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  1. Auto-Queue is an ability of a building to loop through production queue indefinitely as long as resources and population limits permit it. So instead of training units repeatedly, you can simply set the queue once and set the building to auto-queue. If you played Age of Mythology you probably have used this features. In Rise of Nations it's called Infinite Queue. I have searched through the forum in case this topic has been discussed before, but I can't find any. So I decided to make a small mod to demonstrate this feature, inspired mostly from RoN's infinite queue. I attached the mod bel
    9 points
  2. 1. Better Scouting https://github.com/JustusAvramenko/scout-mod Concept, Discussion, Design Development Phase Testing Phase <- Freeze/Release Candidate Bundle; Test Bundle Release 2. Theban Greeks https://github.com/JustusAvramenko/theban_greeks Concept, Discussion, Design Development Phase Testing Phase <- Freeze/Release Candidate Bundle; Test Bundle Release 3. Two-Gender Citizens https://github.com/JustusAvramenko/0-A.D.-Alpha-24---Two-Gendered-Citizens Concept, Discussion, Design
    7 points
  3. Testing the new Macedonian wonder that I made, the Palace of Philip II
    7 points
  4. Since this morning (https://trac.wildfiregames.com/changeset/25233) it is possible to have melee attacks deal also area damage. It might be nice to use that for elephants, making them more specialised group killers than structure destroyers. The syntax is very easy, just copy-pasta from e.g. the bolt shooter. But I wish to gather some opinions first. Do we want area (a.k.a. splash) damage for (champion) elephants? We'd obviously need to reduce its normal damage then.
    6 points
  5. And for the 42nd consecutive Sunday, another game for you! And how on Earth did I not know that palisade walls could be build in neutral territory in A24??????
    6 points
  6. This thread is for the development of a Medieval Fantasy mod. @Stan`has done work on the Elves and the Dwarves, the idea would be to complete them and incorporate them into a single mod. It would also be necessary to make other factions. Here is a possible list of civs that the mod would have, but the list is subject to change of course: Elves Dwarves Humans Lizardfolk Merfolk Orcs Undead Regarding the name of the mod, Stan suggested either Bellum Artis or Polemikó skáfos. At this stage, we mostly need ideas and a good design document. For example, wh
    5 points
  7. Heavily inspired by the morale mod: https://wildfiregames.com/forum/topic/37755-morale-system-for-0-ad And this idea: https://wildfiregames.com/forum/topic/38187-give-elephants-area-damage/ I want to explore a new mechanic for elephants. (Just for fun, so the effects may be unrealistc) Original version, now outdated: Historically elephants were especially effective against cavalry, because if the horses were not used to the presence of elephants, they would get very nervous and flee when they saw something that big walking towards them. This would disrupt the battle formati
    5 points
  8. I haven't created the auras or techs yet, so feel free to give ideas or criticism. The Portraits will eventually need to be replaced. I wish I had the cash to just hire an artist.
    5 points
  9. I thought it'd be funny to do a Minion map so I did one. the xml seems broken / unable to upload ... maybe this'll work as is ets me know if it doesn't. Its a little derpy but lets not take it too seriously. Bob.pmp
    4 points
  10. A preview of Morale System on Gaul (me) vs Rome (AI) swordsmen fight. 0AD 24b. Due to UnitAI that makes units in formation break formation while attacking, manual interventions are needed to ensure the Gaul swordsmen to stay in formation.
    4 points
  11. Cool, I like the extra button. Working well. I know @nani has integrated something like that in its AutoCiv mod. In this video, titled 0AD Mods - AutoCiv Game Enhancer @1min53sec (4/Sep/20), you can see the feature in action.
    4 points
  12. Recent changelog: Improved fleeing behavior (low morale units flee when sighting enemy or being attacked) Unit Stance change based on morale (low morale units automatically have Passive stance, high morale units have Violent stance). Units reaching maximum morale will cheer. Average morale display on multiple units selection in selection panel. Morale for structures is now supported, complete with garrison morale effect and capture points reduction on low morale. Plans for next updates: Improve performance (currently noticeable in large battles, but shou
    4 points
  13. Yoda - Jedi Master Yoghurt - a food produced from the bacterial fermentation of milk Yogi - an anthropomorphic cartoon bear. Who liked picnic baskets. Yellow Bile - a humor believed in medieval physiology to be secreted by the liver and to cause irascibility Yellow Fever - an acute viral haemorrhagic disease transmitted by infected mosquitoes. Yellow Weather Warning - Lowest level of warning for extreme weather conditions, below amber and red. Usually means there will be flooding in parts of Wales. Yowsers - a slang amalgamation of 'yikes' and 'wowsers!' Populari
