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spedgenius

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  1. it could also be a setting that could e toggled on/off, thhis would allow the player to chose from levels of complexity. I usually found AOE to be boring after about 10 games and had to put it down for a while> this would allow me to remain interested as I progresse in skill. also, some of us like long games tht last for days
  2. I thought I would pop in and add my two cents. I really like the Idea of attrition and logistics. Here is how I see this working: When a unit is outside the sphere of influence for given amount of time his stamina as well as attack points will steadily decrease. Some civs could have an advantage as they were better at living off the land and foraging. Eventually without some sort of replenishment the unit will become inefectual. (A malnurished soldier would have a hard time with descision making, aiming and weilding a heavy sword/spear/shield) To combat this there could be a unit that has its own area of influence that replenishes the unit while within its perimeter, Perhaps a food cart or an encampment. I like the Idea of a cart that unpacks into a camp. The replenishing would cost a certain amount of food. Restocking of the camp could be done virtually or for a bit more logistical complexity would have to be restocked manually, perhaps a trade cart could pull double duty during war time? If this were the case then soldiers could also restock by foraging and stealing from plundered crops using the camp as a dropsite. This would allow for quick raids with no loss of stamina or attack, but be true to the reality that long protracted engagements are costly for the those left back home. I also agree that health should not be affected as the logistics could be sidestepped by bringing along some healers to go around and bring everyone back to health.
  3. I have noticed in the maps that I have played, the first half hour or so Qbot will attack viciously, but hen drops off to nothing. when I finally get up enough troop strenght to venture out I meet littel to no resistance and end up killing buildings and workers.
  4. or maybe it could be as simple as only executing military orders with citizen soldiers if there are enemy units in the los?
  5. maybe not that specifically, not sure what click combinations are left
  6. Also perhaps a way to turn off resource gathering clicks for military units. It is annoying when trying to tell a unit to attack an enemy you end up telling them to repair walls or collect wood.
  7. One thing I noticed is that the AI will tend to continue replacing destroyed buildings even if there is units standing nearby. This makes it very easy to post up with a few units and drain the their resources very quickly. Perhaps building construction should depend on proximity to enemy troops? one thing on my wishlist is the possibility of living rescources regenerating. Perhaps if a plot of land is left alone for a while, new trees and food would sprout and grow. maybe different species would have different rates of repleneshment as well as different limits on growth density. Also can't wait for gates!!!
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