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Itms

WFG Retired
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Posts posted by Itms

  1. 40 minutes ago, wowgetoffyourcellphone said:

    No, I'm sure that is a cloud actor. I have been attempting to make them wander with a template (like a hawk does), with no success yet. 

    You can open a ticket, that would be nice to have! I suppose what you'd need is to make an unselectable gaia entity of them (just like hawks, indeed), and tweaking the motionflying component so it doesn't need to take off etc.

    • Thanks 1
  2. The AI is not actually threaded, it is mostly async, to be easily threadable, but the latter needs to be done. Some other parts of the code (such as the pathfinder) are also properly designed to be threaded eventually, but they are not yet.

    We need someone to implement the threading, we do not need yet to make more parts of the code asynchronous.

  3. 2 minutes ago, Anaxandridas ho Skandiates said:

    Of course my recording will be published for all to hear.

    Happy to hear that.

    3 minutes ago, Anaxandridas ho Skandiates said:

    I am sending it first to a neutral leading user so that you can all be reassured that I made my recording FIRST.

    What is the point? :huh:

    4 minutes ago, Anaxandridas ho Skandiates said:

    if I hear superior pronounciation then I know to shut up and yield the field

    How would you judge it and why would you leave? You can't be both judge and be judged. You should propose, hear alternatives, and together with other recorders or commentators, converge to an agreement.

  4. 2 minutes ago, Anaxandridas ho Skandiates said:

    Compare it to a situation where I would be criticizing several of the 3d-modelers on this forum and their skills in using maya or 3ds max in protracted discussions, engaging them in these time-consuming pursuits and always saying that I knew better how to do it

    It is obvious that we are not in this situation, and that Nescio has a lot of knowledge in the area. You may both have knowledge and yet disagree. But if you resort to questioning your opponent's knowledge instead of actually answering their points, that makes you appear as arrogant and unreliable to readers like me.

    I posted to make you aware of that, so please calm down. Maybe log off for a few hours and think about it, try to see the situation from my point of view or Nescio's.

    • Like 2
  5. 32 minutes ago, Anaxandridas ho Skandiates said:

    Everyone who has anything they want to say in discussions about pronounciation, in order to verify that you actually have real knowledge of Attic Greek pronounciation, please record this text to show us that you can do more than read wikipedia articles.

    No. One can have knowledge and no adequate recording material. People should also be able to give you feedback and you should be able to receive it. Please stop gatekeeping Ancient Greek, it is a fantastic language and everyone should be allowed to be interested in it.

    36 minutes ago, Anaxandridas ho Skandiates said:

    I will send my recording to one of the admins/top longterm contributors, who will confirm receipt within this thread.

    No, you should publish them publicly for everyone to hear it (else how would you have a discussion about it afterwards?). If you want to do that for privacy/licensing reasons, that's understandable, but that will make this thread fairly useless.

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  6. 7 hours ago, Anaxandridas ho Skandiates said:

    I have now had enough of this non-sense. I am going to record a passage of Plato's Ion, and I am going to send it to one of the people on this forum who is neutral in these matters. Then I want you guys to record the same passage, and then produce real Attic Greek! If you can! I have been friendly and polite, for so long, but it is a joke that you just continue arguing, for no reason whatsoever. You do not seem to want help at all, you just seem to be right with your wikipedia-knowledge. I doubt that you can speak even one paragraph of Greek, and I challenge you to prove otherwise. I am willing to present my Greek here to establish my expertise as more than just empty speech, but real result.

    @Anaxandridas ho Skandiates You need to calm down. This place is for polite and peaceful discussion. Being offensive is not acceptable. You may disagree with Nescio, but if he presents arguments, you have to take them into account: you are free to consider them worthless, but you should then either refute them or leave the discussion. You cannot prevent others from participating to the discussion because you think they lack knowledge: they certainly know useful things that you don't.

    We would be happy to hear about recordings from you, but this will not become a competition. This thread is described as aimed at "Experts", and experts in Antiquity should know that reconstructing information from thousands of years ago is not an easy task. Experts should know above everybody that the knowledge we have of Antiquity is constantly challenged, and they should keep personal pride outside of discussions. Your expertise is dependent on the new findings that researchers make all the time.