    4 points
  14. Rough 3D sketch for a human house, just to get the ball rolling.
    3 points
  15. @wowgetoffyourcellphone btw I really like the artist that made those characters https://www.deviantart.com/jfoliveras/gallery
    3 points
  16. Download to test: https://github.com/JustusAvramenko/theban_greeks Ready for testing! Works with Alpha 24. Adds the Theban civilization to the game as a playable faction. They include 3 new heroes, 2 champions, custom actors, a fix for the plumed Boeotian helmet, 2 special technologies, a team bonus, and more! Will release on Mod.io in 2 weeks or sooner if all the bugs are ironed out!
    3 points
  17. Fireraiser fixed and pushed to repo. Any other fixes or bugs? Can bundle soon if not.
    3 points
  18. While that might be the case, 0 A.D. reflects empires generally at their greatest (in which the exact time is admittedly a bit arbitrary). During that time Seleukids, Ptolemies, Carthaginians, and Indians all used elephants in a variety of battles; having them decrease in value doesn't really line up to me at least.
    3 points
  19. Units under development. With conical North African helmets: champions Royal Guard garamante; with turbans: elite tribal spearmans.
    3 points
  20. please no. Other elephant techs, yes why not.
    3 points
  21. Their stats would be rebalanced of course.
    3 points
  22. Elephant Stables Numidian/Nubian Mahouts (Carthage/ Ptolemies): Greater Speed Elephant Roundup: Faster Train Time Forge Tusk Spikes: Greater Attack Elephant Panoply: Greater Armor (can swap actor to armored version) Elephant Howdahs: Gives Howdahs to war elephants
    3 points
  23. It would be good if this is added to the main game. Then there would be no discussion if it is "cheating" using a mod that includes this feature. An extension could be to automatically adjust the auto training batch size to get even more efficient training times.
    3 points
  24. There were some fantasy models I commissioned from the modeller Kwaliti to produce rendered sprites for Wyrmsun from which might be useful for your project (if the models can be made work with Pyrogenesis): Skeleton Warrior https://github.com/Andrettin/Wyrmsun/tree/master/models/units/undead/skeleton_warrior Orc Spearthrower https://github.com/Andrettin/Wyrmsun/tree/master/models/units/orc/spearthrower Hobgoblin Warrior https://github.com/Andrettin/Wyrmsun/tree/master/models/units/hobgoblin/warrior Gnoll Warrior https://github.com/Andrettin/Wyrmsun/tree/
    3 points
  25. Hi all! I am a new player, tried the game some years ago, and now I got back on Linux and saw it there, so gave it another go. It has really improved a lot, this time I will follow it with great interest! I love the...well the love, sorry for the repetition, put in this game. I am a fan of all AoE, Rise of Nations etc so I'm excited to delve into 0 AD. Hope to see a campaign soon Also, seems like I re joined at the right time, a big new version has just came out, am I right? I will try to find it, seems that the repository version is still an older one. Well, happy to be
    3 points
  26. One thing Nescio earlier on proposed that I particularly liked was giving a bonus to building structures like markets and temples within a certain radius of the Civic Centre. This would be a nice "soft" encourager for the player to migrate their farming economy to a different area.
    3 points
  27. Numidian mercenary of Hasmonean Dynasty (130-63 BCE)
    3 points
  28. I think that the gather rates are fine. The cav is specialized in hunting, so it's much faster, but it can't do anything else. This makes it also possible to replace in the late game the farming by corralling, which rewards skillful play! It's no problem neither that chicken are close to the CC. Conclusion: Just don't change anything
    3 points
  29. Some 0 a.d & mods mechanics in age of empires 4. - Collect food with cavalry/scout - Mongolian pack/unpack buildings - Towers seem to shoot arrows according to the number of soldiers garrisoned. - Can garrison units in ram and siege towers.
