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recursion

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Tiro

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  1. Glad you care about feedback I half expected this post to go un-noticed. I'll continue to submit bug reports and ideas with each release. I've been an Age of empires addict for years and 0 A.D may just be the top linux game I have yet to play. I'll keep checking back on the forum here to see whats up. As I said this looks like an excellent project and I look forward to any updates/releases.
  2. This game is excellent! I'd even go as far as saying it's what every "age of ___" game should have been. I decided to try out the multiplayer recently with a friend. We were both surprised to find the alpha version of this game was already lots of fun! We especially liked the multidirectional viewing and the ability to zoom in to ground level of the units. I also really like the amount of detail put into the buildings/units/maps A few things I noticed immediately which I wouldn't doubt are already known to the devs ... Bugs: birds stuck in flight dogs don't animate attacks, some animals legs don't animate at all one siege unit doesn't seem to want to animate any attacks gates don't work at all in fact at the moment they're more useful than a wall because of their size walls don't seem to extend. piecing together bits of walls is time consuming and never fits properly. the AI in general is buggy, units stop attacking enemies randomly while other times they continue looping attacks against dead enemy units/buildings as well as animals. Resource gathering units sometimes carry on looking for nearby resources other times they simply stop. Similarly builders sometimes stop after completing one building even if you've assigned them to build multiple buildings I don't know what the max pop is at but I got it to over 450 units ideas: would like it if I could see a units total health in an integer format rather than just a health bar which doesn't tell me how much stronger say woman is to building. That way I can strategize what sort of units to use for attacks before sending them in. I know this goes without saying and I don't doubt more is coming but I can't wait to see more civilizations, units, advancements/upgrades. I like the formation buttons for groups of units however, I would like to be able to select different stances for that groups meaning "aggresive" "defensive" "neutral" "stand ground". A small focus on awesome expensive siege weapons while also balancing it with effective defense buildings. I wish you all the best with this project. Really like what you're doing and looking forward to future updates/releases! Much appreciation for all the time, money, effort placed into every piece of work within this project.
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