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LmScar13

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  1. How about just showing an AOM-like visual representation of the aura around the hero and all the units affected by the aura?
  2. So, as you can tell by the image, I can't download from SVN because of some error.
  3. Yeah, that's what's been deterring me. Maybe I'll try it out though. Anyway, it's a problem with my driver, not 0 A.D., so no need to worry.
  4. I'm starting to think it might just be my drivers. One utility I downloaded said that my drivers didn't support GL_EXT_vertex_array, GL_EXT_texture_object, and GL_EXT_ARB_imaging. There is also no ICD registry entry, so the utility was unable to detect driver version, driver revision name and filename. I ran a test and the OpenGL 2.0 (shading language) test failed. Thing is, my graphics driver is an Acer driver, not a standard Intel driver.
  5. I tried this out, it said my OpenGL version is 3.1, but when I click version details, the program crashes. In GLSL mode, 0ad starts, but only a blank black screen shows with the the 0ad cursor. The main menu won't even display (let alone a map). Atlas won't display the map in GLSL. No error messages actually appear in GLSL. It works to the extent that ARB does: the game will run and be playable, but the error messages will appear.
  6. Well, I tried the github version and got the same error.
  7. I have Windows 7 Home Premium x64, and I believe I do have the latest drivers.
  8. Yes, I did have that set to false.
  9. Looks like setting materialmgr.quality back doesn't work. I'll try the github. Thanks for helping.
  10. Some of the pertinent config file variables are below: materialmgr.quality = 10.0 gentangents = false preferglsl = false renderpath = default gpuskinning = false The rest of my config file is the SVN defaults. There don't seem to be any graphical problems besides the errors. I don't notice any difference in the look and feel of 0 A.D. compared to before the changes.
  11. I have the SVN version of 0 A.D. and am happy to see that a lot of myconid's improvements are being added to the game! Unfortunately, my computer has a problem with some of it. My bug when I start a game (from interestinglog): ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1): ERROR: CRenderer::EndFrame: GL errors occurred ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1): ERROR: Failed to compile vertex program 'shaders/arb/solid_tex.vp' (line 1): ERROR: Failed to compile vertex program 'shaders/arb/solid.vp' (line 1): ERROR: Failed to compile vertex program 'shaders/arb/solid.vp' (line 1): My system is an Acer Aspire 5755 Laptop with Intel HD Graphics 3000. This is with ARB shaders enabled. With GLSL, 0ad has only ever showed a black screen on my computer. EDIT2: Changed AMD to Acer. IDK why I typed AMD.
  12. Great map! Finally a map with lots of trees but not too many. Looks like more of a boom-and-build kind of map than a rusher's map because of the narrow passes. [rant] One thing is that maybe the sea should have some fish. That's one thing i've noticed with a lot of maps: not enough fish. Fishing really was a very important source of food in the classical age, and since fish aren't infinite, there should be a lot of them on all naval maps. [/rant]
  13. AoK did not, but AoM and AoE3 (as well as some other games) both used the shift-to-continue-building method. Personally, I like the way it is now (shift-clicking).
  14. I think he's talking about playing a random map When you go on Matches > Random Map, the default civ for all players is Hellenes. Because they don't exist anymore the civ selection dropdown contains no text. When you click start, it warns that Hellenes aren't a civilization (but it still starts the game).
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