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  1. depositphotos_26664929-stock-video-rear-view-native-american-shooting.mp4
    4 points
  2. Dear god, please reduce archer firing rate. It's so ridiculous. I can't believe anyone is okay with it.
    4 points
  3. An ancient city in the Himalayas---
    3 points
  4. 0 A.D. Development Report: September 2019 – May 2020 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present its latest development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, feel free to visit our forums and join our active community, or just grab a task from our list of open tickets and get right to it. We are currently looking for Programmers, Translators, Historians, MapMakers, Animators and Artistsa. *names written in bold black are Wildfire Games staff and names written in bold grey are community members Summary Programming We have been working on improvements on performance, both graphical and non-graphical, to make the next Alpha run more smoothly. The map editor will no longer be laggy (creation should not be hindered!) when changing the height. You can also now search the entities in a non-strict manner, e.g. “units ptol hlr” would show “units/ptol_support_healer_a” in the list. Art Greeks, Iberians, Celts, Romans, and Carthaginians have received visual updates, with better helmets, shields, and props. Flora has also been improved with better trees, and more variety in plants and props that can be placed over the maps in the scenario editor. The bear and the baby elephants now have animations, and hippopotamuses can now be placed using the scenario editor. Special artillery towers have been added to the game, as well as a new Gaul wonder and the Mausoleum at Halicarnassus. New sounds for weapons and for some animals have been committed. Balancing Work has been done towards improving gameplay to fix the current balancing issues with the help of some of the best ranked lobby players and some modders. Internationalization 17 languages have reached more than 90% of translation. Programming The whole team would like to welcome Angen as a new member. Angen has been an external contributor since the beginning of 2018 and has done a lot of work towards unit behaviour improvements. He is currently working on improvements on the formation system along with general unit behavior improvements. Angen added the ability to allow cancelling trade routes. He committed some fixes for formations. He implemented the ability to display tools instead of weapons when units are approaching resources. He made the trade gain by garrisoned entities configurable which will allow for a finer balancing a75397425a3774fd.mp4 bb has also been working on various smaller code fixes with the goal to improve consistency and to make unit templates cleaner and he fixed the lag that appears on windows when shift is pressed. elexis committed a patch allowing for map specific placement in the GUI game setup page, continued working on the GUI rewrite and fixed some bugs. He implemented game-setup options for landscape and daytime and added morepreviously uncredited people to the credits. FeXoR and nani have been working on the procedural generation of maps, to allow for more realistic maps. Freagarach made it possible for the same entity in multiple control groups (ctrl + number hotkeys). He allowed for status effects to affect unit speed (e.g. slowing down a unit when hit) this will be particularly useful for mods with magic. He also added a progress bar to show the upgrade status. Mods can now make projectiles deal friendly fire. This is currently unused in the game. He also allowed for some resources to not be barterable in the market, this will also be used in mods such as 0abc (link) and Delenda Est (link) upgrade-animations-and-progress-bar.mp4 Imarok fixed an error warning with AMD CPUs, fixed the display of actions cursors over the minimap and the usage of the patrol action, and did some cleanup in the minimap code. Itms worked on some improvements to the continuous integration system. He also did some library updates for NVTT (NVIDIA Texture Tools), the library we use for our textures, with the help of adrian and s0600204 on a library called FMT (This library is used to print warnings and errors). He also worked on build fixes for Mac OS. Krinkle worked on fixing JavaScript warnings, and submitted a few fixes for MacOS support, as well as some to improve the game’s CI. linkmauve did some cleanup of the rendering engine, by removing old platform specific code which was