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DirectGL

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Tiro

Tiro (1/14)

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  1. No I didn't changed any kind of setting. When I enabled shadows, the game did look the same. It might be a new thing since I changed my "headers" .deb packet in my linux distribution. So it can be an Intel's driver problem, or be related to my brand new kernel... Now I use Linux 3.2.0 and glxinfo|grep OpenGL give me : OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI IntelĀ® Sandybridge Mobile OpenGL version string: 3.0 Mesa 8.0.2 OpenGL shading language version string: 1.30 Sorry for not having more information.
  2. Today I don't have this problem anymore (11582-development version) ! Nevertheless I don't see any difference between a game with the shadow mode option enabled and a map without it. It is not a problem for me if it's the reason why the bug is fixed Thanks a lot !
  3. Ok, I can confirm it's something else for FeXoR with his ATI, I've just tested the Alpha 9 (11290) and it's not solving the issue.
  4. Exact same problem with an Intel HD 3000 graphic card, on a mobile core i3 processor. Tested with a 64bit Ubuntu 11.04 with the same driver. No modified option in "$HOME/.config/0ad/config/local.cfg" was able to resolve it. ~$ glxinfo |grep OpenGL OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI IntelĀ® Sandybridge Mobile OpenGL version string: 2.1 Mesa 7.11 OpenGL shading language version string: 1.20 OpenGL extensions: Is it possible to fix it without changing any driver ?
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