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Shadosk

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  1. Thanks for your feedbacks, if the library is common with Macedonians, maybe we could use the same model with some adapted props (like statues and trees by example), the current look of the Macedonian library is pretty similar to the central buiding of Alexandria library. for now before restarting this model I propose to work on the blacksmith structure (in a similar style than houses and farms), if nobody currently work on it.
  2. Here is a first try for the library, I used a lot of props from Enrique models. Polycount around 7100 tris. Any suggestion?
  3. So I'm on it , I will propose a first structure soon.
  4. I am really impressed by the quality of the models posted here, I would like to try to model the library if nobody currently work on it.
  5. Thanks To start I would like to work on hard surface buildings, I currently play with the map editor to get a good overview of the style and level of details. I there a repository with shared texture, model templates and models in DAE format?
  6. Hello everyone, I'm a french R&D engineer working in a laboratory named Inria, I'm also a 3D hobbyist with few years of experiences with Blender. I have been contacted by Ludo38 and we discussed about this ambitious project. As a big fan of the first Age of Empire and loving history of ancient civilisation, I would be glad to contribute to the artistic assets of this game. I recently participate to a challenge organized by the site Blender Guru and my contribution (babylon gardens) has been posted on this forum, you can have a look of my skills on my Deviant art page (http://shadosk.deviantart.com/). I can work on modelling buildings and units with rigging and skinning, textures and eventually animations, I would like to know where to start. Shad
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