Hi Jubalbarca, Well, at this stage I am still working on my proposal - still have to get into the nitty gritty of things (provided the proposal gets accepted - but I'm cautiously optimistic!). I'm thinking, off-hand, around 100 generations with 52 AIs each generation, which compete against each other and the standard AI in a tournament. Of course, there's still a lot to be discovered. My idea is as follows: Generate a random seed of bots - let's go with 52 for now. Using the command line, get the bots to play each other (four at a time) and get the winners to compete. Choose the top ten. Have them mutate, cross-over, transpose etc... to get another 40. Go to 2. Until 100 generations have been generated.Of course a lot of this depends on how fast I can run the simulation. Is there a setting for game speed beyond insane? Sorry if this sounds like a basic question, but as I said I'm still in proposal stage. Thanks for the interest!