either deprecated or superseded by SDL2, and worked towards improving multithreaded debugging. Nescio has done a lot toward improving consistency in our files, renaming them to match the same conventions, and making them easier to deal with by simplifying some of them. For example all our map files had inconsistent naming conventions, and the presence of whitespaces in their name caused issues. Stan has created a feature for mods to allow buildings to construct themselves without the need of units. He made some optimizations to the engine, and did some cleaning up of the code. He also improved the scripts that help artists check for mistakes, and made a Blender importer for game objects, reducing the amount of work it requires. He also added the ability to play visual animations when a building is upgrading, and when a tech is being researched. He is currently working with the help of OptimusShepard to fix an issue with recent AMD CPUs. If you have Zen 2 CPU and want to help please head to this forum thread and tell us. Autobuildable video (3D Printing house) Researching animations user1 and Dunedan are working on upgrading the lobby backend to be able to provide new features for the next Alphas. vladislavbelov continued working on the rendering engine to bring improved performance and visuals. The next alpha will feature a FXAA filter, allowing models to look less jagged. He also worked on better tools to debug the renderer and easier access to those through the game. He added an option to use low quality shadows on more modest machines. He also worked on the map editor, allowing it to save the panel size between each session so one does not have to resize them every time, and a non-strict search to the Atlas entity list. He is currently working with Stan to add an option to resize the map with a specific offset. Snapping (1).mp4 Snapping to buildings (video) Screenshots with/without FXAA wraitii has worked on improving the engine, cleaning the code to make it easier to extend and to optimize. He has also been reviewing patches from Freagarach with aim to add gameplay features, such as status effects. Status effects will allow units to deal more realistic damage to others. For instance, it will allow flaming arrows to keep dealing burning damage after a unit has been hit. status-effect-test2.mp4 Art Alexandermb added a Transversal Crested gallic centurion helmet, sheaths, new idle relax animations for the hoplite, and scutum shields. He also made some citizen animations for the slave and siege engine operators. Likewise, there are some new Gaul idles for swordsman and new pikeman attacking animations, new Roman republican and imperial shields, gladiator helmets, Celtic Carnyx, while he finished the bear animations, hippopotamus animations, worked on improving camel animations and gave more options to modders, new animations for siege engines and improved existing ones. He worked on improving the shield textures, allowed elephant turrets to attack by giving them an attack animation, and animated the baby elephant. 5253d395bfdc8c4e.mp4 Bigtiger has worked on some gorgeous new elm trees, new poplar trees and improved the flora LordGood added new Ptolemaic houses, committed Enrique's pines, artillery towers, new unit sounds, Hungarian oaks, bolt tower and amphitheater, updated Ptolemaic sentry tower and added a new obelisk. He has worked on a few beautiful maps and provided screenshots for advertising on social media. Artillery Towers Hungarian oaks Pompeii amphitheatre for Romans in scenario editor New Ptolemaic houses Sahyadri Buttes, a new 5 player Skirmish map Atlas Valleys is a large 8 player skirmish map Samulis created new cattle sounds. Stan added an orange firefly particle and committed new improved berry bushes by BigTiger. He updated outdated icons and cavalry icons to use the new horse assets. There are now new lavender, new bluefin tuna textures and animations. Lately he has developed new icons for the unit actions and for status effects. He created three textures and icons for bears (polar, black, brown), made two hippopotamuses textures and created a model for the Mausoleum at Halicarnassus. He also replaced the current Gaul wonder by a more historically accurate one: the sanctuary of Corent. Sanctuary of Corent Fireflies raw2.mp4 bear Mausoleum at Halicarnassus Hippopotamus wackyserious improved textures for Greeks, Iberians, Romans, and Carthaginians. Judean slinger Iberian Spearmen Roman Advanced Cavalry Cretan Archer Iphicrates Roman TRIARII wowgetoffyourcellphone made some Corinthian helmet portraits, worked on some animals portraits and has given feedback on gameplay and icons and has made some of the screenshots in this development report. Miscellaneous Balancing Nescio worked with Stockfish, Badosu, ValirAnt, FeldFeld, and borg- to get some gameplay balancing patches, which were committed by other members. Documentation Beau fixed some mistakes in the documentation.