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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Can you paste the crashlog ? Like i did to see if it's the same error ?
  2. What version of MacOS are you running ? @trompetin17 @vladislavbelov @elexis My own report (Virtual Machine) OSX Mavericks 10.9.5 Local Host ... Okay SP Random Map (India), Okay SP Skirmish Map... Okay SP Replay... Okay Atlas... Okay Units_demo ... Okay Lobby Connection... Crash ModManager... Okay Mod.io ... Error Game Id could not be retrieved. Download failure. Server response: Problem with the SSL CA cert (path? access rights?); SSL can't load CA certificate file /etc/ssl/cert.pem Feedback server... Error Feedback is currently enabled. Status: Upload failed (SSL can't load CA certificate file /etc/ssl/cert.pem) @asterix No but thank you. The release candidates for the other OS will come soon after this.
  3. @Sundiata @HMS-Surprise @iceblendedmocha @Wurri @Servo @Rolf Dew Can you make sure to test the following ? Launch a random game Launch a normal skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas See if everything works there. Open Unit tests demo (To see if there any breakage in displaying entity's) Try mods If you need any help ping me sorry for the poke but I want to avoid another alpha 23 failure. Enable feedback and see if it works (Main menu) Make sure to report any errors please. Also report your MacOs version @feneur @Itms can we post on social media to say we need mac users to test the RC
  4. Angen is a one man army as far as I know But it's likely some tweaks to unit_action.js and unitAi.js.
  5. You can try to limit the population cap or play with other players instead of AIs. If the game crashes you could give us the logs so we could troubleshoot your issue. See https://trac.wildfiregames.com/wiki/ReportingErrors
  6. Hello, Unfortunately no, there is no update on the topic for the moment. We are getting things ready for a new re-release of Alpha 23 with a bunch of fixes, but sadly, nothing for the pathfinder. However, a few devs came back from a hiatus, and started working again on things, for now it's mostly mac support fixes. In the meantime, try playing with a lower pop cap and less AIs.
  7. I like the fact you can mix factions but I get your point... Could bundle something with an option but that's annoying.
  8. You should report that to them then. I guess it's messing with default templates.
  9. Hello, It's not related to the Snap Package. We are currently moving the server for legal reasons (but mostly GDPR) and therefore the service is currently unavailable. Thanks for your inquiry. Hope you have fun with the game.
  10. Might be worth a patch, to display a nice error instead of crashing badly.
  11. @balduin any update ? I haven't seen any issue opened on Github.
  12. I remember testing this on a 960m when I made the Coliseum, and it would simply crash the game if the model was above that limit.
  13. The bug has been fixed. The fix will be released in the next version.
  14. The maximum number of triangles currently supported by the game is 32 768 as far as I know. 5k tris is a fair amount of tris for a civic center. It's not an absolute limit of course. I should really update the wiki polycount page...
  15. Looks like a nice mod. Are these fantasy castles or historically accurate castles ? If it's the later we could definitely make a milleniumad_part2 repository and use your models there. The model look low-poly which is nice but I guess you can make it a bit more highpoly than this. Units looks nice indeed. Where did you get the textures ? To be used in our mods they should be CC-BY-SA3+ or anything less restrictive such as CC0 Keep up the great work If you need help packaging your mod to distribute it let me know.
  16. One could use the seleucid textures and replace the symbol in the middle.
  17. Wraitii can't compile because his SSD is too small
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