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Showing content with the highest reputation since 2021-01-15 in Posts

  1. Hello everyone, For the purposes of helping me review patches for Alpha 24 (coming soon!), I made a quick mod to get an easy "macro" view of templates and try a few things out. My intention is that this mod should be compatible with most other mods, not just 0 A.D. itself, even most total conversion mods. I'm releasing it publicly, it'll soon be on mod.IO and it's on GitHub: https://github.com/wraitii/balance_test_mod See the wiki over there for some more documentation. I'll probably keep adding a few more features until I'm happy, and intend to maintain this somewhat since we
    7 points
  2. Had some fun the phase icons using my new letters. phase_sources.7z
    6 points
  3. I have made another thread with Iberians, I have put something that could be useful as a wonder, a fort that used the greatest Iberian technology of the time, unique fertility rituals in that area and all the defense measures that were never used, because it is about of an exceptional historical and monumental complex, unique in our Spain From here the people of the ilergetes were born, who had Indíbil and Mandonio as main
    4 points
  4. Por el último de hoy pero no menos importante ; -(Boceto) Puerto lusitano; (vista frontal) (vista trasera) Disculpen las molestias*
    4 points
  5. The ones of you who have a close eye on the recent commits and patches in the queue will have noticed that there are efforts being made to further differentiate the current civs either by unique bonuses and/or buildings. I am assuming that I am not the only one seeing great potential for Spartans in that direction, especially since the removal of their pop penality leaves room for new things. I think it is time to share my ideas from a mod draft made several years ago, but never finished/published. See the following description and proposals as an inspiration for new/alternative/enhanced Spart
    3 points
  6. Because Sundays just wouldn't be the same without it!
    3 points
  7. My first map :p Fall Of Constantinople.pmp Fall Of Constantinople.xml
    3 points
  8. -Aquí , otro boceto mejorado para las Murallas lusitanas, Murallas; (vista frontal) (vista trasera) Disculpen las molestias*
    3 points
  9. Buenos días/tardes Gracias @wowgetoffyourcellphone por su comentario y tomo nota, intento hacer que los edificios tengan la misma estructura que las demás "Civs" (o eso intento ahora con los nuevos bocetos) pero me es muy complicado ya que los edificios lusitanos SON CIRCULARES y quedan pocos restos arqueológicos ( por eso edificios como las torres defensivas no las he creado) porque intento ser fiel a la historia y si no hay vestigios de un edificio yo no me lo voy a inventar Si alguien encuentra más restos arqueológicos lusitanos me sería de gran ayuda Un rasgo in
    3 points
  10. Big thanks to Fernando Quesada-Sanz for sharing this thesis on the Iberian armament, volume 2 should be uploaded soon: https://www.academia.edu/44920313/QUESADA_SANZ_F_1997_El_armamento_ibérico_Estudio_tipológico_geográfico_funcional_social_y_simbólico_de_las_armas_en_la_Cultura_Ibérica_siglos_VI_I_a_C_Monographies_Instrumentum_3_Montagnac_Ed_Monique_Mergoil @Duileoga @soloooy0 @av93
    2 points
  11. lusitanos chronology by the history museum of extremadura https://www.timetoast.com/timelines/edad-antigua-en-extremadura history summary https://elblogdeacebedo.blogspot.com/2017/08/el-origen-de-la-cultura-celta.html?spref=pi viriato monument Iberian fortress never used and it seems that it was created to demonstrate the power of a leader would serve as a wonder In the following days I will be putting more in my thread, so as not to saturate the other with existing information
    2 points
  12. Still short on time, but managed to cobble together a couple of quick games to demonstrate a specific tactic when playing as the Britons. Love it or hate it, you can't ignore a Slinger Rush!!!!!
