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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side. Thread Those textures below were never commited.
  2. 1. chainmail Sure go ahead they look good enough. I would like to have spec maps for them though. 2 Women textures Yeah they look nice. I believe they already are in DE so thats great. 3. Capes. Is there no way you can fix the texture distortion ? If not it'll do but Id rather have clean textures
  3. Those were made by Enrique and I years ago
  4. Looks like you patch didn't apply correctly. What you can do to remove the whitespaces is to do the diff manually using svn diff or git diff if you are using git.
  5. You can't. Can't you disable the auto reformat ? https://secure.phabricator.com/T3498 Great gonna test it and maybe bundle it.
  6. The big, red error messages were the first thing that caught my eye, but maybe that's the map design Also is it me or does this mod have no parallax maps / normal maps.
  7. @Samulis, @dMAthena, @dmzerocold, Thanks for the hard work guys, the voices are now in the game, and you name have been added to the art credits. Looking forward to seeing more contributions from you guys, such as a better voice system, and maybe old persian voices if you ever have time to record them.
  8. Package was approved, 0.0.23.1 is now the default version.
  9. I you are using Windows and installed 0 AD as admin double clicking should do the trick and open the game. If not click open with and use pyrogenesis.exe
  10. Updated mod, I get no error with it, if someone can confirm I'll commit the new voices tomorrow. Is it Farsi or old Farsi ? farsi_voices.pyromod
  11. <SoundGroups> <select>voice/{lang}/civ/civ_{gender}_select.xml</select> <order_walk>voice/{lang}/civ/civ_{gender}_walk.xml</order_walk> <order_attack>voice/{lang}/civ/civ_{gender}_attack.xml</order_attack> <order_gather>voice/{lang}/civ/civ_{gender}_gather.xml</order_gather> <order_repair>voice/{lang}/civ/civ_{gender}_repair.xml</order_repair> <order_garrison>voice/{lang}/civ/civ_{gender}_garrison.xml</order_garrison> ... </SoundGroups> The issue is the following. The game does not know what the unit is gathering, it only has support for basic actions, which are the ones listed above. I can't add new ones without adding new code. Those sound files have to exist. If they don't the game will throw errors. I can easily change the naming conventions, but its harder to change the code itself. It requires reviews on https://code.wildfiregames.com So if you want that to change you have to write new code. I apologize for the inconvenience. You can find them starting at line 193 of the cursed binaries/data/mods/public/simulation/components/UnitAI.js file
  12. Looks like you downloaded the wrong 0ad data :/
  13. Nope. So either your friends are not using the A23b version, or you are not. You could try to add to your user.cfg file (https://trac.wildfiregames.com/wiki/GameDataPaths) lobby.room = "arena23" lobby.xpartamupp = "wfgbot23" lobby.echelon = "echelon23" if you want to join the old lobby. (not recommended) or lobby.room = "arena23b" lobby.xpartamupp = "wfgbot23b" lobby.echelon = "echelon23b" for the new one. Also make sure your svn is not too recent, we just started working on A24. your commit should be (r21947)
  14. Oh right. Well for the capes they are fine save for the one with little squares that look distorted...
  15. That's... Great what do you want to with it ?
  16. @Itms can we ask them to whitelist our game ? EDIT they do apparently https://www.avast.com/whitelist-program-application
  17. Go ahead @Alexandermb you have to power here. Be wary of tabs and spaces
  18. Basically is it in DE ? If yes we shall if not I don't know. The colors seem a bit too much but it's "historically correct"
  19. I committed nothing for now :). Its broken because it's missing voices
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