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Showing content with the highest reputation on 2020-07-14 in all areas

  1. I like the challenge of the attacking wolves in "polar_sea", but after about 20 minutes my computer slows way down and soon is doing an update every few seconds. This is because of so many wolves. I am guessing 500 or 1000. This makes the game unplayable. I went to the "polar_sea_triggers.js" file and made the delay of wolf spawning from 1000 to 1500. This still gives a whole lot of wolves, but I can now kill them fast enough to keep the computer from slowing down too much. The AI, used by the enemy is not very good against the wolves. Even after an hour, the enemy (usually Spartans) are still in town phase. I always play Mauryans. The ranged units (Longbowmen Archers, Elephant Archers, and Indian Light Calvary) will never shoot arrows or Javelins. Ranged Units will only slaughter. I am sure this is a bug. A Bamboo Spearman is better at killing wolves than a ranged unit is. I used many War Elephants to sacrifice themselves while guarding Bamboo Spearman, that were building a Fortress. Once I had a Fortress, I was able to try Maiden Archers against the wolves. Maiden Archer fired arrows fast and long ranged like normal, and the wolves stood no chance. Maiden Archers rule. 0 A.D. is a wonderful game. Thank you to the designers, very much.
    4 points
  2. Found this today, and thought it was amusing
    4 points
  3. 4 points
  4. We obviously need to remodel the sling stones to include this historical accuracy.
    3 points
  5. Thanks for catching this, the cue in question is actually from Jeff Willet, so I'll be sure to keep him posted. So far I haven't been able to locate it, but most videos of this show are blocked in Israel. Thanks!
    3 points
  6. I only need a unit and a building to finish with the Mexicas
    2 points
  7. Hey everyone, Sorry I've been absent - I've had a chance now to listen to the sounds on this thread, and while some of them are going in a good direction, some sound a bit off to me. Personally, I'm not a fan of the overly-processed voice, I think it might stand out in a game like 0 A.D., as we've tried to keep the audio processing to an absolute minimum. I feel things like create-priest, create-hero and hero-die should be cleaner and less processed. I might be able to take a crack at those tomorrow - as well as a musical fanfare for the victory screen. If there are any that I missed, please feel free to email me, omrilahavmusic@gmail.com Thanks, O
    2 points
  8. Hi folks! Any news about the new moddable GUI and/or on mod selection? Perhaps it would be interesting to give prominence / more context to the most recent and active mods.
    2 points
  9. With this topic I would like to open a discussion on how to add at least two heroes and a champion unit for the Zapotecs in Terra Magna, in addition to future improvements always looking for the most historically accurate but without forgetting the gameplay, which I currently believe very affected the lack of certain units in the Zapotecs. Even with the current data we do not have from the old Zapotec kings (even with some studies still under development of the Zapotec script in which it is believed to have identified some names from the 4th, 5th century etc.) Even with the lack of translated names, we are aware of the existence of a strong and centralized state in the Oaxaca valley since at least 500 B.C. Zapotec ceramics can help us with representations of both kings and great warriors. I researched for a long time about the zapotecs and I believe that they can be improved and that they have an incredible potential to be a good civ in Terra Magna using the same period as the other factions of the 0 a.d. I am willing within my limitations to create what is necessary to implement the changes. I believe that we can create a mini test mod with changes depending on terra magna before applying any changes. I invite everyone involved in Terra Magna to comment on your ideas as well as all fellow modifiers / researchers. Of course if you want. Sorry for any wrong translation, I'm not an English speaker. http://www.famsi.org/zapotecwriting/ https://en.wikipedia.org/wiki/Zapotec_civilization
    1 point
  10. si el cuartel es el telpochcalli(No le e puesto los nombres en nahuatl a los edificios y unidades), y el Calmécac no lo e hecho porque se me olvido.
    1 point
  11. Reminds me of this Kushite arrowhead: I wonder what it says...
    1 point
  12. Do you save them somewhere ?? Because it would be really incredible to play in these scenarios!
    1 point
  13. Some interesting prints: The champions besides padded armor could have a cape and carry a big spear. Cited locations https://en.wikipedia.org/wiki/Lambityeco https://es.wikipedia.org/wiki/Huijazoo
    1 point
  14. He does not have the map installed, ask him to see if there's a warning message on top right when he joins a gamesetup with the custom map on. Also, the tiniest discrepancies on the map code can give you an out of sync error to make sure you have identical maps.
    1 point
  15. Thoughts on Mauryan heroes???
    1 point
  16. Not actively these days. But we are still fixing some issues with it
    1 point
  17. Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. This one I may title: Cisalpine Winter (2 players) PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps.
    1 point
  18. Sapa Inca Pachacutec summoning your warriors!
    1 point
  19. 1 point
  20. The mountains look absolutely fantastic ...
    1 point
  21. 1 point
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