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0 A.D. Project Leader
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Everything posted by Itms

  1. The revision is indeed correct (21935), it's the date that is funky: 21935 was 30th of November. Apparently, (ps/scripting/JSInterface_Debug.cpp:64) // To be exact, the date/time returned is when scriptglue.cpp was last compiled, but the auto-build does full rebuilds. but that hasn't been the case for a very long time. JSInterface_Debug.cpp (yes that is the current name of the file ) is touched regularly, hence why we didn't notice before. Thanks for noticing
  2. Uh, what platform are you on? That is a strange glitch. It should be automatically updated when we build the game.
  3. The Release Candidates for the re-release of A23 are ready! https://releases.wildfiregames.com/rc Please test them as much as possible to ensure a great release. You can test everything you can think of, not only the points listed by Stan above. In case you find a bug, please make sure to tell us on which platform, including the version (for example, Windows 7, or Debian Stretch, or macOS High Sierra). Thanks in advance!
  4. The Release Candidates for the re-release of A23 are ready! https://releases.wildfiregames.com/rc Please test them as much as possible to ensure a great release. You can test everything you can think of, and if you run out of ideas we can give you a checklist. In case you find a bug, please make sure to tell us on which platform, including the version (for example, Windows 7, or Debian Stretch, or macOS High Sierra). Thanks in advance!
  5. Don't take it against you @xan2622, I think FeXoR is using "spam" with the meaning of "frequent messages I am not interested in", not "unwanted messages". But it is not inconsequential to buy games to a portion of the price while we know the game industry is competitive and difficult for game developers. With 0 A.D., we are doing for fun and for free something that is hard work for professionals, so there is a risk that we confuse free games made for fun, and games that are made free by the competitive market while people try to live of them. I think that is what concerns FeXoR. And the FLOSS community in general is not really a big fan of late stage capitalism, especially in Europe But let's stop with the politics: I like this thread and getting intel about good offers!
  6. We welcome the constructive approach chosen by the creators of Fork AD. We didn't, indeed, agree on the design of the development environment, on the communication methods, and on how to ultimately make the process enjoyable for all team members. We are happy that they can still contribute to 0 A.D. as a project, even if it is as a separate group. We are grateful for their many past contributions and we hope that the new situation brings balance to both teams. Nevertheless, Wildfire Games wishes to clarify that we have been making progress on the game continuously and continue doing so. Much of the recent work was either administrative, or targeted at the future Alpha 24, thus could not be directly seen in the number of commits made. Members of the community have expressed a desire to be more involved and informed, so we are taking measures to open up some internal discussions. This will allow our hard work to be more visible. On behalf of the team,
  7. Welcome to the community! Stan has said it all, I would only add that if you are into creating beautiful screenshots for promotional purposes (it is video editing but with only one image per a big number of seconds, no? ), we are also interested in that.
  8. In this case your name will be added to the credits when we package a new version of the game. Thanks for your contribution!
  9. It's really near the top of my list for A24, but please feel free to remind me as well Nescio
  10. In their FAQ (https://hacktoberfest.digitalocean.com/faq) it is stated: So no exception. What we could do is accept PRs on GitHub and repatriate them on Phabricator, but that is tedious. I am thinking that we should maybe have a bot on GitHub that automatically puts the contributions on Phabricator, to open the development to GitHub lovers, but that is work we are unlikely to complete before October 31st. To consider for the future I'd say.
  11. If the people behind the current pledges to our Twitter account read these lines, thank you so much we hope to be able to get your donations someday.
  12. We can contact them, of course, but I don't think they will make an exception. This event is not really pro-open source, it's basically pro-GitHub. Nothing wrong with that, they have money to support the projects on their own platform, it's normal that they use it - but we are not based there.
  13. I don't think a vote is warranted, as long as the whole Treasury Committee is on board with this and SPI is not a source of concern on the matter
  14. Could you share this on Phabricator? See https://trac.wildfiregames.com/wiki/SubmittingPatches for more info. You can have feedback and discussion with the developers there. Such a script would probably be placed under source/tools/, in its own new directory. Thanks for your contribution!
  15. This is absolutely not a secret Our distribution script can be found at https://code.wildfiregames.com/source/0ad/browse/ps/trunk/source/tools/dist/build.sh 0ad-data doesn't only contain the public mod, it also contains the mod mod and the config. As for how Debian packages 0ad-data into a .deb (not a secret either), you can look at https://tracker.debian.org/pkg/0ad-data, especially the VCS links at the top-left of the page. Other distributions have other package tracking systems.
  16. I do not know whether monthly is already too frequent for SPI But that was Aviv's concern about the idea.
  17. I discussed Patreon (and Liberapay) with @Jeru: the main limiting factor is SPI's ability to handle the money when it comes in frequent and small amounts. The one-time donations we get already take a lot of time to get to us, so we can't overwhelm SPI's treasury with frequent transactions.
  18. We can add in the list of purposes of the lobby privacy policy that we may publish anonymous statistics covering all active users. This is not an issue since the published result will not contain personal data, but we have to disclose it to the users since the calculations will be based on personal data. In order to help, you can contribute scripts that crunch the data and generate the stats. We cannot share actual data for you to crunch them, but you can create a local lobby with dummy accounts (for instance in a virtual machine) in order to generate a database that you can test your scripts on.
  19. Just as smiley said, the big issue was GDPR and the bad timing with holidays. It was difficult to work around an issue that needed an expertise nobody had at first. But we're getting there, and we fixed more things than we originally planned in the re-release. Thanks for your patience
  20. The lobby is now up and running on a brand new server. Registrations are open. It is now more robust against security issues, and it will be a good basis to improve it further. Those improvements will be carried out by our new Lobby Administrator, @user1! He assisted me in the upgrade today, and it worked way better, so this is a very good news Happy playing, and don't hesitate to report issues here!
  21. We are ready to perform the upgrade of the lobby - may it be successful this time! A few things you should know: We are going to stop the lobbies for all versions of 0 A.D. prior to A23. This is the thing that failed last time: A22 was no longer compatible with the upgraded version of the lobby server. People connecting with older versions of 0 A.D. will see the room message telling them that they should upgrade, but there will be no bots allowing them to host and rate games. This time there will be minimal downtime. Instead of shutting everything down during the user database migration, which takes a huge lot of time, we will keep the old lobby running. When we fire the new one up, all user accounts from after the start of the migration will have disappeared - so in order to minimize the inconvenience, registration of new user accounts is going to be disabled this evening (UTC / Europe times). I will post here when the registration is enabled again. There will be a short downtime at the beginning (a few minutes) while we deactivate the registration; and a slightly longer one when we are ready to launch the new server. TL;DR The lobby will keep working as usual except for registrations, and versions of 0 A.D. older than A23 will be unsupported after the upgrade. We will also have a surprise announcement when the upgrade is complete Happy playing.
  22. Welcome! Don't hesitate to say hello on the IRC channel, even though the development is a bit blocked these days, we are here to get you started with version control and other programming/contribution quirks Get more information here: https://trac.wildfiregames.com/wiki/GettingStarted
  23. As Vlad said dropping exes and zips works. If you install 0 A.D. with administrator privileges you even have pyromod files automatically associated with 0 A.D. Unfortunately yes mod.io and a lot of platforms enforce the use of zips, and we can't associate zips with 0 A.D. unless we want to break people's computers I'll look at the mods!
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