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dajayalol

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Everything posted by dajayalol

  1. Dunno maybe add IK(dunno why) And add some fancy Chinese armour with dragon and 陰陽五行 亭台樓閣 crafting on it I tried to put my armour and hair with constrants to the model but it doesn't work i have to figure out how to do it.
  2. here's it's blender file with basic vertex group, armature and some clothing hope it works guys man2.5.blend
  3. i think we should wait the permission of prodigal son.Maybe if he's back he'll maintain it by himself.
  4. Currently Prodigal Son is busy so he cannot making further improvements to the mod and currently the mod is unplayable if the templates is unmodified. So hereby i ask can i or anyone who is willing to play this mod can help Prodigal Son to make this mod playable on svn? Of course no changes on templates attributes data should be set as a principle ,only change the templates to fit the requirements of the SVN. This maintainment needs discussion so i put this topic here to let anyone who cares about the development of the mod talks here.
  5. i think it is worthy to mention that the marian reform will cause players to rush to city phase then mass produce triarii (100~200) before the reform to save precious metal for producing legions
  6. I kinda fixed the Visibility of entities problem by copying svn template_unit.xml ...etc into mod/simulation/templates ...anyway it works. My first impression of this mod is..OMG the marian reform technology really works! can Prodigal Son explain how does that technology works? why the barracks and entreched camp changes the premarian production button into marian legionnaires button? i want to know the mechanism behind this reform technology
  7. i got this mod downloaded and running on the latest svn,but when i am trying to play this mod on a demo map the CXeromyces: Parse components reports a lot of error,every entity cannot be loaded successfully due to lack of attributes such as RetaininFog but i've checked the attributes lost reported by pyrogenesis,they are all in the templates files is it my own fault or is it something in the templates files need to be fixed? the log is in the attached files mainlog.html
  8. i need unpnp xml boost glooxwrapper

  9. Some Chinese Sculpture,architecture,paper arts pics i took during my visit of a temple located in Tainan might useful to the texture artists(borden detection in gimp)? http://imgur.com/a/5BIyp/ for example
  10. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  11. the stone wall fence was stripped from iberian corral the wooden fence was stripped from persian corral(and the texture,as in pic,was a huge hack) the origin design task proposes a wooden fence shall be good. I've been noticed by sanderd17 that the roof do not look good (i think so,the texture resolution is low and it needs to come over the wall) and the problem that the hay prop always places on of it's hay out of fence no matter how i rotate or translate the prop point therefore i'm in need of designing suggestions or someone else has better idea can t
  12. Position: programmer/scripter Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Su Wei yang Email: dajayalol@gmail.com MSN Messenger: MG42Killer@hotmail.com Location: Taipei,Taiwan Availability: 5-10 hours per week. Age: 24 Occupation: Unemployed right now Skills and Experience: very few knowledge of C++,JS,linux,Regex,i made an treasure entity of 0ad before,made an android port of 0ad (sv
  13. lol fascism,sometimes it works,most times it don't. hope that the mother nature is non-deterministic.
  14. old lara got good body ,better than now,i just cant help loving low-poly girls
  15. is that fine to use models from RTW forum? anyway ,you can use 3dsmax 9 and scripts post on their forum to convert .cas model to .dae(not directly,but one can convert to Wavefront first) you can use their armature and their helmets, heads...they are high resolution! I like their Galatian Infantry swordman,but how about ptolemic silver shield and companion cavalry?
  16. Ya, like tents as houses , heads on spikes ,execution yard with head piles (their temple with shamans), and wooden palisade barracks ,Great tent with wooden furnitures inside and decorations outside as decorations as their Hun town center, wooden piles and stashes as storage , rectangular wooden palisade sheepyard ,but what about huns's building civ's spec name and they MUST have horse archers ,with animation MUST be implemented! RACE!
  17. ya, thinking about their new technological line,new building models,and new unit models In RTW,Imperial Unit were Implemented,but one must read about how the system build and changed from augustus's time to the time of Trajan,even to Serverus. I think that in imperial rome,like carthaginians can build different "Colonial buildings" and hire different auxillia unit like Germanic Auxillia Skirmisher Parthian Horse Archers North african camel light cavalry or Nigerian-skirmishers Parthian archers I believe that difference can be implenmented as building a christian church or a roman pagan buil
  18. 0ad is the very first package listed on synaptic package manager! i mean in ubuntu 12.04 and linux mint 13 after
  19. So many hate,so little time

  20. sorry i cant upload my apk and libpyrogenesis_dbg.so to the forum so i zipped it how to install 0ad for android by using my apk 1. besure that your drive is rooted 2.move and install 0ad.apk to your phone 3.download and move libpyrogenesis_dbg.so to /data/local of your phone 4.download public.zip of 0ad inside /binaries/data/mods/public/ ,then move to /(your sdcard path )/0ad/data/mods/public of your phone 5.extract shaders.zip to /(your sdcard path )/0ad/data/mods/public/shaders 6.done ,if your phone got small screen like mine (480 x 854 pixels, 4.0 inches (~245 ppi pixel density)) yo
  21. graphics/ShaderProgram.cpp renderer/WaterManager.cpp renderer/ShadowMap.cpp renderer/SkyManager.cpp renderer/TerrainRenderer.cpp all contains undeclared GL variable of GL types in their scope beacuse GLES dont support FBO I followed the instructions http://trac.wildfire...iki/AndroidPort and i finally come to the install apk but i can't install it since it's missing some certification stuff ,My phone is Sony Xperia J ST26i,which has a cortext-a5 Qualcomm MSM7227A processor it works now time to modify .glsl files
  22. It's the first thing i've ever made, after reading all the documentation, trolling with blender ,importing and exporting, i've made something that's worthy fighting for boxs of fruits worth 800 food. because i am using blender,i'm having a hard time removing all the stuff between <diffuse> tags in the /art/meshes/props, i am doing this by myself is there any way to do this by using xml parser or Regex?
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