Jump to content

Leaderboard

  1. wowgetoffyourcellphone

    wowgetoffyourcellphone

    Community Members


    • Points

      187

    • Content Count

      6.252


  2. Stan`

    Stan`

    0 A.D. Art Team


    • Points

      179

    • Content Count

      13.252


  3. DanW58

    DanW58

    Community Members


    • Points

      143

    • Content Count

      417


  4. Mr.lie

    Mr.lie

    Community Members


    • Points

      79

    • Content Count

      378


Popular Content

Showing content with the highest reputation since 2021-02-09 in Posts

  1. Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 24: “Xšayāršā” (pronounced: Khsha-ya-ṛsha), the twenty-fourth alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. The release is named after Xerxes the Great, ruler of the Achaemenid Empire from 485 to 465 BC. Youtube: PeerTube:  Easy download and install Download and installation instructions are available for Windows, Linux and macOS. 0 A.D. is free software. This means you are free to download, re
    25 points
  2. Hey everyone, I am writing this post to let you know I will become mostly unavailable in the coming weeks. As some of you know, I pushed my limits a lot farther than I ever did for this release, and this combined with some of the threads here + AFK life has had a big impact on me. Probably because I always want to see and take the best out of people. Anyway, to be able to give my best again, I need some rest. And unfortunately, it seems that requires a complete break, else I get dragged in too many things at once, and will never stop until I break again. We have art assets to improv
    16 points
  3. As there has been plenty of criticism concerning the new alpha, i am feeling the desire to make a list featuring changes that i consider huge improvements and points of criticism that i dont necessarily agree with. Of course this is just my subjective opinion, but my points are often related to general principles. 1. Game has more depth, as champions are now viable option, adding another dimension to lategame. Each faction basically got several new units. 2. Counter system working better. Spamming sling or for new alpha archers isnt really a viable option. As soon as melee units ente
    14 points
  4. Hi, this topic is not used to explain a problem, but a big congratulations to Wildfire Team for the Amazing new Alpha 24! Keep it going! Don't give up!
    11 points
  5. Greetings everyone, The new and hopefully final release candidate (RC) is here! Revision: rP24928 Windows: https://releases.wildfiregames.com/rc/0ad-0.0.24rc2-24928-alpha-win32.exe MacOS: https://releases.wildfiregames.com/rc/0ad-0.0.24rc2-24928-alpha-osx64.dmg All RCs are available here: https://releases.wildfiregames.com/rc. The one you want is 0ad-0.0.24rc2-24928-alpha-** PLEASE READ THIS BEFORE POSTING & TESTING The RC installer will overwrite the current installed version. The RC will use your current config including mods, so make sure to disa
    11 points
  6. I know it was given to all members, but it is a badge, it implies responsibility to wear it. Thank you and I join you in this act of giving thanks, I never thought I would have such an honor, however I do not think I deserve it, but I will not despise your recognition. Thank you all for this beautiful hobby and non-profit work. It is an honor to be with you, even with those who do not hold me in esteem, thanks to my colleagues Sundiata, Genava55 and Alexander, for giving me words of encouragement. Thanks to Stanislas, Enrique, Feneur, Lordgood a very practica
    10 points
  7. Hello, I want to inaugurate this new A24 replay section by dumping a few of my multiplayer replays, showcasing the new unit balance and the increased diversity of units that can be reliably trained. I have a feeling sometimes players don't make use of all tools available to them. Champions, trade and siege (3v3).zip This teamgame showcases a lot of different unit types, but notably champions swordsmen, some champion archers, some trading, catapult+ballistas attack, and camel archer lategame composition on the other side. Roman sword cavalry champions (3v3).zip Features roman swo
    8 points
  8. Quick update. It's still a work in progress. I don't have a lot free time lately, so the little that I have I've been spending it on the Macedonian Wonder.
    7 points
  9. Sometimes it's so much fun modelling an eyecandy .... Learning about array, mirroring and so on ...
    7 points
  10. I'm publishing on mod.db the first launch of the mod with the Incas, this mod will be with no gameplay changes, in the future the pre colonial will be launched in which the Incas will be included with the gameplay changes proposed by @Trinketos https://www.moddb.com/mods/incas-0ad
