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Silkjc

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  1. Resurrecting a dead thread to address backlog ticket 763: http://trac.wildfire....com/ticket/763 Summarizing the above points and some others from IRC we have the following suggestions: 1) Fix the colours to be more unique Should be implemented regardless of chosen solution Further contrast can be achieved by outlining dots with black (see screenshot above of starcraft minimap) [*]2) Key resources to have their own icon, along with major buildings (civic centres). [*]3) Map filters like in Aoe2, buttons adjacent the minimap to toggle modes and data displayed. Resource specific filters permanently visible Tooltip menu to enable disable Rightclick menu to enable disable, or scroll to scroll through modes whilst mouse is over minimap [*]4) Minimap zooming in and out (scroll mouse action) to increase minimap resolution. Icon size should scale or pop in/out with zoom level of minimap (if icons are implemented). Additional features for multiplayer: Map pinging and drawing? I'd like to rekindle the design discussion for this ticket, I'm thinking of having a crack at implementation as a way to familiarize myself with the project. I'm a professional embedded systems programmer and hobbyist game programmer...Been lurking in the shadows a long time all the way back to SCNPunk and the Rome Total Conversion era... So folks, filters? Zooming? Black and white minimap? What'll it be?
  2. The code is a little too fresh for me to contribute much in this discussion, other than to say this slowdown issue makes playing this game completely impossible for me, on a modern gaming machine. I cannot stress enough how important the work you guys are doing in this thread is! Cudos and great work! *edit*: +1 Cookie for Redfox
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