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dark_blade

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Tiro

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  1. I'll start us off. I'd like an AI editor, with built-in debug tools, meaning you don't have to rely on notepad. I'd also like ways of declaring and using variables. It'd also be good to allow logical comparisons on game commodities, e.g: food-amount 1 greater-than player-population 1 (where the 1 refers to the player whose food and population are being checked. Also, error logging would be good, maybe saving to a error data file. Another nice addition would be that of saving the AI at the same time as saving the game. This would mean that if you had variables defined etc. then their contents would be saved too, rather than having to check for a reload, then reassign the variable contents. That's it for now, I'll keep thinking. D_B
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