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LordGood

0 A.D. Department Leader
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Everything posted by LordGood

  1. if you run out of wood on this map you've got some serious problems
  2. Still use the Atlas tools lol, trick is to use it before you start messing around with entities. Still lags, but that just means you have to go slow. I'll have to make a mapmaking tutorial one of these days
  3. Haven't shown any 'in progress' shots of the new maps. They might give a bit of insight to my mapmaking process if anyone's interested, especially the terraforming. heres a big texture painting hint, ignore the subcategories, if the texture fits it fits. Bonus
  4. Put in in SVN earlier today, but I'll show some nice screenies
  5. Ey Brutus you sure those mushrooms were edible?
  6. Wait til I get home lemme see what I can do with current assets
  7. Bolt_tower is exclusive to the bolt tower atm
  8. There is no way currently to build walls with a clear facing side other than building them in a clockwise fashion, given the fast paced nature of most games this will most likely not be considered and end up making common visuals worse.
  9. Trainees in the courtyard with training animations, stone and woodworking prop actors at the storehouses and workshops, all manner of things to make the building look used
  10. I say go for it, Empires DMW had something similar, except it was all buildings, and it included unit training at a quick glance it would be helpful for the host player himself to know whether or not a building is idle, as well as enemy scouting. that would add an interesting facet to the gameplay Scouting with this mechanic would be even more interesting with split functionality barracks.
  11. I urge you mapmakers to play around with terrain, object, fog, water, and sun colors as well as postproc There is a lot you can do in Atlas
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