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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. 48 minutes ago, Gurken Khan said:

    Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it.

    I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair.

    Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it.

    In other words, maybe they have changed some parameter on the Pathfinder or on the boat.(Obstruction?)

  2. On 04/04/2024 at 10:52 PM, real_tabasco_sauce said:

    I just did some combat demo huge testing on svn vs a26. Not using vulcan here because of screen tearing issues I reported earlier.

    a26 - 4 avg fps, lots of stutters.

    svn - 25 avg fps, no stutters.

    That's really great stuff to see, so well done @wraitii @vladislavbelov @phosit and more!

    I noticed that the bodies really make a difference as well, which is why @nani has an option to turn off the bodies in autociv. I wonder if it would be impactful at all to make the sinking animation for the bodies much more coarse, aka updating the dead soldier less frequently. Its not like the animation needs to be ultra smooth, since ppl don't pay much attention to it.

     

    9 minutes ago, wowgetoffyourcellphone said:

    This is an interesting notion. Just bumping this part for visibility.

    There should be a topic about this.

  3. 8 minutes ago, Lion.Kanzen said:

    According to Ai, royal yurts should be larger and made of the best materials and with expensive details, that is, fabrics and props.

    8-Facts-About-the-Mongol-Empire-and-Mongol-Conquests-530x346.jpg.73adfa1db7f7753df05850c665ff9ef4.jpg

    From what I could see it is like a conical volcano shape, With a detail that can vary, making a Dome or simply open like a chimney.

  4. 57 minutes ago, real_tabasco_sauce said:

    I think the royal yurt could just be a more decorated version of the current yurt (house), maybe using more luxurious prop points as well

    According to Ai, royal yurts should be larger and made of the best materials and with expensive details, that is, fabrics and props.

    8-Facts-About-the-Mongol-Empire-and-Mongol-Conquests-530x346.jpg.73adfa1db7f7753df05850c665ff9ef4.jpg

  5. Xiongnu Art

    http://xiongnu.atspace.com/art.htm

    Introduction

     

    The so-called zoomorphic bronzes (plaques and buckles of various forms, buttons etc.) which display illustrations of various animals can be considered to be among the most impressive examples of Hsiungnu art. Examples of this artwork have been encountered in the Hsiung-nu sites of Trans-Baikalia, south Siberia , Mongolia and northern China . As a whole, there is no doubt that many of the images of Hsiungnu art, including the decorative bronzes, have parallels with the “Scytho-Siberian Zoomorphic Style”. Consequently, scholars have considered Hsiungnu art to be one of the developmental stages of this style. At the same time, however, a number of other Hsiungnu bronzes can be described using terms derived from a geometric style. These designs include “latticework” or “openwork” which can be found on belt plates, in addition to smaller artifacts including points and buttons. The origins of the geometric component of the art of the Hsiungnu are not entirely clear, since these objects do not find direct analogies among the Scythian cultures of Siberia and Central Asia . A detailed analysis of these artifacts has identified an evolutionary sequence which sees their origin in the zoomorphous “Scytho-Siberian” representations, most of which were strongly influenced by Near Eastern art. The objective of the following paper is to illustrate this origin through an examination of a number of pieces of the Hsiungnu geometric artwork.

    art2_clip_image002_0001.jpg.17f6d833b9e8a8ed33305257e75d0e66.jpg

    Buckle plaques for the upper belt of a dress

     

    It is possible to most clearly demonstrate the origins of “lattice-work” buckle plates. One of the most famous compositions of this style is a scene displayed on a gold plaque from the Peter the Great Collection, which displays fantastic animals standing beside a symbolic tree (Fig. 1c). The piece is encompassed by a rectangular frame, positioned on which are leaf-shaped pits for the inlay. The tree and the animals are well modeled, and the animal heads are quite realistic. It is probable that plates of this type were the prototypes for the manufacture of Hsiungnu bronze plaques, but during the course of repeated copying and re-casting many original details have been lost. The heads of animals, rendered in the same manner as those on gold plates from the Peter the Great Collection, are preserved in the frames of a number of bronze plates; probably the earliest examples of such objects. The composition as a whole at this stage, however, does not yet display evidence for a geometric interpretation. The frames of the plates become smoother, the branches of the tree disappear and it is transformed into broken zigzag lines combined with animal paws. These zigzags tie the frame of the plate to a direct line in the center of the piece which may depict the trunk of the initial symbolical tree in an extremely stylized manner (Fig. 1d). As a result of repeated reproduction, a stylization of the initial zoomorphic scene is apparent; the animal heads are now depicted by several pits, but eventually these pits also disappear. Consequently, the original scene depicting animals stranding beside a tree has developed into a geometric composition. The latest buckle plates have the appearance of trapeziums with zigzag edges and have little, if anything, in common with the original composition (Fig. 1e). The later craftspeople who moulded the buckles added a number of different details to the compositions in some cases including “foliage” on the framework of buckles which display “zigzags” (Fig. 1f ). It is probable, however, that by this stage the semantics and images of the initial scene were not clearly understoo

