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Showing content with the highest reputation on 2021-03-02 in Posts

  1. I like what the shader does to Delenda Est's metal mines. The "metal veins" have a shimmer. I hate what it does to the terrain textures though. I forget, but did you say that will be worked on later?
    2 points
  2. First the low quality of the video hides all the qualities your shader is supposed to present, second you seem to overestimate how many follow progress enough to see an obscure post in a dev subforum. Lastly, your stats are great, compared to many veteran 0ad casters so chillout XD
    2 points
  3. The "Rathaus" oder "Bürgerhaus" ...
    2 points
  4. I made a little demo video, for the undecided ... The fish need alpha.
    2 points
  5. i report 'violation of the Terms of Use' : opponent name: PrinceofRusset (1111) my name: seeh - he PrinceofRusset was host - his attacks with many horses runs in my pickers - he exit the server 10 seconds later without any comment https://youtu.be/DH8ulD3HJZQ 2021-03-02_0009.zip
    1 point
  6. I have seen some spears set to passive before being sent to the battlefield in a24... Passive can help save melee heroes that can be trained only once. I would guess that for an average player who have all his units in the same control group, having some form of security for his hero would be great. About healers, I am not sure what is the best solution since it is has negative effects for both the owner of the healers that need to regroup them all the time with the rest of his army and the attackers who need to regroup his soldiers chasing them. Just thinking out loud, maybe r
    1 point
  7. If you changed it once, it'll be remembered for your next game. This is _usually_ good, but sometimes lead to undesirable behaviour. If some map has pre-defined teams, it'll also change the team settings, so it can happen without noticing.
    1 point
  8. Hey @gameboy, thanks for the report, we're working on a fix.
    1 point
  9. I had to refresh my memory. What I did to terrains was three things: I got rid of the specular channel; I ignore it with full prejudice, since ground never has much specularity to speak of, unless it is man-made polished stone, or smooth ice; but even in those cases the specularity is dielectric rather than metallic. Even so, some grounds, particularly the Acropolis elevated ground, were so bright in diffuse they still saturated even after removing the specular channel. So what I do is detect unsaturated (gray-scale) material that is too bright, and dim it down by usin
    1 point
  10. If you gonna use that as your metric you gonna be disappointed :-) Be patient
    1 point
  11. I just checked the video stats in Youtube; 13 views so far; average view time 2 minutes and 3 seconds. That's less than half the video. So most people click away before getting to half of the video. I frankly don't understand this community. This is a waste of my time like no other.
    1 point
  12. Look for the unit that has `VisibleClasses` you want: https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/simulation/templates 0ad also shows the classes of the unit if you open the detailed stats modal (right click somewhere xD)
    1 point
  13. Yeah, I don't understand the argument against them having this ability. If it looks "weird" for an elephant to do this on their own, then just add a driver?
    1 point
  14. I know I'm totally irrational about this, but I loved watching the elephants putting wooden beams on buildings with their trunks.
    1 point
  15. Channel dedicated to the study of Ancient History, with particular interest in the martial field, through a multidisciplinary approach in which the study of sources and the analysis of finds are combined with experimental archeology. All the videos are in Italian but numerous videos include some English subtitles. Gioal Canestrelli is a serious guy with some academic background and a reenactor: https://www.ibs.it/libri/autori/gioal-canestrelli https://independent.academia.edu/GioalCanestrelli
    1 point
  16. The biggest proof that a24 is better than a23, is to join a team game and see at least 6 different civilizations, where before we only had two haha
    1 point
  17. Test with all hotkeys finished for a minute: Results: 98% shorcuts work like expected :-) ( https://youtu.be/UsEluryKil0 that really works great I don't really need many shortcuts either . not yet but some does nothing at my (k)Ubuntu : - [x] Wall shorctus - [ ] does nothing: - [ ] E + Space - [ ] W + Space - [ ] E + Ctrl - [ ] W + Ctrl - [ ] D + Space - [ ] Select Farmsted - [ ] ctrl shift F - [ ] ctrl F - [ ] space ä <== whats syntagma? - [ ] space 9 <== format wedge recomande
    1 point
  18. DONE! The water shader now uses TRUE fresnel for reflection and refraction coefficients. This is the Fresnel formula from Wikipedia; no approximations; no hacks. And it works! Updated also the Phabricator water_patch: https://code.wildfiregames.com/D3603 metal_shader_set_v1.2.pyromod
    1 point
  19. I'd also like to hear some thoughts on altering or removing the passive stance. The main problem is with units doing the weird run and thus avoiding shots and baiting the attacking units after them. Most noticable on healers and women with the loom upgrade as units will run straight into the enemy army to try and chase them. Then there's also players who put the hero on passive stance and position the hero in front of their army as an easy alternative to dancing. Edit. Also with melee units becoming more usable and necessary, dancing should be far more difficult.
    1 point
  20. Hi, this topic is not used to explain a problem, but a big congratulations to Wildfire Team for the Amazing new Alpha 24! Keep it going! Don't give up!
    1 point
  21. Hello, I want to inaugurate this new A24 replay section by dumping a few of my multiplayer replays, showcasing the new unit balance and the increased diversity of units that can be reliably trained. I have a feeling sometimes players don't make use of all tools available to them. Champions, trade and siege (3v3).zip This teamgame showcases a lot of different unit types, but notably champions swordsmen, some champion archers, some trading, catapult+ballistas attack, and camel archer lategame composition on the other side. Roman sword cavalry champions (3v3).zip Features roman swo
    1 point
  22. Sound attenuates with distance like real life. The further you zoom out, the quieter things become. Pre-A24 this was not done; 0 A.D. behaved like a 2D game, with all sounds of equal loudness no matter where they were on the screen. This was a basic flaw with 0 A.D. which meant that at far zoom, people mining on the other side of the map would be audible at 100% volume. Not only was this acoustically completely wrong, it caused sound to be extremely cluttered, with a sheer overload of equally loud sounds. You hear mining, but is it the miners right in front of you, or the miners on the othe
    1 point
  23. Hello hello hello. It's me again. First serious ranked game in a24 and of course I'm crushing my enemy with Ibers elite cav(op). My opponent did not have the dignity to resign so he pretended internet drop and it disconnected me. It's second time when this noob is doing this kind of thing. There must be a punishment. opponent name: Raffut1969 my name: Daniel_King commands.txtmetadata.json @user1
    1 point
  24. Does the laptop where it lags have screen scaling ? Eg a 125*% zoom on windows. If so you need to disable scaling foe 0 A.D. by editing properties or disable it entirey
    1 point
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