ES did that for AoE3 too........except then for the same reason they took it out. Falling trees killing enemy mil = cool. Falling trees killing all your woodies = not cool. I personally did not like the Total War series, however, I recognize it as a seperate form of RTS. To me, as a hardcore Age of... RTS'er RTS will always be simultaneously managing econ and mil, and micromanaging both. The Total War series of games is a stunning combat machine, far superior to anything Age of... has ever come up with, however, that is because Total War, with no econ, can focus entirely on military combat action. Same is true of Total War's opposite, the SimCity series. That series is almost entirely about economic and building management, with little to no military interaction. The Age of... games, as well as Warcraft, and other such "true" RTS's, will always be doomed to mediocrity for both the ranges. They have to maintain some form of balance between econ and mil, and cannot do either *really* well. Anyways, that was kindof uncalled for I guess lol, but hey, its true IMO. Age of Mythology had a rock-paper-scissors system, and I personally did not really like it.....it was way too simplistic. Any idiot can learn a R-P-S system, it takes somebody with true intelligence to master a more complex system, such as the one that was found in Age of Kings.