It really wasn't, and although he was quite civil about it, this happened after his last civic center was taken down, and he had only about a dozen soldiers. My ally green spent the remainder of the match taking them down, while I went and killed yellow. After we killed yellow, those walls were still there even with 15 siege engines working on them for 15+ minutes. That's not awesome, that's game disrupting. He even admitted so. He did this afterwards, with like 12 soldiers, Romans build those walls very fast, and the pathfinding is very @#$%les so a large army doesn't move as fast and my siege couldn't move back across the map. I would also like to point out that I believe something need to be done about players hiding villagers and then leaving a game. It's very annoying to spend 15-20 minutes hunting down every last unit of your opponents. At some point a timer needs to set in when the last production building is destroyed. I think what would be fair is to nerf this roman ability of building in enemy territory to building in neutral territory, I think that would powerful enough, I also think the cost and speed of building these walls needs to be looked at. If you guys don't want to do that, then that is fine, but then why have such a powerful ability with no solid counter to, that would make romans the only civ that can tower rush. Which this person does use the romans for, I've watched him do it in a few games, he doesn't build walls... he builds the turrets from the walls. I hope that's not the intended use of them.