  6. 20 minutes ago, Lion.Kanzen said:

    Chat GPT about royal yurts.

    I decided to start with easy questions.

     

    Mongolian royal yurts were magnificent! They were much more than simple dwellings; they were symbols of power, status and tradition. These yurts were large and spacious, designed to house not only the Mongol leader, but also his court, guards and entourage.

     

    Compared to ordinary yurts, royal yurts were more luxurious and ornate. They were decorated with exquisite fabrics, furs and elaborate embroidery, often in bright colors. The interior of a royal yurt might include finely carved furniture, sumptuous carpets and other valuables.

     

    The design and layout of the royal yurt also reflected the hierarchical structure of Mongol society. There were designated areas for the leader, his family members, advisors and high officials, each with its own purpose and symbolism.

     

    In addition, the royal yurts were designed to be disassembled and transported quickly, allowing the Mongol leader to maintain his mobility during military campaigns and expeditions. This mobility was essential to the nomadic lifestyle of the Mongols, as it allowed them to adapt to changing terrain and conditions.

     

    In short, royal yurts were impressive structures that reflected the wealth, power and unique culture of the Mongol leaders. 

    Yes, Xiongnu leaders used to use larger and more luxurious yurts compared to the standard yurts used by the majority of the population. These larger and more highly decorated yurts were reserved for the leaders and their families, as well as for important events and ceremonies. The leaders' yurts were often richly decorated with ornate fabrics, tapestries, carpets and other items that reflected their social status and power within the confederacy.

     

    Xiongnu leaders' yurts not only served as residences, but also functioned as centers of power and decision-making for the community. These structures highlighted the cultural, social and political importance of the leaders within nomadic society.

    Given the importance and status of the Xiongnu leaders, it is likely that they would have had special yurts designed for their use, with more luxurious and decorative features than the standard yurts used by the rest of the population. These "royalty" yurts would have served as residences and power centers for Xiongnu leaders, and are likely to have been larger, richly decorated, and equipped with additional luxuries.

     

    However, specific information on the royal yurts used by Xiongnu leaders may be limited due to the ancient nature of this civilization. Archaeological evidence, historical sources, and artistic depictions may provide clues about the appearance and use of these special yurts.

     

     

  7. Chat GPT about royal yurts.

    I decided to start with easy questions.

     

    Mongolian royal yurts were magnificent! They were much more than simple dwellings; they were symbols of power, status and tradition. These yurts were large and spacious, designed to house not only the Mongol leader, but also his court, guards and entourage.

     

    Compared to ordinary yurts, royal yurts were more luxurious and ornate. They were decorated with exquisite fabrics, furs and elaborate embroidery, often in bright colors. The interior of a royal yurt might include finely carved furniture, sumptuous carpets and other valuables.

     

    The design and layout of the royal yurt also reflected the hierarchical structure of Mongol society. There were designated areas for the leader, his family members, advisors and high officials, each with its own purpose and symbolism.

     

    In addition, the royal yurts were designed to be disassembled and transported quickly, allowing the Mongol leader to maintain his mobility during military campaigns and expeditions. This mobility was essential to the nomadic lifestyle of the Mongols, as it allowed them to adapt to changing terrain and conditions.

     

    In short, royal yurts were impressive structures that reflected the wealth, power and unique culture of the Mongol leaders. 

    • Confused 1
  8. 6 minutes ago, Lion.Kanzen said:

    IMG_20240404_234219.thumb.jpg.43b104f41bede0a00fb2184b1dc88efd.jpg

     

    From the beginning I thought of it as one of the references I had, except that it is a Yurt (a circus/carnival tent, kind) much bigger than a simple tent, in theory the way it has been built with three levels: first a big gigantic tent then the second level of constructions a small tent of natural size and finally a kind of golden Dome maybe made of wood and bathed with gold or bronze.

