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0 A.D. Department Leader
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Everything posted by LordGood

  1. its tucked into the corner, warships obstruction boxes are very large and you want to give enough space, 90 degrees of clearance is not enough
  2. There is no ‘trigger mechanism’ on the polybolos; it is set to automatically loose the string at full draw, likely hurting accuracy but definitely increasing the frequency of shots, which is sort of the polybolos’ thingg
  3. More like taping over a light switch so it doesn’t shock anyone but ok I get the picture
  4. Should the cheat unit be disabled in the meantime? We've got quite the selection of surrogates on hand to replace it with
  5. Well Alexander, I've had in mind trying for Archimede's famed 3-4 talent lithobolos used during the siege of Syracuse since the ballista tower project, but you seem to be having fun here would a 104 kg/ 229lb stone thrower catch your attention?
  6. I do believe those long lances were held with 2 hands, also need to be held close to the body, they'd have a fair bit of inertia to them in the galloping cycle, and would be bouncing all over the place otherwise but good! your older animations are starting to pale in comparison to your new ones I have to say
  7. Also crusader 2 is a travesty, no thanks I dont have any higher hopes for warlords either
  8. You severely underestimate my long standing desire for classic AoE style ballista towers to be added into the game
  9. wall towers are a waste atm, the fortification spam issue needs some way of being resolved before we know what can be done as far as wall upgrades, otherwise they'll just be even more overpowered than they already are. I'm thinking auras but that could get messy
  10. @Sundiata Any suggestions for Kushite tier 3 towers?
  11. We’re in no small need of map makers, we’ve got an ongoing flora update and haven’t had the opportunity to actually integrate the new trees cliffs and terrain decals into the game’s maps. Your help would be most welcome
  12. Lol no, used the archer tag instead of infantry+archer tag and this is the result
  13. this is the paired tech xml for the Seleucid reform and traditional armies
  14. eyo @Stan` you know if I can restrict visible garrison classes or not?
  15. I'm not sure what to do with these I'm thinking 16 visible garrison points and 5 protected garrison slots, and 1500 health?
  16. I was hoping to get something constructive out of this, but I'm a bit disappointed by these unsubstantiated claims. Even more so by the dismissal of academic sources. I did learn a new french word though Kudos on the defense Sundiata that was something to behold haha, and I was counting on it. Thanks for pulling through Anaxandrias, I was hoping a scholarly fellow like yourself would be ecstatic to have this much academic material available to study about a kingdom that is largely obscured from the public view, and take it into account. Even an art school pleb like myself had a great deal of fun learning about this fantastic new setting in a historical era I am indeed quite interested in. I'll admit I wasn't until Sundiata started posting his reference materials. I took to it like a fish to water and I was hoping you would as well. It's not too late to do so, its just as fascinating as when it was posted. Ignoring it for the sake of a 'feeling' something is wrong to stick by your audacious claims has seriously wounded your academic credibility here, not so much the claim itself.
  17. Not much I can do about the civic center, those particular finds are set in stone (lol) however sundiata did approach me a while back to suggest we introduce flat roofed house and civic structures for the purpose of realistic representation. I imagine what's overwhelming you is the prevalence of nubian vaults. Existant for sure but perhaps not in such quantities in an urban environment, nor would the roundhouses be. its very much a back burner problem at the moment... unless @Sundiata would like to hone his 3D modelling skills by taking charge of it himself. so it's been discussed and is planned, a good reminder to add it to the task thread
  18. My guy, we're trying to resolve this, a little less provocation would be more than welcome
  19. I would recommend taking a look through this topic @Sundiata did quite a bit of sleuthing to pull together the references we used to create the Kushite faction. You'll find everything aside from the balustrades there. as for 3 storey buildings, even older sites such as carthage were said to have up to 6 storey apartment buildings? I dont quite understand that assertion, they were clearly capable of such things in antiquity
  20. You did not do the legwork on this assertion, we were very thorough with the Kushites. I will give you the balustrade point. The mixing of civic and temple buildings is also a bit odd, and the watchtowers of course are an rts staple. where you're getting byzantine i have no idea
  21. They're in, have a look and see how they stack up to the catapult towers, not as much crushing power, but accurate, longer range, prompt, and faster firing.
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