    2 points
  13. If we look at the way that the game was originally designed, most techs were meant to be paired, having the player choose between the two with different benefits. Earlier alphas incorporated that, but the results were a bit mixed, leaving the current gamestate without that mechanic. My take is that there should be choices provided that they are meaningful ones and play to different possibilities during the timeframe in which they were represented. With Rome it might be a matter of trying to consider the demands of the plebeians over the senatorial elite. Carthage might be a matter of relyi
    2 points
  14. @GunChleoc, you appear to have an old version of enet installed in /usr/local/include/enet, which is being used instead of the Ubuntu-repository-provided version.
    2 points
  15. I haven't spoken to @badosuabout his spec mod for a few weeks - but the upper left section is the bit I really appreciate in terms of displaying clear visuals for the viewer in replays, and ease of reading for me when I'm doing commentary. I still use the FGOD overlay but it's much harder to read. The production section - in the version I have, is still a WIP. I believe Badosu has plans for a much more integrated GUI replacement idea with a lot more matching visuals. The aim of it has always been to show the data of what each players are doing at a given time. You can easily see their bui
    2 points
  16. Boceto "edificio especial"; Castro Mercenario lusitano: (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  17. 2 points
  18. 2 points
  19. This is an Iberian fortress (northeast Spain), not a Lusitanian..
    2 points
  20. Buenos día/tardes -Aquí les presento otro boceto sobre el Templo Lusitano; Templo Lusitano (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  21. Hey, Thanks a lot for the coding offer! For the technical part, while I understand most of it I'll let @wraitii and @vladislavbelov tell you whether it's a good idea or even applicable to the current architecture. Yes the threading patch for the pathfinder is still open, and there is still a long way in optimizing it. https://code.wildfiregames.com/D14 (Pathfinder Threading) We might need a thread pool for this and to rethink our entire usage of threads. https://trac.wildfiregames.com/ticket/3290(Enabling the JPS cache for the pathfinder) https://trac.wildfire
    2 points
  22. Buenos días/Buenas tardes -Aquí les presento otro boceto sobre el Centro Urbano lusitano; Centro Urbano lusitano -¿Civil Centre? (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  23. Buenos días /tardes -Aquí les presento otro boceto sobre las casas lusitanas , Casas lusitanas; (vista frontal) (vista trasera) Disculpen las molestias*
    2 points
  24. That's because AMD cards don't seem to support 16 samples. Only Nvidia does.
    1 point
  25. I am still loving 0AD, I started playing a few years ago and from having zero interest in ancient history it got me into totally geeking out over the cultures in the game and reading many fascinating books about them. And I went to Rome to the see real forum and Colosseum because of this, thank you! I was just showing my kids how to play for the first time, they have been doing romans at school. They always want to play as romans but they are complaining that romans should always be red, and when they play (by default, as player 1, against the computer, like most people will do) they ar
    1 point
  26. Oops you're right. I inadvertently reported the same issue twice. Thank you, my bad.
    1 point
  27. @wowgetoffyourcellphone: you need to update your Player.js overwrite, you have no "Deserialize" function and it throws an exception now. Edit: your save games are also broken because of the same issue btw
    1 point
  28. @wowgetoffyourcellphone This problem was reported in #5927 and supposed to be fixed with Changeset 24675. Are you running the latest SVN?
    1 point
  29. Are there any new dependencies that haven't been documented on the wiki yet? I have Ubuntu 20.04-based Linux Mint. SVN r24660. I cleaned the workspaces and rebuilt without any parameters. precompiled.cpp ../../../source/network/StunClient.cpp: In function ‘JS::Value StunClient::FindStunEndpointHost(const ScriptInterface&, int)’: ../../../source/network/StunClient.cpp:375:68: error: too many arguments to function ‘ENetHost* enet_host_create(const ENetAddress*, size_t, enet_uint32, enet_uint32)’ 375 | ENetHost* transactionHost = enet_host_create(&hostAddr, 1, 1, 0
    1 point
  30. Thanks for the mod and the help. Fantastic! Now I can finally be pro and beat Boudicca! I love late game, so I'm psyched to micro all the time with auto production on. General mod question: Is there a way to raise an alert for only selected women?
