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ndragu

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Posts posted by ndragu

  1. is there an ongoing effort to change the main menu background? or was this something gab did for fun?

    in any case, if there is any interest in changing that background, we could brainstorm some ideas and make a nice 3d rendering. if not, the existing one is perfectly fine :)

    • Like 1
  2. Hi Enrique,

    Sorry for being slow about this. I haven't forgotten about it, it's just that I've been swamped with other work. I haven't done anything in that direction so far, but I will definitely do so at the end of this week, most likely on Saturday/Sunday. If you want to, you can start with whatever you wanted to work on and let me know so that I don't do the same thing. Again, sorry for being slow right now, but I'll do my best to show some work in the next few days.

    Nick

  3. I don't mind texturing paperkat's model as long as he's fine with it.

    I can also do unit texturing, if there's anything that needs attention. I'm working on personal projects right now, but I definitely want to help out as much as possible :D... so hit me with whatever modelling/texturing task :P.

    -nick

    edit: also, I forgot to thank you for all the help as usual and taking the time to fix stuff that I broke

  4. Here's the file: https://www.dropbox....mBoat-2sail.zip

    It has the collada file, the texture with player color and a txt file with the prop names. Unfortunately, I don't know how to make the pivot point of the boat to stay the same when exporting. It always assumes the average distance between the boat and the prop points, thus probably making the water go above the boat's deck. Also, the scale of the boat is off. Sorry about that, I'm not sure how to fix those issues.

    -nick

    edit- also, is there anything else that needs to be modeled in the meantime? I looked a bit through the forum, but it seems that every task is taken care of by somebody.

  5. https://www.dropbox.com/s/e96orfydl4g7v56/mauryan-LargeBoat-2.zip

    I tweaked the texture for the large boat by adding more padding to remove bleeding. I also added a bit more geometry to the sails to remove that awkward shading. The collada file contains the texture and the model with the proprs.

    @Enrique: I think I figured out why the pivot of the model changes upon exporting. It seems that whenever I export the main mesh (in this case the boat) along with those prop points (helpers), the pivot point assumes the average position of the boat and the helpers. That's why the water appears above the hull when you import it in the game engine. At this point I don't know how to prevent the pivot point to move when exporting, but I'll try to find a solution.

    -nick

    • Like 1
  6. @Enrique: Sorry for the bugs. I'm having a lot of problems with the exporter. Every time I export geometry I reset it to the origin and I made sure that the water plane was below the deck. However, I tried reimporting my own model to see how it would look. Sometimes the boat would import flipped on the z axis and the pivot would reset itself making the water go above the deck. The helpers were also parented to the boat, e.g. if I moved the boat, the helpers would follow. I'm not really sure how to prevent this from happening in the future, because to my knowledge, the file should have been ok.

    As for the sails, I think adding player color there would be an improvement. Thanks to everybody for the feedback

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