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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It's alright In this case this probably means the other went out of memory, so either it got corrupted in a way that was recoverable (hence the oos message) or it wasn't and therefore it crashed.
  2. It seems the game fails to copy some files. Where/how did you install it?
  3. Mmmh. If you replay the game on your machine does it still crash ?
  4. I don't think anyone is actively maintaining the CI now that I retired. The point is that we usually update dependencies when we can no longer support the platform because say we updated spidermonkey and it requires C++17. We have a custom image based on the other for doxygen here. https://trac.wildfiregames.com/browser/ps/trunk/build/jenkins/dockerfiles/gcc7-docs.Dockerfile So in theory it wouldn't be too much breaking to only update that image to generate docs. We could also bundle whatever css is in there in the image dunno.
  5. Currently there is not really a doxygen policy other than follow the style of the files you're touching. Everything we generate is at docs.wildfiregames.com
  6. Well there shouldn't be a dong in vanilla (ideally it should be part of the texture instead of geometry so it's easy to switch for DE) Regarding the fence it could be 14 (7x2 for backface) planes (28 tris) with a texture with alpha. This should be added as a separate mesh so only that uses transparency. (The rest could use alpha for player color) Ideally yes it should be one texture for both statue and pedestal. You can texture it in multiple uvmaps and materials and then bake it all at once on a final uv and texture. You could leave some space to add the fence details as a rectangle to reuse as much space as possible.
  7. My memory may be wrong about this, but I think it was mostly new players complaining about it not being logical. This made the feature discovery easy but it confused new players coming from other RTS.
  8. Nah depending on what versioning system you are using you should either revert or switch to another branch.
  9. It's funny that the tide went from Capture should be optional to Capture should be the default when it eventually changed X)
  10. Last update I saw was last week for the git migration so hopefully slowly but steady. Regarding Trac the problem seems to be that someone is having fun taking it down. So hopefully Gitea won't have the same issue.
  11. If you use the biome files to place objects it's just a matter of editing those to use new textures by @wowgetoffyourcellphone
  12. And that too yes. If there is no RAM left, it could corrupt the state and explain the OOS.
  13. We possibly have an undiagnosed OOS. To debug that we need the ooslogs of at least two players and the replays. I wonder if it happens if players do nothing for 30 minutes. Ideally we'd get one with 0 mods just to be sure.
  14. The host is the server. Do you have the replays or logs with these errors ? See https://trac.wildfiregames.com/wiki/GameDataPaths And https://trac.wildfiregames.com/wiki/ReportingErrors
  15. Ah my bad that's probably only in the dev version, sorry. Doesn't mean you cannot copy it though. See https://code.wildfiregames.com/D4590
  16. You can change the stats for all african elephants in that file binaries/data/mods/public/simulation/templates/mixins/elephant_african.xml
  17. Currently we don't pay anymore for the antispambot which is like an extra 100$ per year IIRC. As for fancy captchas, I'm not sure we can add them to the forum that easily, it's kinda of a packaged solution.
  18. Replays work too. Interestinglog.html might help as well if you haven't restarted the game.
  19. Yeah that's the way. Unless USB sticks are prohibited. It would work in any case. Once you have installed 0 A.D. somewhere you can just move the folder as you please and run the game with -writableRoot. Just don't put it in somewhere requiring admin rights though e.g. program files or things might go wrong.
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