    3 points
  30. It will be a beautiful addition to the Carthaginians!
    3 points
  31. Instead of manually picking a commit I suggest you use git bisect instead. See https://git-scm.com/docs/git-bisect Example start: $ git bisect start --term-old broken --term-new fixed $ git bisect fixed master $ git bisect broken A24b After that git will checkout an appropriate commit for you to test and mark as either broken or fixed, this repeats till you found the commit you were looking for.
    2 points
  32. Would be fine as long as you credit the original author. One could ask him permission too. However the model is no way game ready See all those triangles? EDIT: Would pretty great to bake onto a low poly model to get a perfect normal map.
    2 points
  33. Clear "no" to garrisoning elephants ever in fortresses - how to ram down fortresses if elephants are in there? Right, not at all. I'm also against additional buffs for elephants - why buffing them if they are OP? So, only thing I could imagine is: Excluding them from the current armor upgrades and give them their own armor upgrades, for nerfing.
    2 points
  34. You'd have to convince everyone it's not cheating in the first place
    2 points
  35. Wow very cool! It definitely lives up the expectations .. knowing the franchise, I couldn't expect anything less than some AAA title. However, strangely as it may sound, looking at the images and previews, I have to say I kinda prefer more 0ad look and feel, more solid and realistic. As many have also observed, that "cartoonish" look makes units and structures appear a bit disjointed together and I think it takes away the immersion and atmosphere of the historical period. Ahahahah probably the day it will come out an updated version of Millenium AD I won't look back for a while
    2 points
  36. Looks like he was just scared of his neighbour.
    2 points
  37. Notice that no palisades were (ab)used by this player !!!!!!!! This is clearly an invitation for the enemy to come and try to take the civic center down. To me this demonstrate a high sense of morality and ethic by this player who wanted to assess the strengh of the combination fort/civic center with the only aim to try to comment on balancing posts in the forum!
    2 points
  38. The problem is precisely the permissions to write the configuration in the home directory. I reproduced on my computer: $ rm ~/.config/0ad/config/user.cfg $ sudo chown root:root ~/.config/0ad/config ERROR: CConfigDB::WriteFile(): CreateFile "config/user.cfg" failed (error: -110300) Try cleaning your config directory (type in terminal): sudo mv ~/.config/0ad /tmp/0ad_backup and reinstall snap in dev mode (without restriction) snap remove 0ad snap install --devmode 0ad https://snapcraft.io/tutorials/advanced-snap-usage#3-handling-interfaces-a
    2 points
  39. Ah, ok, thanks for your clarification. I will hopefully be able to help identifying the trigger. I will test this on Monday/ Tuesday. Have a good start into the new week.
    2 points
  40. What do you think about adding a "crown" or some glittery particles to the hero to make him more visible in battle.
    2 points
  41. 2 points
  42. 1. That Scout cav bringing back the entire deer carcass is pretty darn cool. 2. I like the dead/depleted berry bush. 3. I love the gold "veins" on the mines. 4. Cliffs and mountain tops are pretty awesome. 5. The grass actors are very nice. 6. The farm fields changing colors is something I've wanted for 0 A.D.
    2 points
  43. What if they get a free scout cav at the beginning of a match? Does nothing but scout and build outposts?
    2 points
  44. Lone developers working on vanity projects do exist, and I suggested 0AD isn't that project (which it isn't). But when context is taken into consideration and is applied logically, that also suggests that not all lone developers are working purely on vanity projects, which clearly they aren't - and clearly I didn't suggest they were either - nor did I suggest a lone developer working on a vanity project is good or bad. The logic you're applying is akin to announcing that I'm allergic to rabbits, therefore I must be anti or against all furry animals, presumably because you say I do. And ex
    2 points
  45. There might be a way to disable the techs in specific map XML files.
    2 points
  46. Yes, reforms sounds good. Sacred band units vs. Hannibal veterans and elephants
    2 points
  47. Sounds boring - might aswell limit the game to only one civilisation in that case. The whole idea of maintaining multiple nations is different capabilities and adjusting your play wise. Therefore, I don't observe any problem with retaining more established and weaker cultures, in the end they have different bonuses that get them balanced anyway.
    2 points
  48. Hmm, then boost the other civs? Looking at historical meta for a moment, I think both Rome and Carthage should be top tier. Ideally of course you want all civs to have a chance to win, but those 2 should definitely get some love.
    2 points
  49. I personally think this sounds fun. It would also be appropriate to potentially have Hamilcar be able to recruit mercenaries while we're at it.
    2 points
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