² Beise is currently translating the wiki from English to German. Nescio has also been updating the English style guide, corrected many templates for consistency, and standardized hero aura descriptions and generalised tooltips. Finances Jeru made a new financial report and submitted a development report to SPI our financial sponsor. Thank everyone for all the donations. You can see more information about supporting us financially here: https://play0ad.com/community/donate/. Lobby user1 and elexis continue their work moderating in the multiplayer lobby. user1 created a a special thread on the forums to report all issues regarding the lobby. Interviews Freagarach gave a presentation at Sogyo Stan gave an interview for the Waffling Taylors podcast (https://wafflingtaylors.rocks/). The podcast should be available in June. He gave an interview with Picasoft (in French - you can find an English transcript here). Picasoft is an association at the UTC (a French school) you can read more about it here. He also gave a presentation at Avanade He also held a stand at the Capitole Du Libre in November 2019. You can find a summary here vladislavbelov did a presentation in FOSDEM 2020 about graphics pipelines in 0AD. See this thread for more information. Translations 16 languages have reached more than 90% of translation. If you want to help with your native language head over to Transifex. Gallaecio has been improving and correcting the English descriptions in-game with the help of Nescio Tournaments There has been quite a lot of activity on the competitive side! Most of the replays are available on the forums, so you can see some of the best players in action. derekO organized “double elimination” a tournament fpre organized a “survival” tournament HMS-Surprise organized the Sunday pro games tournament 1v1 commentated between 17/01/2019 and 24/11/2019. This was a competitive community event with very nice graphic designs! marcusAureliu#s organized a tournament rain_ironwolf organized a Hyrule Conquest tournament Stockfish also organized a multiplayer 0 A.D. tournament called the Primus Pilus tournament from 30/03/2020 to 29/04/2020. HMS-Surprise eventually took over to finish it. This report was written by asterix with the help of Thorfinn the Shallow Minded, Stan and Sundiata. For more details, please check wiki:Alpha24 and the roadmap. THANK YOU FOR YOUR SUPPORT.
    2 points
  5. Some archer unit look like machine guns. It is certain that you can shoot faster, but it loses power and serves more to intimidate than to harm. @wowgetoffyourcellphone @Genava55 @Nescio @Stan` @borg-
    2 points
  6. I noticed that lol. I found some interesting things to exploid. Hero can survive with his men , but the soldiers cant without a temple. the attack alarm still sounding many time after they kill all poison enemies. is possible assigned new alarm for poison units? like your troops has been poisoned? all men poisoned gonna die. they were victorious. but still dying is very funny feature. the halers are fighting to save some men life
    2 points
  7. 2 points
  8. And here are the horses, though they still need barding.
    2 points
  9. https://www.jstor.org/stable/26307245?read-now=1&refreqid=excelsior%3A3513a6b224a76d82766e0fd1ff32a2b1&seq=6#page_scan_tab_contents
    2 points
  10. Using Status feature. I open this post to discuss how to add some new in-game uses of the effect feature. Poison. https://web.stanford.edu/dept/HPS/GreekFire.pdf
    1 point
  11. Romanus eunt domus Could not resist - back to topic now
    1 point
  12. @Alexandermb @Stan` @Lion.Kanzen @wackyserious @LordGood @Trinketos
    1 point
  13. Thanks. “Quintus Curtius Rufus 8.9.29” would have been enough, but providing a link to text and translation is indeed helpful. Now I wonder what Arrian writes on Porus and elephants. [EDIT] Diodorus Siculus on Porus and the Battle of the Hydaspes (17.87–89): Text and translation taken from Perseus. (No elephant armour, turrets, or howdahs are mentioned.) The corresponding, but much longer, account in Quintus Curtius Rufus is 8.14 (which starts on page 344 = 354/654 of the book you linked).
