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Gothic

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Everything posted by Gothic

  1. Hmm, can collada be converted into obj format?
  2. Yea, mainly Hellenistic influenced soldiers such as the Italics. I think the only thing I've made ever that isn't Hellenic or Hellenistic is either Viking era stuff or that Agen helmet I showed you guys. Gimp. I can not buy it and I do not feel right pirating it. Also, for the modeling program, I use Wings 3D as opposed to Blender or 3dsMax. It's decent when combined with other tools. Edit: Hmm, yeah, the texture maps look similar to the texture maps in Roma Surrectum(Rome Total War Mod). Shouldn't take too long to get used to it . I might take a look at the .dds files in the public archive to see how helmets and all that other stuff looks. Edit Question: How do the collada models work? What program do you use for them?
  3. Gladius Hispaniensis- Fulham Gladius- Pompeii Gladius- Mainz Gladius- Coolus Helmet- Montefortino Helmet- Imperial Gallic A- Etruscan Corinthian Helmet- Some of these are on the main site though, so I probably should remove them.
  4. I'm not sure if I'm educated enough to give an opinion on the Ptolemies but didn't they use Galatians and some form of Squadron(Agryspidai/Hypapist as examples) as their elite? Lol, yep. And give the Ptolemaic player more of a choice of mercenaries I guess.
  5. Yea, on account of the formations I think, but it's still fun.
  6. Depends on the period and the army it's going against. If it is Marius' mules against a Praesental Army, I'll put money on the Late Romans. Also, I am a fan of Late Antiquity but are you guys gonna include any late counterparts such as the Franks or Alemann because it would seem odd without them. Edit: Also I'll update my sources from IG on here. I think it's around 200something mb of stuff related to the 3rd-7th Centuries.
  7. I am sorry for my delayed response. I am not that experienced in those areas at all but it does not hurt to learn how to do those things. I will try to learn how to do them if there is not a need for texturing troops. Thanks, but I think I am average at best. I really could use some work learning how to model better but I have not been trying to improve my modeling skills on account of how interesting texturing is in the long run. Stuff like height maps, AO/Displacements, and poly baking makes texturing a lot more interesting than modeling to me at the moment. Edit: Also, I might try getting my modeling/texture mentor to apply here. Since this is a open source mod, I think he will be able to make models for this game(Don't ask why he can't ).
  8. Yeah! I haven't seen them in the current version of 0 A.D(Although I've seen them in the map editor) so I was wondering. Are you guys considering adding Epaminondas though? It's kinda odd to not have Philip II's mentor not in the game yet have Xenophon.
  9. Sure. I've never made a texture for an RTS before so I'll need time to adjust from M&B to 0 A.D anyway:).
  10. Hello, I recently put in an application for "Texture Artist" and I was wondering if anyone checked it out. I'm asking because I want to know if there is any interest in my work and so I can withdraw the application if there is not. Thanks!

  11. I'm not sure if the Theban Band(The first time I saw that unit, my heart jumped because I've never seen Thebes represented in any classical game I've played)special unit is in this game or not, but can you guys please bring it back in. Also, I suggest Epaminondas as a Hellenic Hero and Gaius Marius as a Roman hero. Also, are you guys in need of texturerers/modelers?
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