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AllenY

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Everything posted by AllenY

  1. Are the paper-ball scrunchy things in the front yard going to be trees/bushes?
  2. From WIkipedia, from the Gaesatae Page: "The appearance of these well-built naked warriors, and the noise of their trumpets and war-cries, intimidated the Romans, but their small shields offered little protection against Roman javelins, and the Gaesatae were driven back and their allies slaughtered.[9]" Not sure about helmet. More wikipedia: "The Greek historian Polybius says their name meant "mercenaries",[1] though the literal meaning in Gaulish is "Armed with javelins, Spearmen"[clarification needed] (from Gaulish *gaison "spear, javelin"),[2] which matches Old Irish gaiscedach "champion, armed person", from gaisced"weapons", itself from gáe "spear, javelin"),[3] and compare quite closely with the medieval Irish fianna, who were small warbands of landless young men operating independently of any kingdom.[4]" So, shouldn't they be spear-fighting people with a small shield? Although the name might only come from spear it is still a bit more likely than sword, no? I'm not sure, I just quoted wikipedia and used logic, I don't know if ypeople got their info from another source. Sorry for the wierd text and stuff, I don't know what happened.
  3. Let's just say: Woah, dude... this guy... like, he, like, made the...um... CPU usage of this thing.. called...CCmpRangeManager..like....way lower dude... that's like, good... But seriously, this is some good stuff... love the screenshot!
  4. We could try to lessen the impact of swastika by making it as far removed from the Nazi version as possible: https://www.dropbox.com/s/p669zkm7q7acrmf/Hindu%20Swastika.bmp The bare-breasted women, could someone post a pic of them to see how obvious it is? After all, if it's the kind of thing you wouldn;t see unless you look for it, it shouldn;t matter.
  5. Same, taking their capital and winning feels like cheating when they have about 10 more cities. My brother, once, in Thrones and Patriots kept demolishing his senate and moving it so my army could never take his capital.
  6. Hmm, it didn't work... Could you send it again please?
  7. I did some research, the nations that are feasible during the New Kingdom period of Egypt are: Assyrians Myceneans New Kingdom Egyptians (Obviously) Hittites Babylonians Mixed Central Europeans (e.g. Lusatians, Nuragic, etc.) If we also include Asian Civs, there is Shang China Harappans Gojoseon Korea The Asian Civs might be a sort of "Part 2" for the mod, I don't know. Anyway, take your pick and let's get mining.
  8. There could be a Greek nation too, Myceneans, right? I'm pretty sure it falls in the "Greek Dark Ages" but it seems that the Greek Dark AGes are just because archaeologists haven't found much, not because there isn't anything to find.
  9. The sounds aren't bad, but I do agree, sometimes the historical inaccuracy is quite annoying. They try to persist with one line of special unit all the time which often messes up the gameplay e.g. Royal Atl-Atl vs Crossbowman.
  10. Does it really matter that much about historical accuracy? The Mayans will be fun, and a game is meant to be fun. Anything that makes a game more fun or interesting is worth adding.
  11. THis sounds like a good idea, though Assyrians/Babylonians/Hebrews will be a problem since they all owned each others territory (part of) in different stages of histroy, and the Babylonians are just technically an offshoot of Assyria anyway. I might be wrong.
  12. By the way, guys, is the spreadsheet working?
  13. P.S. THe crop area is quite squishy, and the liquid smells a lot.
  14. Ok, but I should probably get some more recordings, that way there's less noise to filter. I'll try and get some soon. Bit busy these days.
  15. Sounds interesting, I would try and help as much as I can, but the best programming I know is making A + B for C++ and not very good at graphics either, but I'm very interested, I could provide you with names for places and probably help a bit with the concept and ideas. I'd definitely play it if it existed.
  16. I played that, could never kill a single scout. Anyway, I think pack animal behaviour would be great! Have apes fight humans, like Battle for the Planet of the Apes! The prehsitroic animals idea isn't bad too, altoguht wouldn't that many be a bit overboard for an easter egg? maybe just a few recognisable ones, triceratops, brachiosaurus and tyrannosaurus (rex).
  17. I think that a good idea would be for soldiers to strap weapons to thier backs or something like that if its possible, e.g. bow, sword, dagger BUT If its a big weapon, e.g. spear, javelin, the should leave the weapons at work, e.g, lean against a tree or rock, put it down next to animal, etc. Also, it should be a sort of toggleable option, if you want a soldier to drop armor then click "deopsit armor" or something, they put it at civ/barracks/etc. then go to work faster but with less combat ability.
  18. It would add a bit more sublety to resource gathering than just finding it and setting a female/male on it. It's possible to maximise gains this way but not possible not to without careful thought, so it's in a way a sort of logistics. I don't mean like +50%, game-winning strategy, I mean just as another layer to the game. Plus, it might help to reduce lag since they are indoors?
  19. Ok, thanks guys, I was going to the vet but none were open yesterday (it being Sunday) except one which was ages away and charged about $200 for an appointment.
  20. I remember this from Earth Empire, if you put units into the building where the dropsite was, the amount of resources went up by a percentage. Perhaps this could be implemented here as well? Also, maybe if you put more females in, the food bonus is more but more males, the ore bonus is more? It would be more realistic as well as useful since its not like you can hack some branches from a tree throw it in a pile and call it timber. Well, maybe you can, but you still need to chisel stone and forge iron, right?
  21. Rise of Nations is my favourite too. Its good that it barely ever lags too, I made 500+ units, 50+ buildings, made them all fight, burn, die destroy and work at the same time, not a bit of lag.
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