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lewowpard

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  1. it seems every ai bots on any real-time strategy games, including 0ad, take lightly my orders to hold position and attack. it's for their own safety, but they rather seem to follow their appetite for destruction even if swarmed by enemies which leads to their demise than obeying my orders to evacuate to places of safety. is there a way to punish such a disobedience so that they won't do that again? of course i can order them to hold ground, doing nothing, but that could get 'em killed as well.
  2. first off all, i'm a noob. my ignorance fills mount olympus, so please don't laugh at me, or my bad english. i've successfully built and run flawlessly 0ad r10803 on the same hardware (nvidia optimus gt540m) on Fedora 16 with stock mesa and nouveau drivers, but after upgrading to Fedora 17, i can't build it - stuck with nvidia texture tools. the error messages thrown were (something like): src/nvcore/Debug.cpp: In member function ‘bool {anonymous}::UnixAssertHandler::isDebuggerPresent()’: src/nvcore/Debug.cpp:383:25: error: ‘getpid’ was not declared in this scope src/nvcore/Debug.cpp:383:26: error: ‘getsid’ was not declared in this scope src/nvcore/Debug.cpp:383:39: error: ‘getppid’ was not declared in this scope make[3]: *** [src/nvcore/CMakeFiles/nvcore.dir/Debug.cpp.o] Error 1 make[2]: *** [src/nvcore/CMakeFiles/nvcore.dir/all] Error 2 make[1]: *** [all] Error 2 make: *** [all] Error 2 what am i going to do to solve it? should i install and use the real nvidia driver from nvidia.com, *not* nouveau? fyi the process is a pain in the duff, 'cuz it'll involve setting up virtualgl, bumblebee and sort of crap in order nvidia driver to work better on Fedora 17. fyi again, i'd just use the already built version for fedora 16, but it depends on boost-signals v1.47, while fedora 17 sports boost-signals v1.48 - symlinking didn't solve the dependency. thanks in advance for your solution.
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