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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Luvely, maybe fix the stretching on the player color, also, maybe use the same barrel mesh than the others, else it will look a lot less poly than then new building Is that cypress part of the building ? could be nice .
  2. Hey @Thorfinn the Shallow Minded Thanks for the research, my question would be more about the shape of the scales than about whether they used scales or not My issue with the other variant of scales is that they do not overlap each others
  3. My issue is that it looks a bit like this Which if I recall correctly was not historically accurate so I'm not sure sure Persian would have that kind of armor either. Feel free to prove me wrong.
  4. Well we have a fix but you need to be a bit tech savy to test it. Can you download the source, compile the game in release, check it still happens, download a SVN patch apply it to the game, compile the game again and see if it fixes it ? If yes you can head over to Trac.wildfiregames.com and get started
  5. Hello and welcome again to the forums, First let me thank you for your interest and say I'm really looking forward to hearing from you. As you saw there are a lot of sounds to be made in the sound fx missing sounds thread. If you read the above waiver you have to create a topic called ===[TASK]===[SOUND]=== Sound name for every sound you make in that list. If you have sound suggestions you can post it in the sound fx thread. If you nevertheless want work on a sound not in the list and don't want to ask you also can but you'll have to post a request thread in the art forum (Not the tasks one) Assuming you make enough valuable contributions and stick around for a bit you'll get an invitation eventually. @OmriLahav and Lion.Kanzen me and @LordGood will review your sounds and Omri will have the last word. If you need a review after two weeks you can ping me and I'll also notify Omri by email
  6. Well they would probably be south. Im sure @Sundiata has things to say
  7. Why in the hell would the game hide only specific heads...
  8. Interesting. Just to be sure. What version ?
  9. Yeah, something in the like of that. Notice the cloth could also have been playercolor. I'll try to come up with something for the hats this weekend
  10. What about a guy walking on its side or on a horse/camel beside it ? The best would be if he was holding it using a rein but that sounds complicated to sync
  11. Can you fix that by tweaking values ?
  12. Hey Nils and welcome to the forums If you don't mind could you make an introduction thread in the application subforum using the template there ? Thanks in advance.
  13. You need to apply this to see them D1303.diff
  14. Hey @Alexandermb Thanks for those testudo anims, could you make idle variants for them ? Also the right version. I didn't manage to make columns change anims, but that would be great. Ah and there is a bug with the spears, can you make it so they do not go through ? Maybe units should be more crouched so their heads aren't that visible. Anyway it's pretty cool so far.
  15. Can you make the rein fall flat then if there is no way he can hold it (Like not flying)
  16. Nice might want tweak slightly the color of the javelin carrier as it's a bit too much orange I guess he should still be holding the rein when picking up a javelin Keep it up
  17. @wackyserious Do you have a reference for such a shield using your textures, I could make one that fits so you can commit textures as is.
  18. Well we did have alpha maps to ensure smooth transitions but I believe they are broken. So if c++ is one of your skills you might want to look into that I can fetch the tickets if you need me too. About rotating textures it's not possible as far as I know
  19. Yeah so what leper said. Really sorry. DMG only work for X86 and power pc are not X86 machines so the instructions are not supported by your processor :/ You should try the game on another machine I'm sure you'd enjoy it
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