    8-Facts-About-the-Mongol-Empire-and-Mongol-Conquests-530x346.jpg.f940da37da5fe132e603cda01f6dc3c1.jpg

    I based myself on all these designs and on some 3D models.

    Obviously it needs more elements and props but this is the basic central idea.

    Ancient_ger.jpg

    Age-of-Empires-4-Best-Mongol-Civilization-Landmarks-to-Build-in-Each-Age.jpg

    360 (3).png

  9. IMG_20240404_234219.thumb.jpg.43b104f41bede0a00fb2184b1dc88efd.jpg

     

    From the beginning I thought of it as one of the references I had, except that it is a Yurt (a circus/carnival tent, kind) much bigger than a simple tent, in theory the way it has been built with three levels: first a big gigantic tent then the second level of constructions a small tent of natural size and finally a kind of golden Dome maybe made of wood and bathed with gold or bronze.

  10. On 01/10/2023 at 5:28 PM, real_tabasco_sauce said:

    Royal Yurt (xiongnu) : This is supposed to be a larger and more decorated yurt that would house the leaders of smaller subgroups within the xiongnu people as a whole. Each royal yurt will allow for 3 warlord units and provide 10 pop just like a house.

    Are needed. New textures for this one, a prettier version. But I don't know how that would be historically correct.

    Patterns and symbols are needed for both cultures.

    It takes a lot of research and references.

  11. 15 minutes ago, Lion.Kanzen said:

    Another Baal, Zeus equivalent.

    https://en.m.wikipedia.org/wiki/Teshub

    But this is Hittite-Hurrian.

    The iconography is similar to Baal.

    It must be said that the Hittites are quite related to the Greeks. So there are origins of some myths in the Hittite religion.

    In Hittite art, all weather gods, among them Teshub, were depicted similarly, with long hair and beard, dressed in conical headdress decorated with horns, a kilt and shoes with upturned toe area, and with a mace either resting on the shoulder or held in a smiting position.[59] In the Yazılıkaya sanctuary, Teshub is portrayed holding a three-pronged lightning bolt[e] in his hand and standing on two mountains,[37] possibly to be identified as Namni and Ḫazzi.[61] He is also depicted on a Neo-Hittite relief from Malatya, where he rides in his chariot drawn with bulls and is armed with a triple lightning bolt.[37

    -------

     

    To whom the descriptions refer quite a bit to themes that I have touched on such as The Sacred Bull.

     

    Edit2.

    Teshub was considered analogous to the Mesopotamian weather god, Adad.[102][15] A degree of syncretism between them occurred across northern Syria and Upper Mesopotamia in the second millennium BCE due to the proliferation of new Hurrian dynasties, and eventually the rise of the empire of Mitanni, but its precise development is not possible to study yet due to lack of sources which could be a basis for case studies.[104] While Hurrian rulers are not absent from sources from the Old Babylonian period, they attained greater relevance from the sixteenth century onwards, replacing the formerly predominant Amorite dynasties.[105] As a result of this process, Teshub came to be regarded as the weather god of Aleppo.[79] However, as Semitic languages continued to be spoken across the region, both names of weather gods continued to be used across the middle Euphrates area.

     

    In Ugarit, Teshub was identified with the local weather god, Baal.[12] It is presumed that the latter developed through the replacement of the main name of the weather god by his epithet on the Mediterranean coast in the fifteenth century BCE.[115] In modern scholarship, comparisons have been made between myths focused on their respective struggles for kingship among the gods.[116] While Baal does not directly fight against El, the senior god in the Ugaritic pantheon, the relationship between them has nonetheless been compared to the hostility between their Hurrian counterparts, Kumarbi and Teshub.[117] Additionally, similarly to how Baal fought Yam, god of the sea, the Kiaše was also counted among Teshub's mythical adversaries, and both battles were associated with the same mountain, Ḫazzi.[118] However, myths about Baal also contain elements which find no parallel in these focused on Teshub, such as the confrontation with Mot, the personification of death, and his temporary death resulting from it.[117] In contrast with Teshub, Baal also did not have a wife, and in Ugarit Ḫepat was seemingly recognized as a counterpart of Pidray, who was regarded as his daughter, rather than spouse

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