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Pickle

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Tiro

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  1. Trunk it is then ;-) Pandora's touchsreen is accessed through tslib (X input might be inbetween) which SDL 1.2 recognizes as absolute mouse input. Our SDL 2 port( 1.3 at the time) is missing control support last i tried. But I can start with either for video at least. Are both SDL versions supported? I will be sure to let you know how it goes once I have some time to start working on it. Thanks for the pointers. Edit: One other thing i wanted to mention, i saw some comments about needed to convert OpenAL, are you aware of the OpenAL-Soft project? http://kcat.strangesoft.net/openal.html This should be able to support any openAL funationality 0 ad uses.
  2. Hi ive had my eye on this project for a while, but never jumped into it because the system requirements. But seeing what has progessed on the android has caught my attention. I would like to try to give the work on the andriod version a try on the pandora (a portable linux based handheld). It has very similar hardware to some mobile phones. My version has 256 mb ram (current builds will have 512 mb ram). It supports GLES2. Pandora would certainly be ideal mobile device given that it has superior controls to anything out there. Meaning touchscreen, qwerty keyboard, game buttons, analog nubs. What I would like to know is at what point in the svn i should target, i.e. is the latest stuff in the trunk or on some branch. Reviewing this thread i saw talk about both SDL 1.2 and SDL 1.3, which is needed? Pandora can support either, although I would need to see if the latest SDL 1.3 state is in. Are there any special things I should do for data? I saw some talk about precalced models and stuff.
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