Jump to content

quimkaos

Community Members
  • Posts

    23
  • Joined

  • Last visited

Everything posted by quimkaos

  1. thanks for the reply! i still can use formations, thou by default the formations are set for the unorganized (scattered i think) mode. BTW I love the new capture mode!
  2. Arch repos just got updated. It's looking good. I did a litle testing and still have lot problems with formations and movements. Units get stuck in buildings or get undecided. in formations units try to occupy the same place, to the point of having 60 units in the place intended to one. this makes the game lag big time, and units being uncontrollable. I was hoping that with the new pathfinder this issues were solved. 8/
  3. is this to be intruduced in beta 19? or is it in beta 18-8 (build 16411p)?
  4. what 1.1k light infantary looks like? lol
  5. then it should be 2 alpha releases, one for Christmas and one for my bday on day 1!
  6. is it me or last day update just fixed some lag?
  7. Used the shift+F11 feature to create a log (profile) and attached it so it can be of use profile.txt
  8. i think it's one of the "old" maps... Cantabrian Highlands... thou i was playing in giant size and with 1 AI
  9. now I’m lagging like hell after 150 units! @ Linux 64bits :: E8500@3.16 :: 4GB :: Nvidia Geforce 9600GT 1GB :: Nvidia Driver Version 313.30
  10. I'm using Aegis. in punjab1 and difficulty mode set to medium (default), after 5-10 min i'm getting overrun, over and over, with 4 times the units i can produce. The bot technology also seems to be at last stage. even in easy mode I need to be spawning military units like mad! in punjab2 and difficulty mode set to easy, after 5 min i already have the bot building town centres glued to my border... this was tested multiple times ...
  11. I really love the game but I'll try it again when it's further developed... it's unplayable for me in single player since the AI seems to have auto resources and units, even in easy mode.
  12. don't really know, :/ for instance SuperTuxKart does do full screen on one monitor but disconnects the second monitor.
  13. well, some games do full screen on only one screen, some go for both, so it's possible...
  14. Tanks! Changing settings to user.conf Not using KDE... Gnome 3.6 but it's ok. Just have to use keys (wasd or cursor + ctrl) to move arrownd. the activity detection zone on the borders of the window are too small, and mouse is not limited by the game window
  15. Thank you I added those lines to the existing file ~/.config/0ad/config/user.cfg and it works!
  16. Hi I'm using Linux (debian/Ubuntu variant) with dual monitor setup. I'm also running 0 A.D. 0.0.12. The game goes full screen and spans over the 2 monitors. for me this is unplayable. is there a way to set up the game in windowed mode or at least in a way that it goes full screen in only one screen?
×
×
  • Create New...