    7 points
  11. version 1.0.0 Upgrade to alpha 24 Notice 1: Remove all old autociv settings & hotkeys from user.cfg before migrations. Notice 2: Some hotkeys might not work, some chat commands might be bugged. Removed Map browser - We now have an official one ! Hotkey editor/viewer - We now have an official one Snap to edge - No need for backport anymore yay FXAA, sharpening effect - We now have an official FXAA, MSAA and CAS !
    7 points
  12. Temperate Terrains on a new map I call Gallic Highlands The Belgian Bog map using new Temperate terrains A reimagined Lorraine Plain map using new Temperate terrains How a jungle map (here using the India set) can look
    7 points
  13. Some more eyecandy ... also all handmade
    7 points
  14. We can now have regenerative resources or decaying resources. A few plausible use case for A25: Corral animal fattening over time Meat decaying (like in Age of Empires) I'm not a fan of having regenerative berries, fish or trees -> IMO it'll end up being micro heavy for no real reason.
    6 points
  15. Going in to Hero Mode could be unlocked a couple ways, either with a Delenda Est-style resource like Glory that can be used to buy Hero Mode time, or maybe allow the Hero to rank-up with kills like other units, ranking up far enough to allow Hero Mode. While in this mode the hero has double resistance and double attack. The mode has a time limit, and takes time to recharge. Upper left button: Hero button replaced by the "Back to Strategic View" button; hotkey: Spacebar; take player out of hero mode. The health bar here indicates how much health all of the player's units h
    6 points
  16. I made a little demo video, for the undecided ... The fish need alpha.
    6 points
  17. It's Sunday! Thought I might be thwarted by A24 dropping and none of the Mods working, so had to improvise a bit! Now you can see how shamefully bad at 0AD I really am! Compare the speed my brain works at with the likes of @ValihrAnt in his replays, it's pretty embarrassing! Ah well!
    6 points
  18. A very strange opinion for a historical RTS, imo. It's also empirically true that the vast majority of players aren't competitive multiplayers, but casual players who love to build walls for a variety of reasons. Anyway it's clear that the game's balance still needs some work, and that civilizations need to be diversified more, but as I understand, that was always in the works. Alpha 24 was just a first big, and necessary step towards addressing some longstanding gameplay issues, laying a foundation for future work. Also, the lobby isn't exactly an official discussion
    6 points
  19. Sound attenuates with distance like real life. The further you zoom out, the quieter things become. Pre-A24 this was not done; 0 A.D. behaved like a 2D game, with all sounds of equal loudness no matter where they were on the screen. This was a basic flaw with 0 A.D. which meant that at far zoom, people mining on the other side of the map would be audible at 100% volume. Not only was this acoustically completely wrong, it caused sound to be extremely cluttered, with a sheer overload of equally loud sounds. You hear mining, but is it the miners right in front of you, or the miners on the othe
    6 points
  20. Slightly late this week!
    6 points
  21. I am already doing a lot of work on an entirely new terrain set for the game, so the current cartoony look of the terrains will be completely gone by Alpha 25. Example: If you want to delve further into the development of 0 A.D. and see how your work can be a part of the whole, then join some of the other discussions and take a look where progress if being made elsewhere. Some of the work is being done far away from the main repo. It probably feels pretty chaotic from a professional's point of view, but this is an entirely different kind of development environment than probably
    6 points
  22. hi guys. i wanna say some reason that why alpha 24 is not good. 1- sound is not good. when u fight u even cant feel it because action sound is hard to hear even if u put it to max from settings. a23 had very nice sounds i have no idea why devs changed it. 2- there r low differences between civs now and its not interesting. in fact if civs r almost same the game will be boring. in a23 there r enough differences between civs. 3- economy of a24 is terrible. a23 had much better economy. why devs changed it ? in a24 its hard to reach 200 pop and u r always run out of wood.
    5 points
  23. As noted here: the mauryan worker elephant needs a mahout (some person sitting on it and controlling it). If this is done it also can get back its ability to help on building structures. Corresponding ticket on trac: #6091
