Jump to content

cheesyweasel

Community Members
  • Posts

    9
  • Joined

  • Last visited

cheesyweasel's Achievements

Tiro

Tiro (1/14)

2

Reputation

  1. I had an error in attack plan for alpha 14 yesterday too.. should I report errors or are the errors automatically sent to the feedback site?
  2. What is it exactly that varies the level of difficulty? The amount of resources the AI collects and the frequency of attack or something?
  3. I don't know if it's me or not, but the AI seems a little harder than A13. They still get stuck at walls not knowing what to do (the best defense against AI).
  4. I see what you're saying. The attack plan runs which takes forever and the GC at certain points (30 times). So an attack plan pauses the game temporarily? And its probably the attack plan and not the GC thats taking the time. And the attack plan can't be threaded? Like at turn 1000 take a snapshot and send it to the attack plan worker thread.. when done the plan is put into action by checking each turn for done jobs? I see that in other threads on the forum that multithreading for the AI is possible with the new spidermonkey. Well... nothing more to discuss, really. Keep up the good work!
  5. I can record a video of it... that might help out a little? (snipping the rest of what I wrote)
  6. Whenever it happens, the GC count goes up by 30 or so immediately after the lag. I can make some more detailed notes for you next time I play if that's helpful?
  7. One slight issue I noticed - when building walls or looking for more work, the players will often fail to continue what they were doing and just stop.
  8. Way to go with Alpha 14!!! Works really well in ubuntu 13.04 (compiled it from source). Much faster than A13 and even more fun! Have played it briefly multiplayer too and didn't have any issues over internet with a windows client and ubuntu host. (retracted the GC sucks comment).
×
×
  • Create New...