Resurrecting a dead thread to address backlog ticket 763: http://trac.wildfire....com/ticket/763 Summarizing the above points and some others from IRC we have the following suggestions: 1) Fix the colours to be more unique Should be implemented regardless of chosen solution Further contrast can be achieved by outlining dots with black (see screenshot above of starcraft minimap) [*]2) Key resources to have their own icon, along with major buildings (civic centres). [*]3) Map filters like in Aoe2, buttons adjacent the minimap to toggle modes and data displayed. Resource specific filters permanently visible Tooltip menu to enable disable Rightclick menu to enable disable, or scroll to scroll through modes whilst mouse is over minimap [*]4) Minimap zooming in and out (scroll mouse action) to increase minimap resolution. Icon size should scale or pop in/out with zoom level of minimap (if icons are implemented). Additional features for multiplayer: Map pinging and drawing? I'd like to rekindle the design discussion for this ticket, I'm thinking of having a crack at implementation as a way to familiarize myself with the project. I'm a professional embedded systems programmer and hobbyist game programmer...Been lurking in the shadows a long time all the way back to SCNPunk and the Rome Total Conversion era... So folks, filters? Zooming? Black and white minimap? What'll it be?