    5 points
  24. A24b is now available in Debian experimental and I ported it to Ubuntu in my PPA: https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers/
    5 points
  25. @gameboy Constant pinging (of me) won't help. This isn't a major problem, since it only occurs in a minority of situations and with these kind of popcaps the either the game becomes unplayable, or you don't really care about the exact pop-cap anymore. I won't work on this since there are more urgent matters, in my humble opinion.
    5 points
  26. I have roughly... A first sketch for the Spartans! - may be a bit overloaded, just to show some possibilities/ideas...
    5 points
  27. The "Rathaus" oder "Bürgerhaus" ...
    5 points
  28. The biggest proof that a24 is better than a23, is to join a team game and see at least 6 different civilizations, where before we only had two haha
    5 points
  29. Not really a market - but a little "Hofladen" ...
    5 points
  30. First version released for download https://www.moddb.com/mods/mayas-0-ad/downloads/maya-preclassic-0ad
    5 points
  31. Okay, I think I got it; hope it works. Includes metal and skin detection. Metal is enhanced by matching hue of diffuse and specular and ensuring that diffuse saturation is higher than specular's, but not much higher; and that specular value is higher than diffuse. Skin is enhanced by adding partial Fresnel specularity to it, of low gloss (skin is colored in diffuse, but shimmer-reflects white), and by adding a hack to make it seem like it gives a hint of red translucency. Unfortunately, skin and metal are very hard to distinguish by color, and sometimes they cross into each other
    5 points
  32. SUCCESS!!!! Kind of ... Got the coasts to look wet. But the artifact I wrote about in the previous post is still there.
    5 points
  33. Hopefully this thread can address a few of the complaints I have read there: I won't go into details about the others yet. Personally I'm fine with the gameplay being slower, including unit movement speed. Sometimes in a23 I had the feeling maps for teamgame were quite small, the enemy could be reached very fast (in bigger map size settings was not an option due to lag). Now with the slower movement this looks more like AoE2 in term of 'map size feeling', and I think this alpha puts more emphasis on map control in general, something I felt was missing in a23. Regarding a balance pa
    5 points
  34. What about slingers, they seem quite capable of taking down elephants. How does champion infantry perform? Sure that's absolutely true, but just realize that most people don't see the game as some sort of mathematical equation. Casual players tend to be roleplaying, pretending to actually run a small kingdom, build a "city", raise an army, defeat their dreaded enemy in glorious combat, while taking in the views and such. Not looking at stat sheets. The game needs to be intuitive. Some tangential stuff: The other day I played a +2 hour game with some noobs that b
    5 points
  35. This is an alpha release (after 2 years), not a monthly gameplay patch for a Gold-released AAA game. Expect large changes.
    5 points
  36. Certainly any feedback is very useful (mainly what is wrong), but it is fair to bring some improvements too, like: 1 - stronger cavalry 2 - ranged units weaker 3 - champs back to the game 4 - spear cavalry attacks correctly now 5 - cant dance 6 - hero cannot be trained after dying 7 - melee units chasse easer 8 - formation works better etc.., etc... It seems to me that there are more positive changes than negative ones, so I think we are on the right track. What I can recommend to you is to keep playing and maybe have a different view.
    5 points
  37. The Village is growing ...
    5 points
  38. Sunday fun, and possibly the most exciting game I've covered so far?
    5 points
  39. EUREKA !!! I got the metal detection algorithm to NOT detect human skin as metallic. Women's arms no longer look fatally sun-burnt. In fact, there's now far fewer false metal detections than before. EDIT: Added more screenshots with random civs, different maps. Note how just a handful of items look metallic. Sometimes a couple of small pots. Particularly in the last screenshot below, notice the shields inside the roofed patio; they correctly reflect sky from our general direction, in spite of being in a dark place. YEY!!! model_common.fs model_common.vs t
    5 points
  40. A simple windmill - not ready yet, and the pictures are not the best, but i have to go sleeping
    5 points
  41. Delenda Est-izing Sahyadri Buttes
    5 points
×
×
  • Create New...