    1 point
  14. https://babel.hathitrust.org/cgi/pt?id=mdp.39015008158407&view=1up&seq=321 It is a elephant drawn chariot, the article calling it a tower was misinterpreting. Another passage on Porus elephants:
    1 point
  15. I'm afraid that you can't officially demand the points if the match settings weren't set right. You could probably ask the opponent to admit the defeat and give you the points by instantly resigning a new game. Anyway, I'd instead recommend moving on because, knowing how the rating works, it's not bad as it sounds. The thing to keep in mind is that If you improve at the game, it won't be difficult for you to get to a higher rating fast in the future. Higher rated player don't deny you the points as often as noobs. And by beating a higher rated player you can even get significantly more points. Take it like this: this one victory you didn't get points for will make you receive a little more points for several future games that you win (because the rating difference between the players will be higher). That being said, it still isn't allowed to quit a properly set-up rated game, so feel free to report any future incidents. If you go to the replay dialog from the main game menu, you should be able to see the available game replays. If you select one, it shows you where the file is located on the disk. On my computer, it's under Documents/My Games/0ad/replays/0.0.23, where there are sub-directories with individual replay files (commands.txt, metadata.json). It's best to post both of these files of a given replay, or you can just zip the directory containing them.
    1 point
  16. Megasthenes fragment XXXV (probably his Indica) indicating the use of turret. https://books.google.ch/books?id=i-y6ZUheQH8C&pg=PA178&lpg=PA178&dq=mauryan+tower+elephant&source=bl&ots=t8X0TwP8hD&sig=ACfU3U0_r3EGDXrViyJ30t5D_vUv0LpSDQ&hl=fr&sa=X&ved=2ahUKEwir7NnjnuXpAhWew8QBHaKNDlYQ6AEwC3oECAcQAQ#v=onepage&q=mauryan tower elephant&f=false https://books.google.fr/books?hl=fr&lr=&id=FDCgPDe9OgAC
    1 point
  17. There are reliefs representing war elephants in ancient India, but I don't think there is any turret: https://www.ancient.eu/image/8567/magadhan-and-mauryan-arms-and-armour/
    1 point
  18. Here are my ratings ValihrAnt(10.25) borg-(eae) PhyZic(goat) Boudica(rush) Rauls(always connected) fpre (fgod) Stockfish(1vs1) chrstgtr(op) Edwarf(nub) Badosu(?) Havran(The pride of tier3) UnknownPlayer(rams) Dakara (Croissant) SaidRdz(8) randomid (spam) Ricsand(Brit&Nub host) Metafondations(Crêpe) Dakeyras (Baguette) Issh(Preacher of nubness) esu(Fr) aow (colgate) ITRELLES (Lasagna) darkcity(nub) go2die(kushites) Palaiologos(fail) those are approximate ratings, they shouldn't be taken too seriously.
    1 point
  19. like in old times (AoE) Atlas - Scenario Editor - (untitled) 2020-06-02 14-26-58.mp4
    1 point
  20. We have Planned Parthians. I can make that if you want contribute Same with Sarmatians. We have planned some Japanese (Yayoi period) Bassically i have the mod for you. Terra Magna.
    1 point
  21. @Mr.lie, Great screenshots and videos. You can disable unit silhouettes in the menu to get even better shots! @m7600:
    1 point
  22. Elephant Size in Antiquity - DNA Evidence and the Battle of Raphia http://www.steiner-verlag.de/fileadmin/Dateien/Steiner/Zeitschriften_Historia/Historia_2016_1_53-65_Charles.pdf To give an idea of the actual size of an Indian elephant:
    1 point
  23. About Hyrule Conquest and MyselfHyrule Conquest is a mod for 0 A.D. that pits factions and races from the Legend of Zelda universe against each other including, the Kingdom of Hyrule, the Zora Dominion, the Empire of Labrynna, the Moblins, and more! I am Ironwolf, a previous member of the Hyrule Conquest team and former content creator for the game. I am one of the community leaders from Hyrule Conquest and I want to reach out to those in both the 0AD and Hyrule Conquest communities to come and participate in another Hyrule Conquest tournament! Some of you may remember the tournaments I hosted over a year ago including the War of Twilight which was quite successful! Download Hyrule Conquest ver 0.7 here - https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-07 Download Hyrule Conquest ver 0.7 Low Poly Patch here - https://www.moddb.com/mods/hyrule-conquest/downloads/low-poly-patch-for-07 Both ver 0.7 and the ver 0.7 Low Poly Patch are MANDATORY for the tournament. Registration Player's interested in competing in the tournament have until May 15th, 2020 to state their tag that they