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EMontana

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Tiro

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  1. I can't login to Trac since a while. I have tried it several times in different browsers.
  2. Thanks, that is what I've been looking for! We now have 4 new counters in StatisticsTracker.js: - unitsLostValue - enemyUnitsKilledValue - buildingsLostValue - enemyBuildingsDestroyedValue And a new tab in post-game summary screen named "Score", wich shows: - economy score - military score - technology score - total score http://trac.wildfire...com/ticket/1721
  3. Also posted this in Help & Feedback, but I think it should also fits in here. Sorry for that! As the title suggests it is no longer possible to go to next age in civic center, since build 12832 (as far as i know). Also there are 2 skull icons in the infobox at the bottom for building deletion.
  4. What about units regenerate health when they are in their own territory?
  5. Thanks, I'll take a look in the AI scripts. To answer your question. I think it should count what the enemy actually paid for the unit, since we want to know how many of the enemy's recources we have destroyed. But for now I will stick to the original cost. Regards
  6. Hello, I'm new here and I would like to participate in some game details, especially on the post-game summary screen. Currently working on a simple score system as described in another topic: ([Total number of resources ever gathered] + [enemy units and buildings destroyed in resource value] + [percentage map explored]) / divisor I'm stuck at the second part: [enemy units and buildings destroyed in resource value] There is no such information in simulation/components/StatisticsTracker.js Since I'm not a experienced programmer, is there anyone who know how to do this? Regards
  7. In Age of Empires 2: Military score is 20% of the resource value (cost) of all enemy units and buildings each player destroyed or converted. Economy score is 10% of all resources each player currently has or has paid in tribute, plus 20% of the resource value of surviving units and standing buildings (except Castles or Wonders). Technology score is 20% of the resource value of every technology each player has researched, plus 10 points for every 1% of the map explored. Society score is 20% of the cost of the Castles and Wonders each player has constructed. Total Score is the overall total of each player's Military, Economy, Technology, and Society scores.
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