, non-interactive) quasi entities per player at the same time for the case that the animation has not finished playing all frames when the knightly player already clicked other units to its target positions|interaction points. Else one could simply add one such entity per faction,player with position set to -1 by default and on demand moving it to the correct place, showing it via GuiInterface call, selecting the correct variant depending on GUI interaction context. (Maybe my friend to make it easier this single entity approach is a good start?) Edit: May be even better to always keep the quasi entities ingame, but the non-looping (!) animation's rest position being far below ground level. This way no timeout is required to hide the entity|move out of world. Neither is moving into world required then (saves 2 of 3 engine calls, good for performance). So no show,hide and instead: Move to cmd.target coordinates. Select animation which triggers it to play once (making it show and disappear like in your great model and animation, @stanislas69. High quality works. Thanks man!)
  11. ==Task== Order move indicator[Visual]

    Surely nice to have. Usefulness could be questionable if one considers all the lines crossing all over if you give more queued orders for multiple units|groups. Stan, you are in the GUI, this means you have to use GuiInterface to interact with the simulation (if you want to add a simulation entity). There are other graphics only ways of course but I'm of no help as I am overwhelmed with thousands of code issues myself. That's the thing with virtual world - it adds to the real world issues. haha. Which is why I wish to reward all those altruistic open source contributors.
  12. Do not give up! (You have made the hardest part already.) The error message tells that there is not a "single set of polygons" (1 mesh). Do you really have only one object selected? (blender is tricky here: Select all layers and unhide all objects via ALT+H. Hidden objects or those on other layers still may be selected.) Join multiple objects (CTRL+J) if necessary but revert this step before saving .blend (but after exporting .dae) using undo (e.g. CTRL+ALT+Z + click on previous state). Also maybe remove the material slots, too (not just the material). Use the minus sign right to the material as on the screeny I quoted. In general there is no need to triangulate manually like "the myth" proposed (the COLLADA exporter does it if the option is enabled as it is in your screenshot).
  13. Improvements of Norse models

    Couldn't one prop each oar to prop points. Animate twice (or run animation in reverse for one side of the boat). Let props (oars) inherit parent animation). About the license: It is legal because 0A.D. is non commercial as long as you provide the correct license with the file (i.e. the boat). If others use 0A.D. for commercial purposes we can check if they did remove the files that do not allow commercial use. (Good for 0 A.D., bad for sharks.)
  14. [IDEA] Through the ages mod

    Not complicated. Just a lot of work. What is complicated are the underlying hard working algorithms (performance) - nothing to worry about on the first hand in a 0 B.C.E.(mpire Earth or Universe mod). Also complicated is the overall design as in real life, "the concept" - e.g. what is needed, where to start [I am for stone age here until open end (future)], ... 0 B.C.E. employs the principles of time continuation and guided history (weak or strong needs to be determined, I personally favor weak, i.e. do not force historical events if out of context e.g. if Philip or his wife has been killed before giving birth to Alexander then no Makedonian Leader Alexander The Great). Isn't open cut mining what the stone piles in 0 A.D. actually symbolize? Coding snow is harder. And we need snow, rain, mud, ... (don't worry, I'm at it) IMO: No. Really. I was thinking the same back then when I was active. 0 A.D. is about pitched battle warfare - it's interesting, because high tech civilizations are pitched against each other. What counterdicts this design|concept is the evermore balance effort - which makes things boring (IMO! opinions differ!).
  15. Civ.jsons and Team Bonuses

    That's what is world developers' intent to fix by: * creating a real world base (living standard) for the active, contributing open source community (distributed food production, free(dom) emergency aid, ...) * showing that it's easy to switch between code project flavors (e.g. libav vs. ffmpeg, walker vs. roller, 0 A.D. vs. 0 B.C.E., mod public vs. mod public_mod vs. public_mod_mod, ...) fixing such quarrels that you quote (e.g. ffmpeg vs. libav package war of Debian maintainers). * creating a real world bot net to protect freedom of goodhearted, lovely, freedom peaceful fighters, ... (real world physical, psychological security) * hardening against crises (emergency trade one good type vs. another good type, maybe independent open source driven virtual currency for far distance trade of perishable goods that can not be sent easily). - - - - - - - - Hopefully D517 , then D295 and then your (@wowgetoffyourcellphone) changeset 19673 - related to ticket #3212 (structree equivalent for units) - gets in. Thanks for your work.