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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. Well, there's a point where you can't please everyone. One of this game's main features is the border issue and build radii.
  2. Yeah, "Rise and Rule..." really did suck. I bought it before the "Age of Empires" days. Anyway, if you can dig it up somewhere I really recommend listening to the soundtrack. Great stuff.
  3. Anyone ever played the old game called "Rise and Ruler of Ancient Empires." It really wasn't that great of a game, except one point: The Music. Great stuff.
  4. I think he's saying there could be an eye candy unit. Probably in the form of a pig called, "Capitalist Pig." I think it'd be even funnier if there was a zombie like unit for the editor. I'd call it, "Pinko Commie." PS: I apologize to any Pinko Commies or Capitalist Pigs I might have offended in the above post.
  5. I'm on it! Wonders could also have two uses in the game. In a "standard" game wonders could act like others have said for special bonuses (RON, EE). In "Wonder Race" games wonders could act as game-enders (AOE, AOK, etc.)
  6. There's making it complicated, then there's adding depth. Make it too simple and easy and serious players will abandon the game in less than a month.
  7. Well, plus you have to go on the offensive in order to gain more resources, kills, points, whatever.
  8. Would you like the 7 wonders to be civ-specific "unique buildings" or map editor eye candy/units?
  9. Others were the Mosoleum at Harnicassus (sp?), the lighthouse of Alexander, the Colossus of Rhodes... I can't think of any others.
  10. I'm not too sure about adding a "crucifixion" to the eye candy section. Although I wouldn't object in any way, others (you know who) might. I'm about 50/50 on that one. It definately would be cool to have, and historically accurate (think of what happened to Spartacus' men after their revolt was crushed by the Romans). Other eye candy: Many different kinds of fences. Market stalls w/ people attending them. A Redwood tree. The 7 Wonders of the World (if not implemented into the game).
  11. I like the idea of AI controlled icebergs floating around.
  12. I got started in the RTS genre with Command and Conquer:Red Alert and its 2 Xpacks. I then graduatd to Starcraft for a while, but went back to Red Alert within months. I've played every Ensemble Studio game since the release of AOE in 1997. For polish, depth, and quality, nothing beats Age of Mythology. For innovation, nothing beats Rise of Nations. I love RON with its territory system. I love AOM for the graphics, historical, and mythological aspect. I always thought if the two were combined somehow, it'd make for the perfect game.
  13. Double the size of AOK ships and I'll be happy. That would still allow for large fleets (I wish we were just sticking to 2D myself so we could have greater detail and more units on the screen, but I digress. ).
  14. Battlefield tactics. Building a city the way I want. Letting the enemy build a city the way THEY want, defeating his army on the field, and razing his newly built city to the ground (taking all the women as slaves, of course).
  15. I don't see how it would be very complicated. LOL
  16. How about, instead of units losing health while in enemy territory (RON), their rate of attack drops? To make an analogy to real life: Those soldiers defending their own country usually fight harder than the invaders. To go even further: Troops in their own territory have an attack bonus (like 5% or something). Troops in "no man's land" territory revert to normal attack rates. Troops in enemy territory show declining attack rates (like -0.01 per minute or something). One can counter the enemy territory attrition on attack rates by bringing a merchant cart along with one's army (ala RON). This does not negate the defender's attack bonus, however.
  17. I agree. Borders should expand with the use of these buildings: Civil Centers, Fortress-Class buildings, and Wonder-Class buildings (if we decide to use these). I think walls should only be able to be built within a certain radius of Civil Centers.
  18. Whoever is "Rome" in the "Fall..." game mode would be determined by whoever had the smallest team. For instance, five players on team 1 and one player chooses team 2, then the player on team 2 would be "Rome." This would work for more than one player being "Rome" as well. Also, if you had 4 or 5 buddies and all wanted to race to kill Rome first, all you'd have to do is create a computer player and place it on its own team, and the game would automatically tag that computer player as Rome. Come to think of it, Rome should have a lot of resources too. And the timer idea is cool too.
  19. WOW Needless to say I'm getting that game! I think ships that size would look amazing for 0AD. Okay, now... I have to mention something that's been bothering me a bit about ships of this era as depicted by other RTS games. Namely, the whole siege/arrow firing bit. Yes, these tactics were used, but what ships of this era did to sink the enemy ships was by RAMMING them. I'd like to see our ships follow this historical precedent. Perhaps they fire arrows and siege missles as a primary weapon, but much like the naval myth units in AOM, have a "special attack" akin to ramming.
  20. 1.) A turtle game-type where Fort-Class buildings, towers, and Civ Centers all have +75% HPs. All other buildings have +25% HPs. 2.) The opposite of above. Fort-Class Buildings, towers, and civ centers have -25% HPs. All other buildings have -50% HPs. 3.) A Fall of the Roman Empire game-type. Basically one player has a large city, but few resources. The other players have small cities, but a large amount of resources. It's a 4v1 race to see who can kill "Rome" first.
  21. Old West style units... cowboys, indians, town marshall, 7th Cavalry (Custer's regiment), General Custer, Crazy Horse, etc. hehe. Just ideas. How about cannons too? Imagine the cool scenarios. hehe Historical and mythological heroes not in the game.
  22. So, are we sticking to the popular misconception, or the more historically accurate name for the "immortal" unique unit?
  23. Half actual size would be big enough for me. The ships in AOE-AOK-AOM are about 1/10th scale. I think something like 2/5 scale would work best.
  24. I love the Persian "immortals" unit. My Greeks hacked those "immortals" to pieces in every land battle of the Persian Wars. Muahahaaha.
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