    1 point
  31. Movement in formation has been improved but still has flaws in the way it deals with obstruction. If you want to pass through a chokepoint small enough, the formation will not find a path here and will need to go around, whereas in 'no formation' they can go through. Also when there are small objects which obstructs the path, the formation will be slowed down, sometimes more than necessary. Also there is no option to temporarily select 'no formation' to deal with these cases. For these reasons I deactivated it. Edit: That said it is true it might still be faster for when there are sm
    1 point
  32. Boceto para Maravilla Lusitana; (vista frontal) (vista trasera) Disculpen las molestias*
    1 point
  33. The way DE does it is with Hero selection. For instance with Sparta, if you choose Leonidas you get hoplite units, while if you choose Cleomenes III (who reformed the Spartan army to counter the Antigonid Macedonians) you get phalangite units. Heroes are more integral to the game in DE though.
    1 point
  34. 1 point
  35. This JSON code is parsed by C++ IIRC
    1 point
  36. I think the main area in the simulation where memory fragmentation matters is the Sim components. Right now they're basically random, and we can do much better. Threading in general isn't that easy because the game's architecture assumes that everything can be modified mostly at any time. There are a few things that don't (namely the pathfinder is 'easily' threadable), but most things are.
    1 point
  37. @user1 My name: Feilongbay Enemy: mbr1305 commands.txt
    1 point
  38. I like this. If you calculate camel top speed vs horse top speed irl a camel would be about 25% slower. I like this too. But because you hire mercs they shouldnt cost food/wood in my opinion, just raise the stone/metal price. Even though most people think slingers are OP, i think the balance between archers/slingers/skirmishers is nearly perfect in itself. It's the army with the better mix (or straight up fantasy heal spam) or micro that often comes out on top.
    1 point
  39. Tag @user1 Please state your lobby username and the lobby username of the offending player. my name: weirdJokes username of offending player: tato98c He just quit in a lost situation. And this is even the second time that he has done that against me. Too bad that I didn't remember it. commands.txt
    1 point
  40. You need to install "libfmt-dev". The build instructions were updated a few days ago. Maybe you should check the other dependencies too. https://trac.wildfiregames.com/wiki/BuildInstructions
    1 point
  41. Nescio brought up a few really good points earlier that I wanted to explore in greater depth. I started a private conversation with them about it, but since our topics touched on some questions of general interest we agreed it might be better to continue things on the public forum instead (if anyone is still interested). Is there a preferred terminology then for the general durability of armament? I know there are some culture specific terms such as hoplite and cataphract that get to that idea. However, I think there is value in distinguishing the gameplay abstraction of armor strength
    1 point
  42. illustration of a warrior with a shield based on the Salisbury hoard, a sword based on the hilt from Hod Hill and on the scabbard from Isleham and finally the shield from Leicestershire on the side. Note that the warrior is also carrying a javelin with a bonehead. Finally, this artist is producing a lot of fantasy material but I like the bodypainting of the warrior: https://www.deviantart.com/dewitteillustration/art/Warhammer-Albion-Brightwoad-Bearer-794994101
    1 point
  43. For $100,000, I offer to help explain to your Instagram followers why you are getting repeatedly banned. For $10,000, I offer to set up your own lobby server no one can ban you from. For $1,000, I offer to send you my replay files, so that you know what you are missing. For $100, I offer to play one 1-vs.-1 game with you to help you deal with your addiction (IP hosting fee subject to negotiation). Contact me for further details if interested.
    1 point
  44. Xenial Xerus - Oops! Wrong thread. xiphos - The classic blade was generally about 50–60 cm long, although the Spartans supposedly started to use blades as short as 30 cm around the era of the Greco-Persian Wars.
    1 point
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