    Looking forward to the recordings and the IPA transcription we make of it. I am not a native English speaker, so I am unable to understand the discussion above as long as you don't use IPA. My accent is faulty at best, and I don't trust myself to know the exact and correct pronunciation of "saw" or "slow".

    • Like 1
  7. Thank you so much for these first findings!

    On 2/21/2019 at 12:01 AM, Alex from Intel said:

    I'm usually available 9am-4pm PST, meetings and other duties notwithstanding.

    The majority of the dev team is in CET, so the best window would be your morning work hours, which are roughly our evening.

    Regarding the renderer: this is an area of the code that I don't know very well, but Yves did a lot of research on it, as you can see; and Vladislav is the most active dev in this area, I let him take over from here.

    Regarding the pathfinder: it is not a surprise that the so-called short pathfinder is a bottleneck. There are plans to revamp or get rid of it, as it is a very old piece of code. I am quite happy that the hierarchical pathfinder appears as a secondary issue: it was already revamped a couple years ago :) So your findings in the pathfinder area are matching our current focus!

    We are going to upgrade our version of SpiderMonkey and we hope to see some performance improvements in the parts of SM that appear in your analysis.

    Looking forward to reading your next findings :)

    • Like 1
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  8. Hello Alex! Thank you very much for your interest and for picking 0 A.D. for this project :D

    I feel like the best way for you to get answers would be to be in touch with the programmers through chat (we use IRC) while you are at work. It mainly depends on your timezone: indeed, we are rather active outside of our work hours, because of the volunteer nature of the project. I hope we can find a common window :)

    Additionally, feel free to contact me or @feneur for any legal question, especially regarding our code license.

    Looking forward to hearing about your analysis!

    • Like 3
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  9. This year again, 0 A.D. will be at FOSDEM, in Brussels, this weekend! FOSDEM is “a free event for software developers to meet, share ideas and collaborate”. It attracts thousands of people and we hope to make 0 A.D. known to all of them.

    We are going in full force to the 2019 edition. bb, Itms, implodedok, plumo and vladislavbelov will be present at our stand, level of building K. We will have a lot of goodies for you! Additionally, vladislavbelov will give the closing talk of the Graphics devroom on Saturday afternoon, and Itms will give a lightning talk on Sunday around noon. Don't hesitate to see other talks, but do save these slots in your personal schedule!

    If you cannot, unfortunately, make it to the event, live broadcasts and video recordings of the talks will be made available by the FOSDEM organizers. We will also share some photos of our booth on social media. Here's to an awesome weekend!

    Goodies await!

    - Goodies await!

    • Like 7
  10. 11 hours ago, stanislas69 said:

    They seem to credit us which is fine, but I believe they need to link the creative commons license.

    Yes definitely, seeing that they credit us properly they should be happy to license properly :) Can you contact them? Else I'll probably have some time for that after this weekend.

    As a side note, it's funny that they use our textures when it's the thing our artists are the most dissatisfied with :D

    • Like 1
  11. 3 hours ago, Nescio said:

    What's 0 A.D.'s policy on unattested, reconstructed forms?

    There is no policy so far, but I don't think we would have an issue with them (we might need them anyways, because we are not going to restrict the gameplay on the basis of attested names for buildings and units). If we have a documentation with the source, of course, it would be important to mark the forums as reconstructed there. But in the game they don't need to be marked as such.

    3 hours ago, Nescio said:

    And whom can I contact for the Carthaginian, Iberian, and Mauryan specific names?

    I have Sanskrit resources for Mauryas.

  12. Hello Dok, and thank you very much for your application! Welcome to the community :)

    We would be very interested in a contributor in the area of documentation. More specifically, we need two kinds of documentation:

    • Documentation for players, just like the Game Bible you are showcasing above. Please keep us updated about this guide!
    • Technical documentation, for contributors, modders, etc. You don't seem to propose your help in this area, but you seem to have the perfect skills for it, and we would really need a hand there. Would you be interested by any chance?

    For both matters, I think the best place for you to get some work to start contributing would be the IRC channel: #0ad-dev on QuakeNet (use this link if you don't have an IRC client). Most people there, including me, are in European time zones though.

    The forums here are still a great place to chat with the community, especially if you want to find enthusiasts for your game guide ;) 

    • Like 2
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