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MoLAoS

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About MoLAoS

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  1. Firstly why? Secondly, possibly just make a new faction that's the same as the AI one minus the tech.
  2. I'm still working on my game although my time is sucked up a bit by EVE Online and its likely to get worse as my plans in that game advance. I just started working today but I've been slacking the last few months. I'm not sure if you saw my post on freegamedev or not and I saw this had been posted in only 2 weeks ago so I figured I'd mention it here.
  3. I think that they asked for too much. The major comments I got from people asked what they were getting from the game. They didn't care about open source or the graphical quality which are 0AD's main selling points. They wanted to know how it would give them more fun as opposed to just playing AoE2.
  4. The way I understand it the cases in the video are sort of special cases. Basically even with humans drawing instead of the computer guessing what's relevant itself its really only good for particular types of objects that are relatively simple and it assumes that the texture is identical all the way around. I'm not sure if its really as revolutionary as it may seem at first glance and in fact such software appears to have been around quite a while in some form
  5. Its only good to post on forums I already have an account on, otherwise it just annoys people that someone is advertising. Which really only leaves a few places. What's the list and I'll see if I'm on any of them?
  6. Well I made a thread on the Ubuntu forums since Jeru was afraid of duplicate threads. Got a solid one person who said they contributed. Yay. Hopefully getting a few posts in the thread will make it pick up momentum. I see the fundraiser is up to a solid 14k. Hopefully it will pick up. According to my math it has to average 3.5k a day to reach the goal.
  7. Well its a performance issue because you HAVEN'T move all the performance critical stuff to C++. Personally I am not sure what sort of development speed issues C++ has. I never felt like it was taking me a long time to add a new feature.
  8. Using Javascript inside C++ may not have been the best choice IMO. I mean, you are going to all this trouble for a JS compiler. Sure its JIT but, it may have just been better to use a compiled language in the first place. It will be interesting to see if you eventually make it all the way using Javascript and still have top notch performance.
  9. I posted about the campaign on RPS. Someone made the 0AD joke, as expected, and some people made an annoyed comment about being "excited for this game 7 years ago," but at least one person said they would back it so 2 minutes of my life well used. It will be really interesting to see how far the engine can progress in a year or two with a dedicated Jorma on the case.
  10. 0AD plans to have attack type swaps based on range I believe. Although its sort of a problem because RTS games can't effectively model attack ranges. 300 yards on a longbow would cause an engine to @#$% itself.
  11. There is no reason you couldn't add a per player pop cap. Unless you already clog the UI with a lot of stuff. Tooltips could help things also. Its all trade offs of course. Most games can't know this stuff unless they get a lot of player feedback and @#$%. As far as balancing goes, you don't have to do it to swordsman necessarily. You can change the stats and pop cap of a higher cap unit.
  12. Why not refresh the limit based on the selected civilization? Also if you are using a pop cap this is a poor way to do it. Instead the value of units should be assigned to cause the correct numbers of units on each side rather than directly modifying the population cap.
  13. Oh okay. I see how your networking implementation might make things difficult.
  14. I still don't follow what you are saving? You mean like what villagers were assigned to what resource nodes and which were building stuff?
  15. I don't understand what you guys mean by saving games with an AI? You should not have to do anything different from saving a player's game. The AI should just look at the circumstances again when the game loads and make decisions. What kind of stuff are you saving?
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