wish to enter the tournament under as well as the time zone they live in on either the forum thread or in our tournament's discord. This is to make organizing matches easier for both parties. If for some reason you cannot compete in the tournament anymore, just let us know in either discord or on the forums beforehand so we can remove your name from the bracket. Hyrule Conquest Tournament Discord - https://discord.gg/JTv9Dq9 Game Settings Pop Limit - 200 Starting Resources - Low Speed - Normal Mode - Conquest Unrated No Treasure No Relics Not Explored Not Revealed Map Spies Not Allowed Cheats Disable Game Speed Normal No Ceasefire Spectators are NOT allowed in games. Tournament Rules Faction Rulings - The Empire of Labrynna and the Fairies of Tarm are banned. They are the most recent factions and not quite balanced out yet. Maps - The map rotation for a best of 3 match will go as follows, Game 1 is to be played on Faron Woods, Game 2 is to be played on Gerudo Oasis, and Game 3 is to be played on the Crucible of Hylia. Player Ethics - Players will treat each other with respect and honor. Should any player act in a toxic or unsportsmanlike manner, please report this to a judge and provide a screenshot or some other form of evidence of the player in question. No coaches or outside aid will be allowed during a tournament match but players will be permitted up to 5 minutes of coaching time between games should they choose to. Also, any form of collusion or intentional loss of matches will result in complete disqualification from the tournament on a first time offence. Second offenders will receive a temporary ban from War of Goddesses events and a third offense will result in a permanent ban from all War of Goddesses tournaments. Connection Errors - Should a player disconnect from a game, the game will be paused and will remain so for up to 5 minutes in wait for the disconnected player to try and reconnect to the match. Should the player not reconnect within 5 minutes of the game being paused, it will result in the loss of the single match. Should the player continue to have multiple connection errors throughout the set, all matches for that set will be forfeit. Reporting Matches - Matches will be recorded via the designated War of Goddesses tournament Discord where the victors of the match will post the score of their match, who their opponent was, and the replays of the matches played. Updates on new opponents will also be provided in the Discord as well. For example: Let's say you send a zipped file of your match to a judge and you played 3 games within that set. You will need to have 3 folders in that zipped filed named game 1, game 2, and game 3. You are not required to name them this just so long that it is clear as to which game is which within the match. Bugs and Game Exploits There are a few bugs in the current version of the game. Some can break things while others can be overlooked. The following are a list of all the BANNED exploits: No Hero Selection Screen - Should this happen, the players will restart the match so that the player that this happens to may be allowed to pick their hero Producing Units from Captured Kokiri Buildings - There is a bug where if someone captures a Kokiri structure they can produce Kokiri units from it. No one is allowed to exploit this bug Picking your Hero but not being able to train him/her - Sometimes even after you have picked your hero you still will not be able to train them. This bug is rare but should it happen, the solution is to leave and rejoin the game. The opposite player will pause the game and wait for up to 5 minutes for the player who was missing their hero to return. You must bring this up to your opponent within the first 2 minutes of the match otherwise you will be forced to play it out without your hero. Packing up and replacing Moblin Totems - The Moblin Totems spawn units when placed, this mechanic also happens when a Moblin Totem is unpacked from their cart. Players are not allowed to packup and move Moblin Totems because of this. If you want more totems, build more. Faction Selection TBD
    1 point
  24. Registration is closed! We ended up with 10 entrants. Not bad! Round 1 matchups have been posted in discord but I'll post them again here, (Bracket link-https://challonge.com/lx762z6u) Look Left vs. Soup Demon Orignous vs. Sage453 Viyers vs. Zolrolt Bluetangos vs. Rolf Dew Rain_ and SwanRonSun have bye rounds. Good luck to everyone in the tournament!
    1 point
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